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GRIM: Add debug.h
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48
engines/grim/debug.h
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48
engines/grim/debug.h
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/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef GRIM_DEBUG_H
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#define GRIM_DEBUG_H
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#include "common/debug.h"
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namespace Grim {
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enum enDebugLevels {
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DEBUG_NONE = 0,
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DEBUG_NORMAL = 1,
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DEBUG_WARN = 2,
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DEBUG_ERROR = 4,
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DEBUG_LUA = 8,
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DEBUG_BITMAPS = 16,
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DEBUG_MODEL = 32,
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DEBUG_STUB = 64,
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DEBUG_SMUSH = 128,
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DEBUG_IMUSE = 256,
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DEBUG_CHORES = 512,
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DEBUG_ALL = DEBUG_NORMAL | DEBUG_WARN | DEBUG_ERROR | DEBUG_LUA | DEBUG_BITMAPS |
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DEBUG_MODEL | DEBUG_STUB | DEBUG_SMUSH | DEBUG_IMUSE | DEBUG_CHORES
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};
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}
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#endif
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