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DEVTOOLS: Fix broken strings in nancy3 data
Added a bunch of missing commas that were causing strings to get merged.
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@ -307,7 +307,7 @@ const Common::Array<Common::Array<const char *>> _nancy3ConditionalDialogueTexts
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"Have you seen the poem in the Chinese room?<h><n>", // NCM73
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"What is that small closet in the hallway for?<h><n>", // NCM74
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"Can you tell me about the Chinese writing system? I seem to come across a lot of Chinese symbols.<h><n>", // NEF30
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"I found some old papers in the house, plus a page from a phone directory dated 1894.<h><n>" // NEF31
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"I found some old papers in the house, plus a page from a phone directory dated 1894.<h><n>", // NEF31
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// 40
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"Have you ever heard of the Ladies Protection Society?<h><n>", // NEF32
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"What do you know about 'The Bandit's Treasure'?<h><n>", // NEF33
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@ -317,41 +317,41 @@ const Common::Array<Common::Array<const char *>> _nancy3ConditionalDialogueTexts
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// 45
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"Do you know what the words, 'gum bo fu' mean?<h><n>", // NEF40
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"Do you know where Yerba Buena town is?<h><n>", // NEF41
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"Do you know anything about 'Valdez'?<h><n>" // NEF44
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"Do you know anything about 'Valdez'?<h><n>", // NEF44
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"Abby is very strange. She really is convinced there's a ghost somewhere in the house.<h><n>", // NHG20
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"I met Rose's handyman, Charlie. He seems nice.<h><n>", // NHG23
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// 50
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"Did you know Rose has a resident expert on Victorians?<h><n>", // NHG26
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"Have you heard about the seance Abby hosted for Rose and me?<h><n>" // NHG29
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"Have you heard about the seance Abby hosted for Rose and me?<h><n>", // NHG29
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"Abby faked the seance. She rigged a table with a projector.<h><n>", // NHG33
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"I just found a hidden attic. I wonder if it has anything to do with all these accidents.<h><n>" // NHG34
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"There was a fire in the parlor but I put it out in time.<h><n>" // NHG37
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"I just found a hidden attic. I wonder if it has anything to do with all these accidents.<h><n>", // NHG34
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"There was a fire in the parlor but I put it out in time.<h><n>", // NHG37
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// 55
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"Hannah, do you think Rose could have started the fire to collect the insurance on the house?<h><n>" // NHG38
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"Hannah, do you think Rose could have started the fire to collect the insurance on the house?<h><n>", // NHG38
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"This house is full of surprises. I found a secret room in the basement where someone's been living.<h><n>", // NHG39
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"Louis is up to something. I saw him take a book from the library.<h><n>", // NHG40
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"Louis's book mentioned that this house was once called 'gum bo fu' in the 1800's.<h><n>", // NHG41
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"It turns out Charlie is the one living in the basement.<h><n>", // NHG42
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// 60
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"I was wondering whether you knew anything about someone named 'E. Valdez'?<h><n>", // NLC50
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"Have you ever heard of the Great Christmas gold robbery?<h><n>" // NLC51
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"Have you ever heard of the Great Christmas gold robbery?<h><n>", // NLC51
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"What kind of antique store do you own?<h><n>", // NLC52
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"Was this house once a hotel?<h><n>" // NLC53
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"Was this house once a hotel?<h><n>", // NLC53
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"Have you seen a paint scraper anywhere?<h><n>", // NLC54
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// 65
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"Do you know what a phoenix is?<h><n>", // NLC55
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"Do you know why the fireplace in the parlor didn't have a screen?<h><n>", // NLC57
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"Have you found any secret passage ways in this house?<h><n>", // NLC58
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"Do you think Rose should sell the house?<h><n>" // NLC59
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"Do you think Rose should sell the house?<h><n>", // NLC59
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"Do you know what 'gum bo fu' means?<h><n>", // NLC60
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// 70
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"Do you know who Lizzie Applegate was?<h><n>", // NLC62
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"What was the Ladies Protection Society?<h><n>", // NLC65
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"Have you seen the poem in my room?<h><n>", // NAS54
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"Do you think Charlie is doing a good job?<h><n>", // NLC67
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"Did Lizzie ever wear men's clothing?<h><n>" // NLC68
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"Did Lizzie ever wear men's clothing?<h><n>", // NLC68
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// 75
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"Where did Abby find those papers that are in the parlor?<h><n>" // NRM17
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"Where did Abby find those papers that are in the parlor?<h><n>", // NRM17
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"How did you find Charlie?<h><n>", // NRM18
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"How do you know Louis?<h><n>", // NRM19
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"How did you meet Abby?<h><n>", // NRM20
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@ -360,12 +360,12 @@ const Common::Array<Common::Array<const char *>> _nancy3ConditionalDialogueTexts
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"Are you missing any papers?<h><n>", // NRM55
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"Have you heard of someone named Lizzie Applegate?<h><n>", // NRM22
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"What is Abby planning for tonight?<h><n>", // NRM23
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"Have you found any rainbow designs in the house?<h><n>" // NRM24
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"Do you think Charlie is responsible for these accidents?<h><n>" // NRM25
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"Have you found any rainbow designs in the house?<h><n>", // NRM24
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"Do you think Charlie is responsible for these accidents?<h><n>", // NRM25
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// 85
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"Does Charlie live around here?<h><n>", // NAS67
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"Do you know why there's a speaker in the air vent?<h><n>", // NRM27
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"Whose laptop is that in the library?<h><n>" // NRM28
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"Whose laptop is that in the library?<h><n>", // NRM28
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"Why are there dead roses in the parlor?<h><n>", // NRM29
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"Do you know what 'gum bo fu' means?<h><n>", // NLC60
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},
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@ -486,8 +486,8 @@ const Common::Array<Common::Array<const char *>> _nancy3GoodbyeTexts = {
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"I'll let you get back to what you were doing.<h>", // NAS90
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"I should get going. Talk to you later.<h>", // NBG90
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"I'll let you get back to your renovation.<h>", // NCM90
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"I should get going. Goodbye, Emily.<h>" // NEF90
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"I should get back to work. Goodbye.<h>" // NHG90
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"I should get going. Goodbye, Emily.<h>", // NEF90
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"I should get back to work. Goodbye.<h>", // NHG90
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"I won't keep you any longer.<h>", // NLC90
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"Goodbye, Ned.<h>", // NNN90
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"I can see you're busy - I'll let you go.<h>" // NRG90
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