SCI: DoSync should work now, but the lip-syncing mechanism also needs DoAudio

(currently stubbed), so it hasn't been tested yet.
so it hasn't been tested yet.

svn-id: r40147
This commit is contained in:
Walter van Niftrik 2009-04-25 23:31:03 +00:00
parent bac2239709
commit dfd0245273
5 changed files with 23 additions and 26 deletions

View File

@ -1002,21 +1002,16 @@ reg_t kDoSync(EngineState *s, int funct_nr, int argc, reg_t *argv) {
s->sound.soundSync = (ResourceSync *)s->resmgr->findResource(kResourceTypeSync, UKPV(2), 1);
if (s->sound.soundSync) {
Object *obj = obj_get(s, argv[1]);
s->sound.soundSync->startSync(obj);
s->sound.soundSync->startSync(s, argv[1]);
} else {
// Notify the scripts to stop sound sync
//Object *obj = obj_get(s, argv[1]);
// TODO: Convert the following from Greg's code to SCI's code
//obj.setPropertyN(_objOfs[0x33], 0xFFFF); // Greg's
//obj->variables[s->game_obj.offset[0x33]] = 0xFFFF; // something like this?
PUT_SEL32V(argv[1], syncCue, -1);
}
break;
case 1: // next sync
//printf("kDoSync: next sync\n");
if (s->sound.soundSync) {
Object *obj = obj_get(s, argv[1]);
s->sound.soundSync->nextSync(obj);
s->sound.soundSync->nextSync(s, argv[1]);
}
break;
case 2: // stop sync

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@ -208,6 +208,8 @@ void script_map_selectors(EngineState *s, selector_map_t *map) {
FIND_SELECTOR(nodePtr);
FIND_SELECTOR(flags);
FIND_SELECTOR(points);
FIND_SELECTOR(syncCue);
FIND_SELECTOR(syncTime);
}
int sci_hexdump(byte *data, int length, int offsetplus) {

View File

@ -380,6 +380,9 @@ struct selector_map_t {
Selector flags;
Selector points; /* Used by AvoidPath() */
Selector syncCue; /* Used by DoSync() */
Selector syncTime; /* Used by DoSync() */
}; /* Contains selector IDs for a few selected selectors */
struct ViewObject {

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@ -28,6 +28,8 @@
#include "common/util.h"
#include "common/debug.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/tools.h"
#include "sci/sci_memory.h"
#include "sci/scicore/resource.h"
@ -1167,35 +1169,30 @@ int ResourceManager::decompress(Resource *res, Common::File *file) {
return error;
}
void ResourceSync::startSync(Object *obj) {
_syncTime = _syncCue = 0xFFFF;
// TODO: Convert the following from Greg's code to SCI's code
//obj.setPropertyN(g_sci->_objOfs[0x33], 0); // Greg's
//obj->variables[s->game_obj.offset[0x33]] = 0; // something like this?
void ResourceSync::startSync(EngineState *s, reg_t obj) {
_syncTime = _syncCue = -1;
PUT_SEL32V(obj, syncCue, 0);
_ptr = (uint16 *)data;
//syncStarted = true; // not used
}
void ResourceSync::nextSync(Object *obj) {
void ResourceSync::nextSync(EngineState *s, reg_t obj) {
if (_ptr) {
_syncTime = READ_LE_UINT16(_ptr);
if (_syncTime == 0xFFFF) {
_syncTime = (int16)READ_LE_UINT16(_ptr);
if (_syncTime == -1) {
stopSync();
} else {
_syncCue = READ_LE_UINT16(_ptr + 1);
_syncCue = (int16)READ_LE_UINT16(_ptr + 1);
_ptr += 2;
}
// TODO: Convert the following from Greg's code to SCI's code
//obj.setPropertyN(g_sci->_objOfs[0x32], _syncTime); // Greg's
//obj->variables[s->game_obj.offset[0x32]] = _syncTime; // something like this?
//obj.setPropertyN(g_sci->_objOfs[0x33], _syncCue); // Greg's
//obj->variables[s->game_obj.offset[0x33]] = _syncCue; // something like this?
PUT_SEL32V(obj, syncTime, _syncTime);
PUT_SEL32V(obj, syncCue, _syncCue);
}
}
//--------------------------------
void ResourceSync::stopSync() {
_ptr = 0;
_syncCue = 0xFFFF;
_syncCue = -1;
//syncStarted = false; // not used
}

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@ -307,13 +307,13 @@ public:
ResourceSync() {}
~ResourceSync() {}
void startSync(Object *obj);
void nextSync(Object *obj);
void startSync(EngineState *s, reg_t obj);
void nextSync(EngineState *s, reg_t obj);
void stopSync();
protected:
uint16 *_ptr;
uint16 _syncTime, _syncCue;
int16 _syncTime, _syncCue;
//bool _syncStarted; // not used
};