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TITANIC: Fix method names in CMusicRoomInstrument
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@ -108,7 +108,7 @@ void CMusicRoomHandler::stop() {
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}
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for (int idx = 0; idx < 4; ++idx) {
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_instruments[idx]->reset();
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_instruments[idx]->clear();
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if (_active && _instruments[idx])
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_instruments[idx]->stop();
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}
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@ -171,10 +171,10 @@ void CMusicRoomHandler::setMuteControl(MusicInstrument instrument, bool value) {
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_array1[instrument]._muteControl = value;
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}
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void CMusicRoomHandler::trigger() {
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void CMusicRoomHandler::start() {
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if (_active) {
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for (int idx = 0; idx < 4; ++idx)
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_instruments[idx]->trigger();
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_instruments[idx]->start();
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}
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}
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@ -182,7 +182,7 @@ bool CMusicRoomHandler::update() {
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uint currentTicks = g_vm->_events->getTicksCount();
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if (!_startTicks) {
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trigger();
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start();
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_startTicks = currentTicks;
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} else if (!_soundStartTicks && currentTicks >= (_startTicks + 3000)) {
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if (_waveFile) {
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@ -260,7 +260,7 @@ void CMusicRoomHandler::fn1() {
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const CValuePair &vp = (*_musicObjs[instrument])[_position[instrument]];
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if (vp._field0 != 0x7FFFFFFF) {
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int amount = getPitch(instrument, _position[instrument]);
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_instruments[instrument]->start(amount);
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_instruments[instrument]->update(amount);
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}
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if (ins1._directionControl == ins2._directionControl) {
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@ -276,14 +276,14 @@ void CMusicRoomHandler::fn1() {
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bool CMusicRoomHandler::updateInstrument(MusicInstrument instrument) {
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int &arrIndex = _startPos[instrument];
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if (arrIndex < 0) {
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_instruments[instrument]->reset();
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_instruments[instrument]->clear();
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return false;
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}
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const CMusicObject &mObj = *_musicObjs[instrument];
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if (arrIndex >= mObj.size()) {
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arrIndex = -1;
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_instruments[instrument]->reset();
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_instruments[instrument]->clear();
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return false;
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}
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@ -291,7 +291,7 @@ bool CMusicRoomHandler::updateInstrument(MusicInstrument instrument) {
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int size = static_cast<int>(fn3(instrument, arrIndex) * 44100.0) & ~1;
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if (vp._field0 == 0x7FFFFFFF || _array1[instrument]._muteControl)
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_instruments[instrument]->setSize(size);
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_instruments[instrument]->reset(size);
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else
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_instruments[instrument]->chooseWaveFile(getPitch(instrument, arrIndex), size);
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@ -67,7 +67,10 @@ private:
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uint _startTicks;
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int _volume;
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private:
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void trigger();
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/**
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* Starts music room instruments animation
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*/
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void start();
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void updateAudio();
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void fn1();
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@ -104,7 +104,58 @@ CWaveFile *CMusicRoomInstrument::createWaveFile(const CString &name) {
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return _soundManager->loadSound(name);
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}
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void CMusicRoomInstrument::start(int val) {
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void CMusicRoomInstrument::start() {
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if (_gameObjects[0]) {
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switch (_instrument) {
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case MV_PIANO:
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_gameObjects[0]->playMovie(0, 29, MOVIE_STOP_PREVIOUS);
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_gameObjects[2]->loadFrame(14);
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_gameObjects[3]->loadFrame(22);
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break;
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case MV_BELLS:
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_gameObjects[0]->loadFrame(0);
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_gameObjects[0]->movieSetAudioTiming(true);
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break;
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case MV_SNAKE:
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_field4C = 22;
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_gameObjects[1]->playMovie(0, 22, 0);
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_gameObjects[2]->playMovie(0, 35, MOVIE_STOP_PREVIOUS);
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_gameObjects[0]->playMovie(0, 1, MOVIE_STOP_PREVIOUS);
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_gameObjects[0]->playMovie(0, 1, 0);
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_gameObjects[0]->playMovie(0, 1, 0);
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_gameObjects[0]->playMovie(0, 1, 0);
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_gameObjects[0]->playMovie(0, 1, 0);
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break;
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default:
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break;
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}
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}
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}
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void CMusicRoomInstrument::stop() {
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if (_gameObjects[0]) {
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switch (_instrument) {
