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Replaced GF_ENGLISH in LureGameSettings by a proper Common::Language member variable; added (commented out) entries for the german and french lure
svn-id: r21168
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6b19677e1d
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@ -55,15 +55,22 @@ struct LureGameSettings {
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const char *description;
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byte id;
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uint32 features;
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Common::Language language;
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const char *md5sum;
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const char *checkFile;
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};
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//
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static const LureGameSettings lure_games[] = {
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{ "lure", "Lure of the Temptress", GI_LURE, GF_ENGLISH | GF_FLOPPY,
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{ "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::EN_USA,
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"e45ea5d279a268c7d3c6524c2f63a2d2", "disk1.vga" },
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{ 0, 0, 0, 0, 0, 0 }
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/*
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{ "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::DE_DEU,
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"00469bde05e79e634c3dd3931d3a708a", "disk1.vga" },
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{ "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::FR_FRA,
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"2e6c42dbc76ba4f329261f1ff7013309", "disk1.vga" },
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*/
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{ 0, 0, 0, 0, Common::UNK_LANG, 0, 0 }
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};
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// Keep list of different supported games
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@ -125,10 +132,7 @@ DetectedGameList Engine_LURE_detectGames(const FSList &fslist) {
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}
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for (g = lure_games; g->gameid; g++) {
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if (strcmp(g->md5sum, (char *)md5str) == 0) {
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DetectedGame dg(*g);
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if (g->features & GF_ENGLISH)
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dg.language = Common::EN_USA;
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DetectedGame dg(*g, g->language);
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dg.updateDesc((g->features & GF_FLOPPY) ? "Floppy" : 0);
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detectedGames.push_back(dg);
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}
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@ -36,7 +36,6 @@ namespace Lure {
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enum {
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GF_FLOPPY = 1 << 0,
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GF_ENGLISH = 1 << 1,
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GF_LNGUNK = 1 << 15
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};
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