AVALANCHE: Move a couple of variables to Sequence, more private variables

This commit is contained in:
Strangerke 2013-09-27 00:33:08 +02:00
parent 75cbbda822
commit e166f6fc44
5 changed files with 28 additions and 24 deletions

View File

@ -242,8 +242,6 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
sz.syncAsByte(_avalot->_nextBell);
sz.syncAsByte(_avalot->_givenPotionToGeida);
sz.syncAsByte(_avalot->_lustieIsAsleep);
sz.syncAsByte(_avalot->_flipToWhere);
sz.syncAsByte(_avalot->_flipToPed);
sz.syncAsByte(_avalot->_beenTiedUp);
sz.syncAsByte(_avalot->_sittingInPub);
sz.syncAsByte(_avalot->_spurgeTalkCount);

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@ -1616,8 +1616,6 @@ void Avalot::resetVariables() {
_nextBell = 0;
_givenPotionToGeida = false;
_lustieIsAsleep = false;
_flipToWhere = kRoomNowhere;
_flipToPed = 0;
_beenTiedUp = false;
_sittingInPub = false;
_spurgeTalkCount = 0;
@ -1628,6 +1626,7 @@ void Avalot::resetVariables() {
_vm->_parser->resetVariables();
_vm->_animation->resetVariables();
_vm->_sequence->resetVariables();
}
void Avalot::newGame() {

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@ -225,8 +225,6 @@ public:
byte _nextBell; // For the ringing.
bool _givenPotionToGeida; // Does Geida have the potion?
bool _lustieIsAsleep; // Is BDL asleep?
Room _flipToWhere;
byte _flipToPed; // For the sequencer.
bool _beenTiedUp; // In r__Robins.
bool _sittingInPub; // Are you sitting down in the pub?
byte _spurgeTalkCount; // Count for talking to Spurge.

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@ -41,6 +41,11 @@ Sequence::Sequence(AvalancheEngine *vm) {
_vm = vm;
}
void Sequence::resetVariables() {
_flipToWhere = kRoomNowhere;
_flipToPed = 0;
}
void Sequence::init(byte what) {
_seq[0] = what;
@ -60,8 +65,8 @@ void Sequence::add(byte what) {
void Sequence::switchRoom(Room where, byte ped) {
add(kNowFlip);
_vm->_avalot->_flipToWhere = where;
_vm->_avalot->_flipToPed = ped;
_flipToWhere = where;
_flipToPed = ped;
}
void Sequence::startTimer() {
@ -90,7 +95,7 @@ void Sequence::callSequencer() {
break;
case kNowFlip: // Flip room.
_vm->_avalot->_userMovesAvvy = true;
_vm->_avalot->flipRoom(_vm->_avalot->_flipToWhere, _vm->_avalot->_flipToPed);
_vm->_avalot->flipRoom(_flipToWhere, _flipToPed);
// CHECKME: Always true?
if (curSeq == kNowFlip)
shoveLeft();
@ -215,5 +220,7 @@ void Sequence::startDummySeq(Room whither, byte ped) {
void Sequence::synchronize(Common::Serializer &sz) {
sz.syncBytes(_seq, kSeqLength);
sz.syncAsByte(_flipToWhere);
sz.syncAsByte(_flipToPed);
}
} // End of namespace Avalanche.

View File

@ -27,8 +27,8 @@
/* SEQUENCE The sequencer. */
#ifndef AVALANCHE_SEQUENCE2_H
#define AVALANCHE_SEQUENCE2_H
#ifndef AVALANCHE_SEQUENCE_H
#define AVALANCHE_SEQUENCE_H
#include "common/scummsys.h"
@ -40,12 +40,24 @@ private:
static const int16 kNowFlip = 177;
static const int16 kSeqLength = 10;
public:
byte _seq[kSeqLength];
Room _flipToWhere;
byte _flipToPed;
AvalancheEngine *_vm;
void shoveLeft(); // This is called by Timer when it's time to do another frame. It shifts everything to the left.
void init(byte what);
void add(byte what);
void switchRoom(Room where, byte ped);
void startTimer();
void startTimerImmobilized();
public:
Sequence(AvalancheEngine *vm);
void synchronize(Common::Serializer &sz);
void resetVariables();
void callSequencer();
void startCupboardSeq();
@ -63,18 +75,8 @@ public:
void startDuckSeq();
void startCardiffSeq2();
void startDummySeq(Room whither, byte ped);
private:
AvalancheEngine *_vm;
void shoveLeft(); // This is called by Timer when it's time to do another frame. It shifts everything to the left.
void init(byte what);
void add(byte what);
void switchRoom(Room where, byte ped);
void startTimer();
void startTimerImmobilized();
};
} // End of namespace Avalanche.
#endif // AVALANCHE_SEQUENCE2_H
#endif // AVALANCHE_SEQUENCE_H