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case MV_PIANO:
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_gameObjects[1]->setVisible(false);
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_gameObjects[2]->setVisible(false);
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_gameObjects[3]->setVisible(false);
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_gameObjects[0]->playMovie(29, 58, MOVIE_STOP_PREVIOUS);
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break;
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case MV_BELLS:
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_gameObjects[0]->stopMovie();
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break;
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default:
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break;
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}
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}
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}
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void CMusicRoomInstrument::update(int val) {
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if (_gameObjects[0]) {
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switch (_instrument) {
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case MV_PIANO:
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@ -202,58 +253,7 @@ void CMusicRoomInstrument::start(int val) {
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}
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}
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void CMusicRoomInstrument::stop() {
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if (_gameObjects[0]) {
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switch (_instrument) {
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case MV_PIANO:
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_gameObjects[1]->setVisible(false);
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_gameObjects[2]->setVisible(false);
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_gameObjects[3]->setVisible(false);
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_gameObjects[0]->playMovie(29, 58, MOVIE_STOP_PREVIOUS);
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break;
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case MV_BELLS:
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_gameObjects[0]->stopMovie();
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break;
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default:
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break;
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}
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}
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}
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void CMusicRoomInstrument::trigger() {
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if (_gameObjects[0]) {
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switch (_instrument) {
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case MV_PIANO:
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_gameObjects[0]->playMovie(0, 29, MOVIE_STOP_PREVIOUS);
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_gameObjects[2]->loadFrame(14);
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_gameObjects[3]->loadFrame(22);
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break;
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case MV_BELLS:
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_gameObjects[0]->loadFrame(0);
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_gameObjects[0]->movieSetAudioTiming(true);
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break;
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case MV_SNAKE:
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_field4C = 22;
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_gameObjects[1]->playMovie(0, 22, 0);
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_gameObjects[2]->playMovie(0, 35, MOVIE_STOP_PREVIOUS);
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_gameObjects[0]->playMovie(0, 1, MOVIE_STOP_PREVIOUS);
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_gameObjects[0]->playMovie(0, 1, 0);
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_gameObjects[0]->playMovie(0, 1, 0);
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_gameObjects[0]->playMovie(0, 1, 0);
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_gameObjects[0]->playMovie(0, 1, 0);
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break;
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default:
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break;
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}
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}
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}
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void CMusicRoomInstrument::reset() {
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void CMusicRoomInstrument::clear() {
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_waveIndex = 0;
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_readPos = 0;
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_readIncrement = 0;
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@ -261,7 +261,7 @@ void CMusicRoomInstrument::reset() {
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_count = 0;
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}
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void CMusicRoomInstrument::setSize(uint total) {
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void CMusicRoomInstrument::reset(uint total) {
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_waveIndex = -1;
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_readPos = 0;
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_readIncrement = 0;
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@ -97,10 +97,11 @@ public:
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*/
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void load(int index, const CString &filename, int v3);
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/**
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* Starts the music and associated animations
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*/
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void start(int val);
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void start();
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/**
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* Stops the music and associated animations
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@ -108,13 +109,21 @@ public:
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void stop();
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/**
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* Called regularly to handle triggering the animation of the
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* musical instrument associated with the instance
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* Handles regular updates of the instrument, allowing associated
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* objects to start animations as the music is played
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*/
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void trigger();
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void update(int val);
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void reset();
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void setSize(uint total);
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/**
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* Clear the instrument
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*/
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void clear();
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/**
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* Resets the instrument, and sets the maximum for how much data can
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* be read from the wave files during each read action
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*/
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void reset(uint total);
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/**
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* If there is any wave file currently specified, reads it in
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