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Fix regression with the menus
svn-id: r29588
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@ -244,6 +244,8 @@ void Mickey::drawMenu(MSA_MENU menu, int sel0, int sel1) {
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attr, (char *)menu.row[iRow].entry[iWord].szText);
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}
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}
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_vm->_gfx->doUpdate();
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_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
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}
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void Mickey::getMouseMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow, int x, int y) {
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