SHERLOCK: RT: Fix freeing character _altImages when done with

This commit is contained in:
Paul Gilbert 2015-08-15 10:43:40 -04:00
parent 68499c79c4
commit df80a92e0a
2 changed files with 2 additions and 2 deletions

View File

@ -921,7 +921,7 @@ void TattooPerson::checkWalkGraphics() {
// See if we're already using Alternate Graphics
if (_altSeq) {
// See if the VGS file called for is different than the alternate graphics already loaded
if (!_walkSequences[_sequenceNumber]._vgsName.compareToIgnoreCase(_walkSequences[_altSeq - 1]._vgsName)) {
if (_walkSequences[_sequenceNumber]._vgsName.compareToIgnoreCase(_walkSequences[_altSeq - 1]._vgsName)) {
// Different AltGraphics, Free the old ones
freeAltGraphics();
}

View File

@ -579,7 +579,7 @@ OpcodeReturn TattooTalk::cmdSetNPCPosition(const byte *&str) {
posX = -1 * (posX - 16384);
int posY = (str[2] - 1) * 256 + str[3] - 1;
people[npcNum]._position = Point32(posX * FIXED_INT_MULTIPLIER, posY * FIXED_INT_MULTIPLIER);
person._position = Point32(posX * FIXED_INT_MULTIPLIER, posY * FIXED_INT_MULTIPLIER);
if (person._seqTo && person._walkLoaded) {
person._walkSequences[person._sequenceNumber]._sequences[person._frameNumber] = person._seqTo;
person._seqTo = 0;