AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), set _background private

This commit is contained in:
Strangerke 2013-09-29 17:54:03 +02:00
parent 063bc8d8c9
commit de12f46db5
7 changed files with 93 additions and 87 deletions

View File

@ -91,7 +91,7 @@ AvalancheEngine::~AvalancheEngine() {
}
Common::ErrorCode AvalancheEngine::initialize() {
_graphics = new Graphics(this);
_graphics = new GraphicManager(this);
_parser = new Parser(this);
_clock = new Clock(this);
@ -299,7 +299,7 @@ bool AvalancheEngine::saveGame(const int16 slot, const Common::String &desc) {
f->writeUint32LE(desc.size());
f->write(desc.c_str(), desc.size());
::Graphics::saveThumbnail(*f);
Graphics::saveThumbnail(*f);
TimeDate t;
_system->getTimeAndDate(t);
@ -359,7 +359,7 @@ bool AvalancheEngine::loadGame(const int16 slot) {
}
description.toUppercase();
::Graphics::skipThumbnail(*f);
Graphics::skipThumbnail(*f);
// Read the time the game was saved.
TimeDate t;

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@ -71,7 +71,7 @@ public:
byte _saveNum; // number of times this game has been saved
Clock *_clock;
Graphics *_graphics;
GraphicManager *_graphics;
Parser *_parser;
Pingo *_pingo;
Dialogs *_dialogs;

View File

@ -295,7 +295,7 @@ void Background::load(byte number) {
if (natural) {
_sprites[i]._type = kNaturalImage; // We simply read from the screen and later, in drawSprite() we draw it right back.
_sprites[i]._size = _sprites[i]._xl * 8 * _sprites[i]._yl + 1;
_sprites[i]._picture.create(_sprites[i]._xl * 8, _sprites[i]._yl + 1, ::Graphics::PixelFormat::createFormatCLUT8());
_sprites[i]._picture.create(_sprites[i]._xl * 8, _sprites[i]._yl + 1, Graphics::PixelFormat::createFormatCLUT8());
for (uint16 y = 0; y < _sprites[i]._yl + 1; y++) {
for (uint16 x = 0; x < _sprites[i]._xl * 8; x++)
@ -373,7 +373,7 @@ void Background::drawSprite(int16 x, int16 y, SpriteType &sprite) {
}
// These pictures are practically parts of the background. -10 is for the drop-down menu.
_vm->_graphics->drawPicture(_vm->_graphics->_background, sprite._picture, x, y - 10);
_vm->_graphics->drawBackgroundSprite(x, y - 10, sprite);
}
} // End of namespace Avalanche.

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@ -39,6 +39,16 @@
namespace Avalanche {
class AvalancheEngine;
enum PictureType {kEga, kBgi, kNaturalImage};
struct SpriteType {
PictureType _type;
int16 _x, _y;
int16 _xl, _yl;
int32 _size;
Graphics::Surface _picture;
};
class Background {
public:
Background(AvalancheEngine *vm);
@ -54,16 +64,6 @@ public:
void draw(int16 destX, int16 destY, byte sprId);
private:
enum PictureType {kEga, kBgi, kNaturalImage};
struct SpriteType {
PictureType _type;
int16 _x, _y;
int16 _xl, _yl;
int32 _size;
::Graphics::Surface _picture;
};
AvalancheEngine *_vm;
int32 _offsets[40];

View File

@ -204,7 +204,7 @@ SaveStateDescriptor AvalancheMetaEngine::querySaveMetaInfos(const char *target,
SaveStateDescriptor desc(slot, description);
::Graphics::Surface *const thumbnail = ::Graphics::loadThumbnail(*f);
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*f);
desc.setThumbnail(thumbnail);
delete f;

