WINTERMUTE: Rename FuncName->funcName in BFrame and BActiveRect

This commit is contained in:
Einar Johan Trøan Sømåen 2012-06-26 13:31:29 +02:00
parent fc2a2ff8d3
commit e1597f38ff
5 changed files with 14 additions and 14 deletions

View File

@ -43,7 +43,7 @@ CBActiveRect::CBActiveRect(CBGame *inGame): CBBase(inGame) {
_zoomX = 100;
_zoomY = 100;
_offsetX = _offsetY = 0;
ClipRect();
clipRect();
}
@ -57,7 +57,7 @@ CBActiveRect::CBActiveRect(CBGame *inGame, CBObject *Owner, CBSubFrame *Frame, i
_precise = Precise;
_region = NULL;
_offsetX = _offsetY = 0;
ClipRect();
clipRect();
}
//////////////////////////////////////////////////////////////////////
@ -70,7 +70,7 @@ CBActiveRect::CBActiveRect(CBGame *inGame, CBObject *Owner, CBRegion *Region, in
_zoomY = 100;
_precise = true;
_frame = NULL;
ClipRect();
clipRect();
_offsetX = OffsetX;
_offsetY = OffsetY;
}
@ -85,7 +85,7 @@ CBActiveRect::~CBActiveRect() {
//////////////////////////////////////////////////////////////////////////
void CBActiveRect::ClipRect() {
void CBActiveRect::clipRect() {
RECT rc;
bool CustomViewport;
Game->GetCurrentViewportRect(&rc, &CustomViewport);

View File

@ -37,7 +37,7 @@ class CBSubFrame;
class CBObject;
class CBActiveRect: CBBase {
public:
void ClipRect();
void clipRect();
bool _precise;
float _zoomX;
float _zoomY;

View File

@ -76,7 +76,7 @@ CBFrame::~CBFrame() {
//////////////////////////////////////////////////////////////////////
HRESULT CBFrame::Draw(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, bool Precise, uint32 Alpha, bool AllFrames, float Rotate, TSpriteBlendMode BlendMode) {
HRESULT CBFrame::draw(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, bool Precise, uint32 Alpha, bool AllFrames, float Rotate, TSpriteBlendMode BlendMode) {
HRESULT res;
for (int i = 0; i < _subframes.GetSize(); i++) {
@ -88,7 +88,7 @@ HRESULT CBFrame::Draw(int X, int Y, CBObject *Register, float ZoomX, float ZoomY
//////////////////////////////////////////////////////////////////////////
HRESULT CBFrame::OneTimeDisplay(CBObject *Owner, bool Muted) {
HRESULT CBFrame::oneTimeDisplay(CBObject *Owner, bool Muted) {
if (_sound && !Muted) {
if (Owner) Owner->updateOneSound(_sound);
_sound->play();
@ -326,7 +326,7 @@ HRESULT CBFrame::loadBuffer(byte *Buffer, int LifeTime, bool KeepLoaded) {
//////////////////////////////////////////////////////////////////////////
bool CBFrame::GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float ScaleY) {
bool CBFrame::getBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float ScaleY) {
if (!Rect) return false;
CBPlatform::SetRectEmpty(Rect);

View File

@ -42,17 +42,17 @@ class CBFrame: public CBScriptable {
public:
bool _killSound;
bool _keyframe;
HRESULT OneTimeDisplay(CBObject *Owner, bool Muted = false);
HRESULT oneTimeDisplay(CBObject *Owner, bool Muted = false);
DECLARE_PERSISTENT(CBFrame, CBScriptable)
CBSound *_sound;
bool _editorExpanded;
bool GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX = 100, float ScaleY = 100);
bool getBoundingRect(LPRECT Rect, int X, int Y, float ScaleX = 100, float ScaleY = 100);
HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
int _moveY;
int _moveX;
uint32 _delay;
CBArray<CBSubFrame *, CBSubFrame *> _subframes;
HRESULT Draw(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, bool Precise = true, uint32 Alpha = 0xFFFFFFFF, bool AllFrames = false, float Rotate = 0.0f, TSpriteBlendMode BlendMode = BLEND_NORMAL);
HRESULT draw(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, bool Precise = true, uint32 Alpha = 0xFFFFFFFF, bool AllFrames = false, float Rotate = 0.0f, TSpriteBlendMode BlendMode = BLEND_NORMAL);
HRESULT loadBuffer(byte *Buffer, int LifeTime, bool KeepLoaded);
CBFrame(CBGame *inGame);

View File

@ -392,11 +392,11 @@ HRESULT CBSprite::display(int X, int Y, CBObject *Register, float ZoomX, float Z
KillAllSounds();
}
applyEvent("FrameChanged");
_frames[_currentFrame]->OneTimeDisplay(_owner, Game->_editorMode && _editorMuted);
_frames[_currentFrame]->oneTimeDisplay(_owner, Game->_editorMode && _editorMuted);
}
// draw frame
return _frames[_currentFrame]->Draw(X - Game->_offsetX, Y - Game->_offsetY, Register, ZoomX, ZoomY, _precise, Alpha, _editorAllFrames, Rotate, BlendMode);
return _frames[_currentFrame]->draw(X - Game->_offsetX, Y - Game->_offsetY, Register, ZoomX, ZoomY, _precise, Alpha, _editorAllFrames, Rotate, BlendMode);
}
@ -421,7 +421,7 @@ bool CBSprite::GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float Sc
RECT frame;
RECT temp;
CBPlatform::CopyRect(&temp, Rect);
_frames[i]->GetBoundingRect(&frame, X, Y, ScaleX, ScaleY);
_frames[i]->getBoundingRect(&frame, X, Y, ScaleX, ScaleY);
CBPlatform::UnionRect(Rect, &temp, &frame);
}
return true;