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SCUMM: (SCUMM3) - add new walking code vars to save/load function
(also recalculate these vars when loading old savegames)
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@ -3744,6 +3744,28 @@ void Actor::saveLoadWithSerializer(Common::Serializer &s) {
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setDirection(_facing);
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}
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if (_vm->_game.version == 3) {
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if (s.isLoading() && s.getVersion() < VER(101)) {
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int diffX = _walkdata.next.x - _pos.x;
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int diffY = _walkdata.next.y - _pos.y;
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_v3stepX = ((ABS(diffY) / (int)_speedy) >> 1) >(ABS(diffX) / (int)_speedx) ? _speedy + 1 : _speedx;
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_v3stepThreshold = MAX(ABS(diffY) / _speedy, ABS(diffX) / _v3stepX);
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_walkdata.deltaXFactor = (int32)_v3stepX;
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if (diffX < 0)
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_walkdata.deltaXFactor = -_walkdata.deltaXFactor;
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_walkdata.deltaYFactor = (int32)_speedy;
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if (diffY < 0)
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_walkdata.deltaYFactor = -_walkdata.deltaYFactor;
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_walkdata.xfrac = _walkdata.v3XAdd = diffX / _walkdata.deltaXFactor;
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_walkdata.yfrac = _walkdata.v3YAdd = diffY / _walkdata.deltaYFactor;
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} else {
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s.syncAsUint16LE(_walkdata.v3XAdd, VER(101));
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s.syncAsUint16LE(_walkdata.v3YAdd, VER(101));
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s.syncAsUint16LE(_v3stepX, VER(101));
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s.syncAsUint16LE(_v3stepThreshold, VER(101));
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}
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}
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}
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} // End of namespace Scumm
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@ -68,7 +68,7 @@ struct SaveInfoSection {
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#define SaveInfoSectionSize (4+4+4 + 4+4 + 4+2)
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#define CURRENT_VER 100
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#define CURRENT_VER 101
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#define INFOSECTION_VERSION 2
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#pragma mark -
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