View File

@ -36,13 +36,13 @@
namespace Avalanche {
const byte Graphics::kEgaPaletteIndex[16] = {0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63};
const byte GraphicManager::kEgaPaletteIndex[16] = {0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63};
Graphics::Graphics(AvalancheEngine *vm) {
GraphicManager::GraphicManager(AvalancheEngine *vm) {
_vm = vm;
}
Graphics::~Graphics() {
GraphicManager::~GraphicManager() {
_surface.free();
_magics.free();
_background.free();
@ -56,7 +56,7 @@ Graphics::~Graphics() {
_directions[i].free();
}
void Graphics::init() {
void GraphicManager::init() {
initGraphics(kScreenWidth, kScreenHeight * 2, true); // Doubling the height.
for (int i = 0; i < 64; ++i) {
@ -68,13 +68,13 @@ void Graphics::init() {
for (int i = 0; i < 16; i++)
g_system->getPaletteManager()->setPalette(_egaPalette[kEgaPaletteIndex[i]], i, 1);
_surface.create(kScreenWidth, kScreenHeight, ::Graphics::PixelFormat::createFormatCLUT8());
_magics.create(kScreenWidth, kScreenHeight, ::Graphics::PixelFormat::createFormatCLUT8());
_screen.create(kScreenWidth, kScreenHeight * 2, ::Graphics::PixelFormat::createFormatCLUT8());
_scrolls.create(kScreenWidth, kScreenHeight, ::Graphics::PixelFormat::createFormatCLUT8());
_surface.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8());
_magics.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8());
_screen.create(kScreenWidth, kScreenHeight * 2, Graphics::PixelFormat::createFormatCLUT8());
_scrolls.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8());
}
void Graphics::loadDigits(Common::File &file) { // Load the scoring digits & rwlites
void GraphicManager::loadDigits(Common::File &file) { // Load the scoring digits & rwlites
const byte digitsize = 134;
const byte rwlitesize = 126;
@ -94,7 +94,7 @@ void Graphics::loadDigits(Common::File &file) { // Load the scoring digits & r
file.close();
}
void Graphics::loadMouse(byte which) {
void GraphicManager::loadMouse(byte which) {
if (which == _vm->_currentMouse)
return;
@ -104,15 +104,15 @@ void Graphics::loadMouse(byte which) {
if (!f.open("mice.avd"))
error("AVALANCHE: Gyro: File not found: mice.avd");
::Graphics::Surface cursor;
cursor.create(16, 32, ::Graphics::PixelFormat::createFormatCLUT8());
Graphics::Surface cursor;
cursor.create(16, 32, Graphics::PixelFormat::createFormatCLUT8());
cursor.fillRect(Common::Rect(0, 0, 16, 32), 255);
// The AND mask.
f.seek(kMouseSize * 2 * which + 134);
::Graphics::Surface mask = loadPictureGraphic(f);
Graphics::Surface mask = loadPictureGraphic(f);
for (int j = 0; j < mask.h; j++) {
for (int i = 0; i < mask.w; i++) {
@ -148,21 +148,21 @@ void Graphics::loadMouse(byte which) {
cursor.free();
}
void Graphics::drawThinkPic(Common::String filename, int id) {
void GraphicManager::drawThinkPic(Common::String filename, int id) {
static const int16 kPicSize = 966;
Common::File file;
if (!file.open(filename))
error("drawThinkPic(): File not found: %s", filename.c_str());
file.seek(id * kPicSize + 65);
::Graphics::Surface picture = loadPictureGraphic(file);
Graphics::Surface picture = loadPictureGraphic(file);
drawPicture(_surface, picture, 205, 170);
picture.free();
file.close();
}
void Graphics::drawToolbar() {
void GraphicManager::drawToolbar() {
Common::File file;
if (!file.open("useful.avd"))
error("drawToolbar(): File not found: useful.avd");
@ -170,7 +170,7 @@ void Graphics::drawToolbar() {
file.seek(40);
