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TSAGE: Renaming in scene 1337, refactoring of handlePlayer01Discard()
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32ab2a3e36
commit
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@ -4719,7 +4719,7 @@ int Scene1337::subC26CB(int playerId, int handCardId) {
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return -1;
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}
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int Scene1337::findNormalCardInHand(int playerId) {
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int Scene1337::findPlatformCardInHand(int playerId) {
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for (int i = 0; i <= 3; i++) {
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if (_gameBoardSide[playerId]._handCard[i]._cardId == 1)
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return i;
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@ -4746,7 +4746,7 @@ int Scene1337::checkThieftCard(int playerId) {
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return -1;
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}
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int Scene1337::subC27B5(int cardId) {
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int Scene1337::isDelayCard(int cardId) {
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switch (cardId) {
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case 11:
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// No break on purpose
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@ -4786,152 +4786,112 @@ int Scene1337::isSlowCard(int cardId) {
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}
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}
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void Scene1337::subC2835(int playerId) {
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int i;
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bool found = false;
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void Scene1337::handlePlayer01Discard(int playerId) {
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switch (playerId) {
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case 0:
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for (i = 0; i <= 3; i++) {
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for (int i = 0; i <= 3; i++) {
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if (isSlowCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
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found = true;
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break;
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discardCard(&_gameBoardSide[playerId]._handCard[i]);
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return;
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}
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}
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if (found)
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break;
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for (i = 0; i <= 3; i++) {
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if (subC27B5(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
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found = true;
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break;
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for (int i = 0; i <= 3; i++) {
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if (isDelayCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
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discardCard(&_gameBoardSide[playerId]._handCard[i]);
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return;
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}
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}
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if (found)
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break;
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for (i = 0; i <= 3; i++) {
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for (int i = 0; i <= 3; i++) {
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if ((_gameBoardSide[playerId]._handCard[i]._cardId > 1) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 9)) {
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found = true;
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break;
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discardCard(&_gameBoardSide[playerId]._handCard[i]);
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return;
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}
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}
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if (found)
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break;
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for (i = 0; i <= 3; i++) {
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for (int i = 0; i <= 3; i++) {
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if ((_gameBoardSide[playerId]._handCard[i]._cardId >= 26) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 33)) {
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found = true;
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break;
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discardCard(&_gameBoardSide[playerId]._handCard[i]);
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return;
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}
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}
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if (found)
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break;
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for (i = 0; i <= 3; i++) {
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for (int i = 0; i <= 3; i++) {
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if (_gameBoardSide[playerId]._handCard[i]._cardId == 1) {
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found = true;
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break;
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discardCard(&_gameBoardSide[playerId]._handCard[i]);
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return;
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}
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}
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if (found)
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break;
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for (i = 0; i <= 3; i++) {
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for (int i = 0; i <= 3; i++) {
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if (_gameBoardSide[playerId]._handCard[i]._cardId == 25) {
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found = true;
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break;
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discardCard(&_gameBoardSide[playerId]._handCard[i]);
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return;
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}
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}
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if (found)
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break;
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for (i = 0; i <= 3; i++) {
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for (int i = 0; i <= 3; i++) {
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if (_gameBoardSide[playerId]._handCard[i]._cardId == 13) {
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found = true;
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break;
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discardCard(&_gameBoardSide[playerId]._handCard[i]);
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return;
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}
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}
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break;
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case 1:
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for (i = 0; i <= 3; i++) {
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for (int i = 0; i <= 3; i++) {
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if ((_gameBoardSide[playerId]._handCard[i]._cardId >= 26) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 33)) {
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found = true;
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break;
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discardCard(&_gameBoardSide[playerId]._handCard[i]);
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return;
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}
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}
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if (found)
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break;
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for (i = 0; i <= 3; i++) {
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for (int i = 0; i <= 3; i++) {
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if (_gameBoardSide[playerId]._handCard[i]._cardId == 1) {
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found = true;
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break;
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discardCard(&_gameBoardSide[playerId]._handCard[i]);
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return;
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}
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}
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if (found)
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break;
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for (i = 0; i <= 3; i++) {
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for (int i = 0; i <= 3; i++) {
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if ((_gameBoardSide[playerId]._handCard[i]._cardId > 1) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 9)) {
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found = true;
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break;
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discardCard(&_gameBoardSide[playerId]._handCard[i]);
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return;
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}
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}
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if (found)
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break;
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for (i = 0; i <= 3; i++) {
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for (int i = 0; i <= 3; i++) {
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if (isSlowCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
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found = true;
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break;
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discardCard(&_gameBoardSide[playerId]._handCard[i]);
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return;
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}
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}
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if (found)
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break;
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for (i = 0; i <= 3; i++) {
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if (subC27B5(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
