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SWORD2: Silence "variable set but not used" GCC warnings
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@ -477,6 +477,8 @@ void Widget::createSurfaceImage(int state, uint32 res, int x, int y, uint32 pc)
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// Points to just after frame header, ie. start of sprite data
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_sprites[state].data = frame + FrameHeader::size();
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_sprites[state].colorTable = colTablePtr;
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_sprites[state].isText = false;
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_vm->_screen->createSurface(&_sprites[state], &_surfaces[state]._surface);
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_surfaces[state]._original = true;
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@ -699,8 +699,6 @@ int32 Screen::initializePsxBackgroundLayer(byte *parallax) {
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*/
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int32 Screen::initializePsxParallaxLayer(byte *parallax) {
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uint16 plxXres, plxYres;
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uint16 xTiles, yTiles;
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uint16 i, j, k;
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byte *data;
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byte *dst;
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@ -714,10 +712,10 @@ int32 Screen::initializePsxParallaxLayer(byte *parallax) {
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return RD_OK;
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}
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plxXres = READ_LE_UINT16(parallax);
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plxYres = READ_LE_UINT16(parallax + 2);
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xTiles = READ_LE_UINT16(parallax + 4);
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yTiles = READ_LE_UINT16(parallax + 6);
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// uint16 plxXres = READ_LE_UINT16(parallax);
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// uint16 plxYres = READ_LE_UINT16(parallax + 2);
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uint16 xTiles = READ_LE_UINT16(parallax + 4);
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uint16 yTiles = READ_LE_UINT16(parallax + 6);
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// Beginning of parallax table composed by uint32,
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// if word is 0, corresponding tile contains no data and must be skipped,
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