CursorMan.showMouse(false);
::Graphics::Surface picture = loadPictureGraphic(file);
Graphics::Surface picture = loadPictureGraphic(file);
drawPicture(_surface, picture, 5, 169);
CursorMan.showMouse(true);
@ -178,12 +178,12 @@ void Graphics::drawToolbar() {
file.close();
}
void Graphics::fleshColors() {
void GraphicManager::fleshColors() {
g_system->getPaletteManager()->setPalette(_egaPalette[39], 13, 1);
g_system->getPaletteManager()->setPalette(_egaPalette[28], 5, 1);
}
Common::Point Graphics::drawArc(::Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) {
Common::Point GraphicManager::drawArc(Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) {
Common::Point endPoint;
const double pi = 3.14;
const double convfac = pi / 180.0;
@ -269,12 +269,12 @@ Common::Point Graphics::drawArc(::Graphics::Surface &surface, int16 x, int16 y,
return endPoint;
}
void Graphics::drawPieSlice(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) {
void GraphicManager::drawPieSlice(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) {
while (radius > 0)
drawArc(_scrolls, x, y, stAngle, endAngle, radius--, color);
}
void Graphics::drawTriangle(Common::Point *p, Color color) {
void GraphicManager::drawTriangle(Common::Point *p, Color color) {
// Draw the borders with a marking color.
_scrolls.drawLine(p[0].x, p[0].y, p[1].x, p[1].y, 255);
_scrolls.drawLine(p[1].x, p[1].y, p[2].x, p[2].y, 255);
@ -311,7 +311,7 @@ void Graphics::drawTriangle(Common::Point *p, Color color) {
_scrolls.drawLine(p[2].x, p[2].y, p[0].x, p[0].y, color);
}
void Graphics::drawText(::Graphics::Surface &surface, const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) {
void GraphicManager::drawText(Graphics::Surface &surface, const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) {
for (uint i = 0; i < text.size(); i++) {
for (int j = 0; j < fontHeight; j++) {
byte pixel = font[(byte)text[i]][j];
@ -324,23 +324,23 @@ void Graphics::drawText(::Graphics::Surface &surface, const Common::String text,
}
}
void Graphics::drawNormalText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) {
void GraphicManager::drawNormalText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) {
drawText(_surface, text, font, fontHeight, x, y, color);
}
void Graphics::drawScrollText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) {
void GraphicManager::drawScrollText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) {
drawText(_scrolls, text, font, fontHeight, x, y, color);
}
void Graphics::drawDigit(int index, int x, int y) {
void GraphicManager::drawDigit(int index, int x, int y) {
drawPicture(_surface, _digits[index], x, y);
}
void Graphics::drawDirection(int index, int x, int y) {
void GraphicManager::drawDirection(int index, int x, int y) {
drawPicture(_surface, _directions[index], x, y);
}
void Graphics::drawScrollShadow(int16 x1, int16 y1, int16 x2, int16 y2) {
void GraphicManager::drawScrollShadow(int16 x1, int16 y1, int16 x2, int16 y2) {
for (byte i = 0; i < 2; i ++) {
_scrolls.fillRect(Common::Rect(x1 + i, y1 + i, x1 + i + 1, y2 - i), kColorWhite);
_scrolls.fillRect(Common::Rect(x1 + i, y1 + i, x2 - i, y1 + i + 1), kColorWhite);
@ -350,7 +350,7 @@ void Graphics::drawScrollShadow(int16 x1, int16 y1, int16 x2, int16 y2) {
}
}
void Graphics::drawShadowBox(int16 x1, int16 y1, int16 x2, int16 y2, Common::String text) {
void GraphicManager::drawShadowBox(int16 x1, int16 y1, int16 x2, int16 y2, Common::String text) {
