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remove shadow'd var by using variable name from prototype
svn-id: r9979
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@ -411,7 +411,7 @@ void SoundMixer::pauseID(int id, bool paused) {
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}
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}
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void SoundMixer::pauseHandle(PlayingSoundHandle handle, bool pause) {
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void SoundMixer::pauseHandle(PlayingSoundHandle handle, bool paused) {
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StackLock lock(_mutex);
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// Simply ignore pause/unpause requests for handles of sound that alreayd terminated
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@ -426,7 +426,7 @@ void SoundMixer::pauseHandle(PlayingSoundHandle handle, bool pause) {
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}
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if (_channels[index])
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_channels[index]->pause(pause);
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_channels[index]->pause(paused);
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}
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bool SoundMixer::hasActiveSFXChannel() {
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