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https://github.com/libretro/scummvm.git
synced 2024-11-27 11:20:40 +00:00
SCUMM: Remove "level" command from debugger. Replaced by "debuglevel".
This required a small amount of extra code changes to ensure that _debugMode is kept in sync when the debugger is used to change the level.
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@ -89,7 +89,6 @@ ScummDebugger::ScummDebugger(ScummEngine *s)
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DCmd_Register("loadgame", WRAP_METHOD(ScummDebugger, Cmd_LoadGame));
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DCmd_Register("savegame", WRAP_METHOD(ScummDebugger, Cmd_SaveGame));
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DCmd_Register("level", WRAP_METHOD(ScummDebugger, Cmd_DebugLevel));
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DCmd_Register("debug", WRAP_METHOD(ScummDebugger, Cmd_Debug));
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DCmd_Register("show", WRAP_METHOD(ScummDebugger, Cmd_Show));
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@ -104,6 +103,18 @@ ScummDebugger::~ScummDebugger() {
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// we need this destructor, even if it is empty, for __SYMBIAN32__
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}
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void ScummDebugger::preEnter() {
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}
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void ScummDebugger::postEnter() {
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// Runtime debug level change is dealt with by the base class "debuglevel" command
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// but need to ensure that the _debugMode parameter is updated in sync.
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_vm->_debugMode = (gDebugLevel >= 0);
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// Boot params often need debugging switched on to work
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if (_vm->_bootParam)
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_vm->_debugMode = true;
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}
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///////////////////////////////////////////////////
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// Now the fun stuff:
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@ -523,27 +534,6 @@ bool ScummDebugger::Cmd_Debug(int argc, const char **argv) {
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return true;
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}
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bool ScummDebugger::Cmd_DebugLevel(int argc, const char **argv) {
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if (argc == 1) {
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if (_vm->_debugMode == false)
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DebugPrintf("Debugging is not enabled at this time\n");
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else
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DebugPrintf("Debugging is currently set at level %d\n", gDebugLevel);
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} else { // set level
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gDebugLevel = atoi(argv[1]);
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if (gDebugLevel >= 0) {
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_vm->_debugMode = true;
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DebugPrintf("Debug level set to level %d\n", gDebugLevel);
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} else if (gDebugLevel < 0) {
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_vm->_debugMode = false;
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DebugPrintf("Debugging is now disabled\n");
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} else
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DebugPrintf("Not a valid debug level\n");
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}
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return true;
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}
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bool ScummDebugger::Cmd_Camera(int argc, const char **argv) {
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DebugPrintf("Camera: cur (%d,%d) - dest (%d,%d) - accel (%d,%d) -- last (%d,%d)\n",
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_vm->camera._cur.x, _vm->camera._cur.y, _vm->camera._dest.x, _vm->camera._dest.y,
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@ -37,6 +37,9 @@ public:
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private:
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ScummEngine *_vm;
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virtual void preEnter();
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virtual void postEnter();
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// Commands
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bool Cmd_Room(int argc, const char **argv);
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bool Cmd_LoadGame(int argc, const char **argv);
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@ -58,7 +61,6 @@ private:
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bool Cmd_Passcode(int argc, const char **argv);
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bool Cmd_Debug(int argc, const char **argv);
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bool Cmd_DebugLevel(int argc, const char **argv);
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bool Cmd_Show(int argc, const char **argv);
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bool Cmd_Hide(int argc, const char **argv);
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@ -205,7 +205,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
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_lastInputScriptTime = 0;
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_bootParam = 0;
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_dumpScripts = false;
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_debugMode = 0;
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_debugMode = false;
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_objectOwnerTable = NULL;
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_objectRoomTable = NULL;
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_objectStateTable = NULL;
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@ -2281,7 +2281,7 @@ void ScummEngine::scummLoop_updateScummVars() {
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VAR(VAR_MOUSE_Y) = _mouse.y;
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if (VAR_DEBUGMODE != 0xFF) {
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// This is NOT for the Mac version of Indy3/Loom
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VAR(VAR_DEBUGMODE) = _debugMode;
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VAR(VAR_DEBUGMODE) = (_debugMode ? 1 : 0);
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}
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} else if (_game.version >= 1) {
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// We use shifts below instead of dividing by V12_X_MULTIPLIER resp.
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@ -586,7 +586,7 @@ protected:
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bool _dumpScripts;
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bool _hexdumpScripts;
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bool _showStack;
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uint16 _debugMode;
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bool _debugMode;
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// Save/Load class - some of this may be GUI
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byte _saveLoadFlag, _saveLoadSlot;
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@ -805,7 +805,7 @@ void ScummEngine::resetScummVars() {
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}
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if (VAR_DEBUGMODE != 0xFF) {
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VAR(VAR_DEBUGMODE) = _debugMode;
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VAR(VAR_DEBUGMODE) = (_debugMode ? 1 : 0);
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if (_game.heversion >= 80 && _debugMode)
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VAR(85) = 1;
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}
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