Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member variable; added (commented out) entries for the german and french lure

svn-id: r21168
This commit is contained in:
Max Horn 2006-03-09 12:59:46 +00:00
parent 6b19677e1d
commit de295c562d
2 changed files with 10 additions and 7 deletions

View File

@ -55,15 +55,22 @@ struct LureGameSettings {
const char *description;
byte id;
uint32 features;
Common::Language language;
const char *md5sum;
const char *checkFile;
};
//
static const LureGameSettings lure_games[] = {
{ "lure", "Lure of the Temptress", GI_LURE, GF_ENGLISH | GF_FLOPPY,
{ "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::EN_USA,
"e45ea5d279a268c7d3c6524c2f63a2d2", "disk1.vga" },
{ 0, 0, 0, 0, 0, 0 }
/*
{ "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::DE_DEU,
"00469bde05e79e634c3dd3931d3a708a", "disk1.vga" },
{ "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::FR_FRA,
"2e6c42dbc76ba4f329261f1ff7013309", "disk1.vga" },
*/
{ 0, 0, 0, 0, Common::UNK_LANG, 0, 0 }
};
// Keep list of different supported games
@ -125,10 +132,7 @@ DetectedGameList Engine_LURE_detectGames(const FSList &fslist) {
}
for (g = lure_games; g->gameid; g++) {
if (strcmp(g->md5sum, (char *)md5str) == 0) {
DetectedGame dg(*g);
if (g->features & GF_ENGLISH)
dg.language = Common::EN_USA;
DetectedGame dg(*g, g->language);
dg.updateDesc((g->features & GF_FLOPPY) ? "Floppy" : 0);
detectedGames.push_back(dg);
}

View File

@ -36,7 +36,6 @@ namespace Lure {
enum {
GF_FLOPPY = 1 << 0,
GF_ENGLISH = 1 << 1,
GF_LNGUNK = 1 << 15
};