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EMI: Add GfxBase::updateEMIModel
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@ -237,6 +237,7 @@ void EMIModel::prepareForRender() {
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int animIndex = _vertexBoneInfo[_vertexBone[i]];
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_skeleton->_joints[animIndex]._finalMatrix.transform(_drawVertices + i, true);
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}
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g_driver->updateEMIModel(this);
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}
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void EMIModel::prepareTextures() {
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@ -252,8 +252,9 @@ public:
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virtual void createSpecialtyTextures() = 0;
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virtual Material *getSpecialtyTexture(int n) { return &_specialty[n]; }
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virtual void createEMIModel(EMIModel *model) {}
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virtual void createModel(Mesh *mesh) {}
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virtual void createEMIModel(EMIModel *model) {}
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virtual void updateEMIModel(const EMIModel *model) {}
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virtual int genBuffer() { return 0; }
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virtual void delBuffer(int buffer) {}
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