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HOPKINS: Fix regression in Bomb display. This was caused by the use of the wrong sprite file (two files with the same name)
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@ -1630,11 +1630,11 @@ void HopkinsEngine::initializeSystem() {
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "SYSTEM");
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SearchMan.addSubDirectoryMatching(gameDataDir, "LINK");
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SearchMan.addSubDirectoryMatching(gameDataDir, "BUFFER");
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SearchMan.addSubDirectoryMatching(gameDataDir, "ANIM");
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SearchMan.addSubDirectoryMatching(gameDataDir, "ANM");
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SearchMan.addSubDirectoryMatching(gameDataDir, "BASE");
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SearchMan.addSubDirectoryMatching(gameDataDir, "LINK");
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SearchMan.addSubDirectoryMatching(gameDataDir, "MUSIC");
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SearchMan.addSubDirectoryMatching(gameDataDir, "SEQ");
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SearchMan.addSubDirectoryMatching(gameDataDir, "SAVE");
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