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SCI: adding workaround for eq1cd
svn-id: r51416
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@ -58,6 +58,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
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{ GID_CNICK_KQ, 200, 0, 1, "Character", "<noname 446>", -1, 505, { WORKAROUND_FAKE, 0 } }, // checkers, like in hoyle 3
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{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "<noname 183>", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu, like in hoyle 3
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{ GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "<noname 110>", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game
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{ GID_ECOQUEST, 400, 400, 0, "rug", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the rug
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{ GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
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{ GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
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{ GID_GK1, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking
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