Fixed character walking in room 14 (the bar, right after BJ is kidnapped). This should fix the issues with the pianist in bug report #1979989 - "DRASCULA : Lip sync error when talking to pianist"

svn-id: r32648
This commit is contained in:
Filippos Karapetis 2008-06-10 20:19:44 +00:00
parent 3823a23b70
commit e03bd801d6

View File

@ -429,12 +429,21 @@ bool DrasculaEngine::runCurrentChapter() {
}
if (currentChapter == 2) {
if (roomNumber == 3 && (curX == 279) && (curY + curHeight == 101))
// NOTE: the checks for room number 14 below are a hack used in the original
// game, and move the character to a place where his feet are not drawn above
// the pianist's head. Originally, walkToObject was not updated properly, which
// lead to an incorrect setting of the protagonist's tracking flag (above). This
// made the character start walking off screen, as his actual position was
// different than the displayed one
if (roomNumber == 3 && (curX == 279) && (curY + curHeight == 101)) {
animation_1_2();
else if (roomNumber == 14 && (curX == 214) && (curY + curHeight == 121))
} else if (roomNumber == 14 && (curX == 214) && (curY + curHeight == 121)) {
walkToObject = 1;
gotoObject(190, 130);
else if (roomNumber == 14 && (curX == 246) && (curY + curHeight == 112))
} else if (roomNumber == 14 && (curX == 246) && (curY + curHeight == 112)) {
walkToObject = 1;
gotoObject(190, 130);
}
}
moveCursor();