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found = true;
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break;
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for (int i = 0; i <= 3; i++) {
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if (isDelayCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
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discardCard(&_gameBoardSide[playerId]._handCard[i]);
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return;
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}
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}
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if (found)
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break;
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for (i = 0; i <= 3; i++) {
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for (int i = 0; i <= 3; i++) {
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if (_gameBoardSide[playerId]._handCard[i]._cardId == 25) {
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found = true;
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break;
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discardCard(&_gameBoardSide[playerId]._handCard[i]);
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return;
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}
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}
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if (found)
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break;
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for (i = 0; i <= 3; i++) {
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for (int i = 0; i <= 3; i++) {
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if (_gameBoardSide[playerId]._handCard[i]._cardId == 13) {
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found = true;
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break;
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discardCard(&_gameBoardSide[playerId]._handCard[i]);
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return;
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}
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}
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break;
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default:
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return;
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break;
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}
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discardCard(&_gameBoardSide[playerId]._handCard[i]);
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}
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void Scene1337::playThieftCard(int playerId, Card *card, int victimId) {
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@ -5833,7 +5793,7 @@ void Scene1337::handlePlayer0() {
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}
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}
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tmpVal = findNormalCardInHand(0);
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tmpVal = findPlatformCardInHand(0);
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if (tmpVal != -1) {
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for (int i = 0; i <= 7; i++) {
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@ -5866,7 +5826,7 @@ void Scene1337::handlePlayer0() {
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}
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for (int i = 0; i <= 3; i++) {
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if (subC27B5(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
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if (isDelayCard(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
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// The variable 'j' is not used in the inner code of the loop. It's suspect
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for (int j = 0; j <= 7; j++) {
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if ((_gameBoardSide[2]._delayCard._cardId == 0) && isAttackPossible(2, _gameBoardSide[0]._handCard[i]._cardId)) {
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@ -5930,7 +5890,7 @@ void Scene1337::handlePlayer0() {
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}
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for (int i = 0; i <= 3; i++) {
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tmpVal = subC27B5(_gameBoardSide[0]._handCard[i]._cardId);
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tmpVal = isDelayCard(_gameBoardSide[0]._handCard[i]._cardId);
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if (tmpVal != -1) {
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// The variable 'j' is not used in the inner code of the loop. It's suspect.
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for (int j = 0; j <= 7; j++) {
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@ -5950,7 +5910,7 @@ void Scene1337::handlePlayer0() {
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}
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}
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subC2835(0);
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handlePlayer01Discard(0);
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}
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void Scene1337::handlePlayer1() {
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@ -6017,7 +5977,7 @@ void Scene1337::handlePlayer1() {
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}
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}
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int normalCardId = findNormalCardInHand(1);
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int normalCardId = findPlatformCardInHand(1);
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if (normalCardId != -1) {
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for (int i = 0; i <= 7; i++) {
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if ((_gameBoardSide[1]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[1]._delayCard._cardId)) {
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@ -6064,7 +6024,7 @@ void Scene1337::handlePlayer1() {
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int count = -1;
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int i;
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for (i = 0; i <= 3; i++) {
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int tmpVal = subC27B5(_gameBoardSide[1]._handCard[i]._cardId);
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int tmpVal = isDelayCard(_gameBoardSide[1]._handCard[i]._cardId);
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if (tmpVal != -1) {
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int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
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@ -6120,7 +6080,7 @@ void Scene1337::handlePlayer1() {
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}
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}
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subC2835(1);
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handlePlayer01Discard(1);
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}
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void Scene1337::handlePlayer3() {
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@ -6423,7 +6383,7 @@ void Scene1337::subD02CA() {
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}
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if ((foundVar4) && (_gameBoardSide[2]._outpostStation[i]._cardId == 0)) {
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if (subC27B5(_gameBoardSide[2]._delayCard._cardId) != -1) {
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if (isDelayCard(_gameBoardSide[2]._delayCard._cardId) != -1) {
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actionDisplay(1330, 55, 159, 10, 1, 200, 0, 7, 0, 154, 154);
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} else {
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playPlatformCard(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]);
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@ -6452,7 +6412,7 @@ void Scene1337::subD02CA() {
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if (foundVar4) {
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// This station is already in place
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actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154);
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} else if (subC27B5(_gameBoardSide[2]._delayCard._cardId) != -1) {
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} else if (isDelayCard(_gameBoardSide[2]._delayCard._cardId) != -1) {
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// You must eliminate your delay before you can play a station
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actionDisplay(1330, 35, 159, 10, 1, 200, 0, 7, 0, 154, 154);
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} else {
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@ -6501,7 +6461,7 @@ void Scene1337::subD02CA() {
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return;
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}
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} else {
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if ((isSlowCard(_selectedCard._cardId) == -1) && (subC27B5(_selectedCard._cardId) == -1)) {
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if ((isSlowCard(_selectedCard._cardId) == -1) && (isDelayCard(_selectedCard._cardId) == -1)) {
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if (_selectedCard._cardId == 13) {
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if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
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for (int k = 0; k <= 7; k++) {
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@ -336,12 +336,12 @@ public:
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bool isStationCard(int cardId);
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bool isStopConstructionCard(int cardId);
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int subC26CB(int playerId, int handCardId);
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int findNormalCardInHand(int playerId);
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int findPlatformCardInHand(int playerId);
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int findCard13InHand(int playerId);
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int checkThieftCard(int playerId);
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int subC27B5(int cardId);
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int isDelayCard(int cardId);
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int isSlowCard(int cardId);
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void subC2835(int playerId);
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void handlePlayer01Discard(int playerId);
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void playThieftCard(int playerId, Card *card, int victimId);
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int getPreventionCardId(int cardId);
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bool isAttackPossible(int victimId, int cardId);
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