GNAP: Remove unused variable in fatUpdateFrame

This commit is contained in:
Strangerke 2016-04-18 07:37:02 +02:00 committed by Eugene Sandulenko
parent 0f58e9481d
commit de17d92199

View File

@ -1001,7 +1001,6 @@ void GameSys::handleReqRemoveSpriteDrawItems() {
}
void GameSys::fatUpdateFrame() {
debugC(kDebugBasic, "GameSys::fatUpdateFrame()");
int32 clockDelta = _gameSysClock - _lastUpdateClock;
@ -1012,7 +1011,6 @@ void GameSys::fatUpdateFrame() {
if (clockDelta <= 0)
return;
bool updFlag = true;
int duration, currFrameNum;
// NOTE Skipped avi code (reqAviStart)
@ -1029,7 +1027,6 @@ void GameSys::fatUpdateFrame() {
} else {
Sequence *seqItem = seqFind(gfxItem->_sequenceId, gfxItem->_id, 0);
if (!animation) {
updFlag = false;
gfxItem->_sequenceId = -1;
gfxItem->_animation = nullptr;
gfxItem->_currFrame._duration = 0;
@ -1038,7 +1035,6 @@ void GameSys::fatUpdateFrame() {
gfxItem->_currFrame._unusedVal = -1;
gfxItem->_updFlag = true;
} else if (!seqItem) {
updFlag = false;
gfxItem->_animation = nullptr;
gfxItem->_currFrame._duration = 0;
gfxItem->_currFrame._spriteId = -1;
@ -1046,7 +1042,6 @@ void GameSys::fatUpdateFrame() {
gfxItem->_currFrame._unusedVal = -1;
gfxItem->_updFlag = true;
} else if ((seqItem->_flags & 4) && clockDelta > 1) {
updFlag = false;
if (gfxItem->_delayTicks < clockDelta) {
duration = clockDelta - gfxItem->_delayTicks;
gfxItem->_delayTicks = 0;
@ -1072,7 +1067,6 @@ void GameSys::fatUpdateFrame() {
}
currFrameNum = gfxItem->_currFrameNum;
if (animation->_framesCount > currFrameNum) {
updFlag = false;
while (animation->_framesCount > currFrameNum &&
animation->frames[currFrameNum]._duration <= duration) {
if (animation->frames[currFrameNum]._soundId != -1)
@ -1109,12 +1103,10 @@ void GameSys::fatUpdateFrame() {
gfxItem->_updFlag = false;
}
} else {
updFlag = false;
gfxItem->_prevFrame._duration -= duration;
gfxItem->_updFlag = false;
}
} else {
updFlag = false;
gfxItem->_delayTicks -= clockDelta;
gfxItem->_updFlag = false;
}
@ -1202,7 +1194,6 @@ void GameSys::fatUpdateFrame() {
found = true;
}
if (found) {
updFlag = false;
seqRemoveGfx(seqItem->_sequenceId2, seqItem->_id2);
seqRemoveGfx(seqItem->_sequenceId, seqItem->_id);
_fatSequenceItems.remove_at(i);
@ -1211,7 +1202,6 @@ void GameSys::fatUpdateFrame() {
}
}
} else {
updFlag = false;
if (seqItem->_totalDuration < clockDelta) {
int index;
bool found = false;
@ -1245,7 +1235,6 @@ void GameSys::fatUpdateFrame() {
updateAnimationsStatus(seqItem->_sequenceId, seqItem->_id);
if (seqItem->_flags & 2) {
int gfxDuration;
updFlag = false;
if (updateSequenceDuration(seqItem->_sequenceId, seqItem->_id, &gfxDuration)) {
seqRemoveGfx(seqItem->_sequenceId, seqItem->_id);
seqInsertGfx(i, gfxDuration);