CursorMan.showMouse(false);
drawScrollShadow(x1, y1, x2, y2);
@ -364,7 +364,7 @@ void Graphics::drawShadowBox(int16 x1, int16 y1, int16 x2, int16 y2, Common::Str
CursorMan.showMouse(true);
}
void Graphics::drawSpeedBar(int speed) {
void GraphicManager::drawSpeedBar(int speed) {
if (speed == _vm->kRun) {
_surface.drawLine(336, 199, 338, 199, kColorLightblue);
_surface.drawLine(371, 199, 373, 199, kColorYellow);
@ -373,7 +373,7 @@ void Graphics::drawSpeedBar(int speed) {
_surface.drawLine(336, 199, 338, 199, kColorYellow);
}
}
void Graphics::drawScroll(int mx, int lx, int my, int ly) {
void GraphicManager::drawScroll(int mx, int lx, int my, int ly) {
_scrolls.copyFrom(_surface);
// The right corners of the scroll.
@ -402,14 +402,18 @@ void Graphics::drawScroll(int mx, int lx, int my, int ly) {
_scrolls.fillRect(Common::Rect(mx + lx + 15, my - ly, mx + lx + 16, my + ly), kColorRed);
}
::Graphics::Surface Graphics::loadPictureGraphic(Common::File &file) {
void GraphicManager::drawBackgroundSprite(int16 x, int16 y, SpriteType &sprite) {
drawPicture(_background, sprite._picture, x, y);
}
Graphics::Surface GraphicManager::loadPictureGraphic(Common::File &file) {
// This function mimics Pascal's getimage().
// The height and the width are stored in 2-2 bytes. We have to add 1 to each because Pascal stores the value of them -1.
uint16 width = file.readUint16LE() + 1;
uint16 height = file.readUint16LE() + 1;
::Graphics::Surface picture; // We make a Surface object for the picture itself.
picture.create(width, height, ::Graphics::PixelFormat::createFormatCLUT8());
Graphics::Surface picture; // We make a Surface object for the picture itself.
picture.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
// Produce the picture. We read it in row-by-row, and every row has 4 planes.
for (int y = 0; y < height; y++) {
@ -427,13 +431,13 @@ void Graphics::drawScroll(int mx, int lx, int my, int ly) {
return picture;
}
::Graphics::Surface Graphics::loadPictureRow(Common::File &file, uint16 width, uint16 height) {
Graphics::Surface GraphicManager::loadPictureRow(Common::File &file, uint16 width, uint16 height) {
// This function is our own creation, very much like the one above. The main differences are that
// we don't read the width and the height from the file, the planes are in a different order
// and we read the picture plane-by-plane.
::Graphics::Surface picture;
picture.create(width, height, ::Graphics::PixelFormat::createFormatCLUT8());
Graphics::Surface picture;
picture.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
for (int plane = 0; plane < 4; plane++) {
for (uint16 y = 0; y < height; y++) {
@ -450,20 +454,20 @@ void Graphics::drawScroll(int mx, int lx, int my, int ly) {
return picture;
}
void Graphics::clearAlso() {
void GraphicManager::clearAlso() {
_magics.fillRect(Common::Rect(0, 0, 640, 200), 0);
_magics.frameRect(Common::Rect(0, 45, 640, 161), 15);
}
void Graphics::clearTextBar() {
void GraphicManager::clearTextBar() {
_surface.fillRect(Common::Rect(24, 161, 640, 169), kColorBlack); // Black out the line of the text.
}
void Graphics::setAlsoLine(int x1, int y1, int x2, int y2, Color color) {
void GraphicManager::setAlsoLine(int x1, int y1, int x2, int y2, Color color) {
_magics.drawLine(x1, y1, x2, y2, color);
}
byte Graphics::getAlsoColor(int x1, int y1, int x2, int y2) {
