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TINYGL: Formatting
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@ -537,8 +537,8 @@ enum {
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TGL_NEAREST = 0x2600,
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TGL_REPEAT = 0x2901,
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TGL_CLAMP = 0x2900,
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TGL_CLAMP_TO_EDGE = 0x812F,
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TGL_MIRRORED_REPEAT = 0x8370,
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TGL_CLAMP_TO_EDGE = 0x812F,
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TGL_MIRRORED_REPEAT = 0x8370,
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TGL_S = 0x2000,
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TGL_T = 0x2001,
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TGL_R = 0x2002,
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@ -718,28 +718,28 @@ void tglPolygonMode(int face, int mode);
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void tglBegin(int type);
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void tglEnd();
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#define PROTO_GL1(name) \
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void tgl ## name ## 1f(float); \
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void tgl ## name ## 1d(double); \
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void tgl ## name ## 1fv(const float *); \
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#define PROTO_GL1(name) \
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void tgl ## name ## 1f(float); \
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void tgl ## name ## 1d(double); \
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void tgl ## name ## 1fv(const float *); \
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void tgl ## name ## 1dv(const double *);
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#define PROTO_GL2(name) \
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void tgl ## name ## 2f(float, float); \
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void tgl ## name ## 2d(double, double); \
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void tgl ## name ## 2fv(const float *); \
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#define PROTO_GL2(name) \
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void tgl ## name ## 2f(float, float); \
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void tgl ## name ## 2d(double, double); \
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void tgl ## name ## 2fv(const float *); \
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void tgl ## name ## 2dv(const double *);
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#define PROTO_GL3(name) \
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void tgl ## name ## 3f(float, float, float); \
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void tgl ## name ## 3d(double, double, double); \
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void tgl ## name ## 3fv(const float *); \
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#define PROTO_GL3(name) \
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void tgl ## name ## 3f(float, float, float); \
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void tgl ## name ## 3d(double, double, double); \
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void tgl ## name ## 3fv(const float *); \
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void tgl ## name ## 3dv(const double *);
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#define PROTO_GL4(name) \
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void tgl ## name ## 4f(float, float, float, float); \
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void tgl ## name ## 4d(double, double, double, double); \
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void tgl ## name ## 4fv(const float *); \
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#define PROTO_GL4(name) \
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void tgl ## name ## 4f(float, float, float, float); \
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void tgl ## name ## 4d(double, double, double, double); \
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void tgl ## name ## 4fv(const float *); \
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void tgl ## name ## 4dv(const double *);
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PROTO_GL2(Vertex)
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@ -750,7 +750,7 @@ PROTO_GL3(Color)
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PROTO_GL4(Color)
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void tglColor3ub(unsigned char r, unsigned char g, unsigned char b);
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void tglColor4ub(unsigned char r, unsigned char g, unsigned char b,
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unsigned char a);
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unsigned char a);
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PROTO_GL3(Normal)
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@ -774,7 +774,7 @@ void tglScalef(float x, float y, float z);
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void tglViewport(int x, int y, int width, int height);
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void tglFrustum(double left, double right, double bottom, double top,
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double nearv, double farv);
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double nearv, double farv);
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void tglOrtho(double left, double right, double bottom, double top, double zNear, double zFar);
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// lists
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@ -803,8 +803,8 @@ void tglGenTextures(int n, unsigned int *textures);
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void tglDeleteTextures(int n, const unsigned int *textures);
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void tglBindTexture(int target, int texture);
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void tglTexImage2D(int target, int level, int components,
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int width, int height, int border,
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int format, int type, void *pixels);
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int width, int height, int border,
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int format, int type, void *pixels);
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void tglTexEnvi(int target, int pname, int param);
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void tglTexParameteri(int target, int pname, int param);
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void tglPixelStorei(int pname, int param);
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