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GUI: RTL: Rework remap widget for supporting RTL
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@ -108,6 +108,7 @@ void RemapWidget::reflowActionWidgets() {
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int labelWidth = getWidth() - (spacing + keyButtonWidth + spacing);
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labelWidth = MAX(0, labelWidth);
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int xOffset = g_gui.getOverlayOffset();
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uint textYOff = (buttonHeight - kLineHeight) / 2;
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uint y = spacing;
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@ -130,6 +131,9 @@ void RemapWidget::reflowActionWidgets() {
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int descriptionWidth = getWidth() - x - spacing - resetButtonWidth - spacing;
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descriptionWidth = MAX(0, descriptionWidth);
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if (g_gui.useRTL()) {
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x = x - xOffset;
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}
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keymapTitle.descriptionText->resize(x, y + textYOff, descriptionWidth, kLineHeight);
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keymapTitle.resetButton->resize(x + descriptionWidth, y, resetButtonWidth, buttonHeight);
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}
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@ -139,9 +143,15 @@ void RemapWidget::reflowActionWidgets() {
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x = spacing;
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if (g_gui.useRTL()) {
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x = x - xOffset;
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}
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row.keyButton->resize(x, y, keyButtonWidth, buttonHeight);
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x += keyButtonWidth + spacing;
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if (g_gui.useRTL()) {
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x = x + spacing; // GUI TODO: Some last characters keep getting cut off, but this may be a local testing language issue (i.e for English)
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}
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row.actionText->resize(x, y + textYOff, labelWidth, kLineHeight);
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y += buttonHeight + spacing;
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@ -270,11 +280,13 @@ void RemapWidget::loadKeymap() {
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}
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void RemapWidget::refreshKeymap() {
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Graphics::TextAlign alignment = g_gui.useRTL() ? Graphics::kTextAlignRight : Graphics::kTextAlignLeft;
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for (uint i = 0; i < _actions.size(); i++) {
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ActionRow &row = _actions[i];
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if (!row.actionText) {
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row.actionText = new GUI::StaticTextWidget(widgetsBoss(), 0, 0, 0, 0, "", Graphics::kTextAlignLeft, nullptr, GUI::ThemeEngine::kFontStyleNormal);
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row.actionText = new GUI::StaticTextWidget(widgetsBoss(), 0, 0, 0, 0, "", alignment, nullptr, GUI::ThemeEngine::kFontStyleNormal);
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row.actionText->setLabel(row.action->description);
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row.keyButton = new GUI::DropdownButtonWidget(widgetsBoss(), 0, 0, 0, 0, "", nullptr, kRemapCmd + i);
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@ -303,7 +315,7 @@ void RemapWidget::refreshKeymap() {
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KeymapTitleRow &keymapTitle = _keymapSeparators[row.keymap];
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if (!keymapTitle.descriptionText) {
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keymapTitle.descriptionText = new GUI::StaticTextWidget(widgetsBoss(), 0, 0, 0, 0, row.keymap->getDescription(), Graphics::kTextAlignLeft);
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keymapTitle.descriptionText = new GUI::StaticTextWidget(widgetsBoss(), 0, 0, 0, 0, row.keymap->getDescription(), alignment);
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keymapTitle.resetButton = new GUI::ButtonWidget(widgetsBoss(), 0, 0, 0, 0, "", nullptr, kResetKeymapCmd + i);
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// I18N: Button to reset keymap mappings to defaults
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