byte GraphicManager::getAlsoColor(int x1, int y1, int x2, int y2) {
byte returnColor = 0;
for (int16 i = x1; i <= x2; i++) {
for (int16 j = y1; j <= y2; j++) {
@ -475,7 +479,7 @@ byte Graphics::getAlsoColor(int x1, int y1, int x2, int y2) {
return returnColor;
}
void Graphics::drawSprite(const SpriteInfo &sprite, byte picnum, int16 x, int16 y) {
void GraphicManager::drawSprite(const SpriteInfo &sprite, byte picnum, int16 x, int16 y) {
// First we make the pixels of the sprite blank.
for (int j = 0; j < sprite._yLength; j++) {
for (int i = 0; i < sprite._xLength; i++) {
@ -500,7 +504,7 @@ void Graphics::drawSprite(const SpriteInfo &sprite, byte picnum, int16 x, int16
}
}
void Graphics::drawPicture(::Graphics::Surface &target, const ::Graphics::Surface &picture, uint16 destX, uint16 destY) {
void GraphicManager::drawPicture(Graphics::Surface &target, const Graphics::Surface &picture, uint16 destX, uint16 destY) {
// Copy the picture to the given place on the screen.
for (uint16 y = 0; y < picture.h; y++) {
for (uint16 x = 0; x < picture.w; x++)
@ -508,18 +512,18 @@ void Graphics::drawPicture(::Graphics::Surface &target, const ::Graphics::Surfac
}
}
void Graphics::drawCursor(byte pos) {
void GraphicManager::drawCursor(byte pos) {
int pixPos = 24 + (pos * 8);
// Draw the '_' character.
for (int i = 0; i < 8; i++)
*(byte *)_surface.getBasePtr(pixPos + i, 168) = kColorWhite;
}
void Graphics::drawReadyLight(Color color) {
void GraphicManager::drawReadyLight(Color color) {
_surface.fillRect(Common::Rect(419, 195, 438, 197), color);
}
void Graphics::prepareBubble(int xc, int xw, int my, Common::Point points[3]) {
void GraphicManager::prepareBubble(int xc, int xw, int my, Common::Point points[3]) {
// Backup the screen before drawing the bubble.
_scrolls.copyFrom(_surface);
@ -540,7 +544,7 @@ void Graphics::prepareBubble(int xc, int xw, int my, Common::Point points[3]) {
drawTriangle(points, _vm->_talkBackgroundColor);
}
void Graphics::refreshScreen() {
void GraphicManager::refreshScreen() {
// These cycles are for doubling the screen height.
for (uint16 y = 0; y < _screen.h / 2; y++) {
for (uint16 x = 0; x < _screen.w; x++) {
@ -553,15 +557,15 @@ void Graphics::refreshScreen() {
g_system->updateScreen();
}
void Graphics::loadBackground(Common::File &file) {
void GraphicManager::loadBackground(Common::File &file) {
_background = loadPictureRow(file, kBackgroundWidth, kBackgroundHeight);
}
void Graphics::refreshBackground() {
void GraphicManager::refreshBackground() {
drawPicture(_surface, _background, 0, 10);
}
void Graphics::zoomOut(int16 x, int16 y) {
void GraphicManager::zoomOut(int16 x, int16 y) {
//setlinestyle(dottedln, 0, 1); TODO: Implement it with a dotted line style!!!
saveScreen();
@ -580,25 +584,25 @@ void Graphics::zoomOut(int16 x, int16 y) {
removeBackup();
}
void Graphics::showScroll() {
void GraphicManager::showScroll() {
_surface.copyFrom(_scrolls); // TODO: Rework it using getSubArea !!!!!!!
}
void Graphics::saveScreen() {
void GraphicManager::saveScreen() {
_backup.copyFrom(_surface);
}
void Graphics::removeBackup() {
void GraphicManager::removeBackup() {
_backup.free();
}
void Graphics::restoreScreen() {
void GraphicManager::restoreScreen() {
_surface.copyFrom(_backup);
refreshScreen();
}
// Original name background()
void Graphics::setBackgroundColor(Color x) {
void GraphicManager::setBackgroundColor(Color x) {
warning("STUB: setBackgroundColor(%d)", x);
}

