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WINTERMUTE: Fill the screen with fillRect for now.
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@ -171,7 +171,7 @@ bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) {
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_renderSurface->create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat());
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_blankSurface->create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat());
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_blankSurface->fillRect(Common::Rect(0, 0, g_system->getHeight(), g_system->getWidth()), _blankSurface->format.ARGBToColor(255, 0, 0, 0));
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_blankSurface->fillRect(Common::Rect(0, 0, _blankSurface->h, _blankSurface->w), _blankSurface->format.ARGBToColor(255, 0, 0, 0));
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_active = true;
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_clearColor = _renderSurface->format.ARGBToColor(255, 0, 0, 0);
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@ -206,7 +206,6 @@ bool BaseRenderOSystem::flip() {
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while (it != _renderQueue.end()) {
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if ((*it)->_wantsDraw == false) {
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RenderTicket *ticket = *it;
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addDirtyRect((*it)->_dstRect);
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it = _renderQueue.erase(it);
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delete ticket;
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} else {
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@ -237,11 +236,12 @@ bool BaseRenderOSystem::fill(byte r, byte g, byte b, Common::Rect *rect) {
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return STATUS_OK;
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}
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if (!rect) {
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if (r == 0 && g == 0 && b == 0) {
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// TODO: This should speed things up, but for some reason it misses the size by quite a bit.
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/* if (r == 0 && g == 0 && b == 0) {
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// Simply memcpy from the buffered black-surface, way faster than Surface::fillRect.
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memcpy(_renderSurface->pixels, _blankSurface->pixels, _renderSurface->pitch * _renderSurface->h);
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return STATUS_OK;
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}
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}*/
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rect = &_renderRect;
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}
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// TODO: This doesn't work with dirty rects
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