Use _numStrips when checking for foreced sprite redraw, instead of set values.

svn-id: r20956
This commit is contained in:
Travis Howell 2006-02-27 12:23:34 +00:00
parent be30d257e3
commit deecb61656

View File

@ -1124,11 +1124,11 @@ void Sprite::setRedrawFlags(bool checkZOrder) {
if ((!checkZOrder || spi->priority >= 0) && (spi->flags & kSFMarkDirty)) {
int lp = spi->bbox.left / 8;
lp = MAX(0, lp);
lp = MIN(lp, 79);
lp = MIN(lp, _vm->gdi._numStrips);
int rp = (spi->bbox.right + 7) / 8;
rp = MAX(0, rp);
rp = MIN(rp, 79);
for (; lp <= rp; ++lp) {
rp = MIN(rp, _vm->gdi._numStrips);
for (; lp < rp; lp++) {
if (vs->tdirty[lp] < vs->h && spi->bbox.bottom >= vs->tdirty[lp] && spi->bbox.top <= vs->bdirty[lp]) {
spi->flags |= kSFNeedRedraw;
break;