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@ -36,6 +36,7 @@
namespace Avalanche {
class AvalancheEngine;
struct SpriteType;
typedef byte FontType[256][16];
@ -54,13 +55,12 @@ public:
uint16 _size; // The size of one picture.
};
class Graphics {
class GraphicManager {
public:
::Graphics::Surface _surface;
::Graphics::Surface _background;
Graphics::Surface _surface;
Graphics(AvalancheEngine *vm);
~Graphics();
GraphicManager(AvalancheEngine *vm);
~GraphicManager();
void init();
void loadDigits(Common::File &file); // Load the scoring digits & rwlites
void loadMouse(byte which);
@ -70,7 +70,7 @@ public:
// Taken from Free Pascal's Procedure InternalEllipseDefault. Used to replace Pascal's procedure arc.
// Returns the end point of the arc. (Needed in Clock.)
// TODO: Make it more accurate later.
Common::Point drawArc(::Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color);
Common::Point drawArc(Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color);
void drawPieSlice(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color);
void drawTriangle(Common::Point *p, Color color);
@ -82,6 +82,7 @@ public:
void drawShadowBox(int16 x1, int16 y1, int16 x2, int16 y2, Common::String text);
void drawScroll(int mx, int lx, int my, int ly);
void drawSpeedBar(int speed);
void drawBackgroundSprite(int16 x, int16 y, SpriteType &sprite);
void clearAlso();
void clearTextBar();
@ -90,10 +91,10 @@ public:
// The caller has to .free() the returned Surfaces!!!
// Further information about these two: http://www.shikadi.net/moddingwiki/Raw_EGA_data
::Graphics::Surface loadPictureRow(Common::File &file, uint16 width, uint16 height); // Reads Row-planar EGA data.
Graphics::Surface loadPictureRow(Common::File &file, uint16 width, uint16 height); // Reads Row-planar EGA data.
void drawSprite(const SpriteInfo &sprite, byte picnum, int16 x, int16 y);
void drawPicture(::Graphics::Surface &target, const ::Graphics::Surface &picture, uint16 destX, uint16 destY); // Can't call .free() here. See showScore() for example.
void drawPicture(Graphics::Surface &target, const Graphics::Surface &picture, uint16 destX, uint16 destY); // Can't call .free() here. See showScore() for example.
void drawThinkPic(Common::String filename, int id);
void drawToolbar();
@ -120,18 +121,19 @@ private:
// The 8 = number of bits in a byte, and 12080 comes from Lucerna::load().
static const byte kEgaPaletteIndex[16];
::Graphics::Surface _magics; // Lucerna::draw_also_lines() draws the "magical" lines here. Further information: https://github.com/urukgit/avalot/wiki/Also
::Graphics::Surface _digits[10]; // digitsize and rwlitesize are defined in loadDigits() !!!
::Graphics::Surface _directions[9]; // Maybe it will be needed to move them to the class itself instead.
::Graphics::Surface _screen; // Only used in refreshScreen() to make it more optimized. (No recreation of it at every call of the function.)
::Graphics::Surface _scrolls;
::Graphics::Surface _backup;
Graphics::Surface _background;
Graphics::Surface _magics; // Lucerna::draw_also_lines() draws the "magical" lines here. Further information: https://github.com/urukgit/avalot/wiki/Also
Graphics::Surface _digits[10]; // digitsize and rwlitesize are defined in loadDigits() !!!
Graphics::Surface _directions[9]; // Maybe it will be needed to move them to the class itself instead.
Graphics::Surface _screen; // Only used in refreshScreen() to make it more optimized. (No recreation of it at every call of the function.)
Graphics::Surface _scrolls;
Graphics::Surface _backup;
byte _egaPalette[64][3];
AvalancheEngine *_vm;
::Graphics::Surface loadPictureGraphic(Common::File &file); // Reads Graphic-planar EGA data.
void drawText(::Graphics::Surface &surface, const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color);
Graphics::Surface loadPictureGraphic(Common::File &file); // Reads Graphic-planar EGA data.
void drawText(Graphics::Surface &surface, const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color);
};
} // End of namespace Avalanche