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SAGA2: Rename constant in assign.cpp
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@ -33,7 +33,7 @@
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namespace Saga2 {
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const uint16 indefinitely = CalenderTime::kFramesPerDay;
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const uint16 kIndefiniteTime = CalenderTime::kFramesPerDay;
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/* ===================================================================== *
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ActorAssignment member functions
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@ -304,13 +304,13 @@ Task *PatrolRouteAssignment::getTask(TaskStack *ts) {
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* ===================================================================== */
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HuntToBeNearLocationAssignment::HuntToBeNearLocationAssignment(Actor *a, const TilePoint &tp, uint16 r) :
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ActorAssignment(a, indefinitely) {
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ActorAssignment(a, kIndefiniteTime) {
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initialize(LocationTarget(tp), r);
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}
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// Construct with no time limit and an abstract target
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HuntToBeNearLocationAssignment::HuntToBeNearLocationAssignment(Actor *a, const Target &targ, uint16 r) :
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ActorAssignment(a, indefinitely) {
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ActorAssignment(a, kIndefiniteTime) {
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initialize(targ, r);
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}
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@ -396,7 +396,7 @@ HuntToBeNearActorAssignment::HuntToBeNearActorAssignment(
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Actor *a,
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uint16 r,
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bool trackFlag) :
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ActorAssignment(a, indefinitely) {
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ActorAssignment(a, kIndefiniteTime) {
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assert(isActor(a) && a != getActor());
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initialize(SpecificActorTarget(a), r, trackFlag);
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}
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@ -407,7 +407,7 @@ HuntToBeNearActorAssignment::HuntToBeNearActorAssignment(
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const ActorTarget &at,
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uint16 r,
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bool trackFlag) :
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ActorAssignment(a, indefinitely) {
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ActorAssignment(a, kIndefiniteTime) {
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initialize(at, r, trackFlag);
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}
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@ -505,7 +505,7 @@ Task *HuntToBeNearActorAssignment::getTask(TaskStack *ts) {
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// Construct with no time limit and specific actor
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HuntToKillAssignment::HuntToKillAssignment(Actor *a, bool trackFlag) :
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ActorAssignment(a, indefinitely) {
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ActorAssignment(a, kIndefiniteTime) {
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assert(isActor(a) && a != getActor());
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initialize(SpecificActorTarget(a), trackFlag, true);
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}
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@ -515,7 +515,7 @@ HuntToKillAssignment::HuntToKillAssignment(
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Actor *a,
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const ActorTarget &at,
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bool trackFlag) :
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ActorAssignment(a, indefinitely) {
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ActorAssignment(a, kIndefiniteTime) {
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initialize(at, trackFlag, false);
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}
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