mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-26 12:48:16 +00:00
CRYO: Remove some obsolete TODOs
This commit is contained in:
parent
472f8b2b00
commit
dec6b171a6
@ -224,7 +224,7 @@ void CLBlitter_CopyView2Screen(View *view) {
|
||||
useNewPalette = false;
|
||||
}
|
||||
|
||||
//TODO: quick hack to force screen update
|
||||
//HACK: Quick hack to force screen update
|
||||
if (view)
|
||||
CLBlitter_CopyView2ScreenCUSTOM(view);
|
||||
|
||||
|
@ -938,7 +938,7 @@ void EdenGame::actionGotoVal() {
|
||||
_scrollPos = 0;
|
||||
char obj = _curSpot2->_objectId - 14; //TODO
|
||||
_globals->_prevLocation = target & 0xFF;
|
||||
deplaval((target & 0xFF00) | obj); //TODO careful!
|
||||
deplaval((target & 0xFF00) | obj);
|
||||
}
|
||||
|
||||
// Original name: visiter
|
||||
@ -1965,14 +1965,12 @@ void EdenGame::citadelFalls(char level) {
|
||||
}
|
||||
}
|
||||
|
||||
// Originam name: constcita
|
||||
// Original name: constcita
|
||||
void EdenGame::buildCitadel() {
|
||||
// Room *room = p_global->_curAreaPtr->_citadelRoomPtr; //TODO: wrong? chk below
|
||||
// byte id = room->_location;
|
||||
if (!_globals->_curAreaPtr->_citadelLevel || !_globals->_curAreaPtr->_citadelRoomPtr)
|
||||
return;
|
||||
|
||||
Room *room = _globals->_curAreaPtr->_citadelRoomPtr; //TODO: copied here by me
|
||||
Room *room = _globals->_curAreaPtr->_citadelRoomPtr;
|
||||
byte loc = room->_location;
|
||||
_tyranPtr = &kPersons[PER_UNKN_372];
|
||||
if (istyran((_globals->_citadelAreaNum << 8) | loc)) {
|
||||
@ -2066,7 +2064,7 @@ void EdenGame::newValley() {
|
||||
while (roomNum != -1) {
|
||||
perso->_roomNum = roomNum;
|
||||
perso->_flags &= ~PersonFlags::pf80;
|
||||
perso->_flags &= ~PersonFlags::pf20; //TODO: combine?
|
||||
perso->_flags &= ~PersonFlags::pf20;
|
||||
perso++;
|
||||
roomNum = *ptr++;
|
||||
}
|
||||
@ -2298,14 +2296,14 @@ void EdenGame::animCharacter() {
|
||||
if (*_mouthAnimations)
|
||||
displayImage();
|
||||
_animationDelay--;
|
||||
if (!_animationDelay) { //TODO: combine
|
||||
if (!_animationDelay) {
|
||||
_globals->_animationFlags = 1;
|
||||
_animationDelay = 8;
|
||||
}
|
||||
}
|
||||
|
||||
_animationDelay--;
|
||||
if (!_animationDelay) { //TODO: combine
|
||||
if (!_animationDelay) {
|
||||
getanimrnd();
|
||||
//TODO: no reload?
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user