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https://github.com/libretro/scummvm.git
synced 2025-02-12 22:51:11 +00:00
Cleanup.
svn-id: r19559
This commit is contained in:
parent
575588b188
commit
e1a8bce873
@ -1979,8 +1979,8 @@ void SimonEngine::setup_hit_areas(FillOrCopyStruct *fcs, uint fcs_index) {
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ha->unk3 = 1;
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// Simon1 specific
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o_kill_sprite_simon1(0x80);
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loadSprite(0, 1, 0x80, 0, 0, 0xE);
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o_kill_sprite_simon1(128);
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loadSprite(0, 1, 128, 0, 0, 14);
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} else {
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ha->x = 227;
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ha->y = 162;
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@ -2021,9 +2021,9 @@ void SimonEngine::f10_key() {
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_lockWord |= 0x8000;
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if (_game & GF_SIMON2)
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color = 0xec;
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color = 236;
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else
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color = 0xe1;
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color = 225;
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uint limit = (_game & GF_SIMON2) ? 200 : 134;
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@ -2057,7 +2057,7 @@ void SimonEngine::f10_key() {
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x_ = (ha->width / 2) - 4 + ha->x - (_scrollX * 8);
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if (x_ >= 0x137)
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if (x_ >= 311)
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continue;
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dst = dx_lock_attached();
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@ -2877,7 +2877,7 @@ void SimonEngine::timer_vga_sprites_helper() {
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_scrollX += _scrollFlag;
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vc_write_var(0xfB, _scrollX);
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vc_write_var(251, _scrollX);
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_scrollFlag = 0;
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}
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@ -3105,7 +3105,7 @@ void SimonEngine::o_pathfind(int x, int y, uint var_1, uint var_2) {
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p = (const uint16 *)_pathFindArray[20 - i];
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if (!p)
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continue;
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for (j = 0; readUint16Wrapper(&p[0]) != end; j++, p += 2) { // 0xE703 = byteswapped 999
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for (j = 0; readUint16Wrapper(&p[0]) != end; j++, p += 2) {
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x_diff = abs((int)(readUint16Wrapper(&p[0]) - x));
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y_diff = abs((int)(readUint16Wrapper(&p[1]) - 12 - y));
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@ -3166,7 +3166,7 @@ void SimonEngine::removeIconArray(uint fcs_index) {
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// ok
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void SimonEngine::fcs_unk_5(FillOrCopyStruct *fcs, uint fcs_index) {
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o_kill_sprite_simon1(0x80);
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o_kill_sprite_simon1(128);
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}
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void SimonEngine::delete_hitarea_by_index(uint index) {
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@ -3201,7 +3201,7 @@ void SimonEngine::copy_img_from_3_to_2(FillOrCopyStruct *fcs) {
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dx_copy_rgn_from_3_to_2(fcs->y + fcs->height * 8 + ((fcs == _windowArray[2]) ? 1 : 0), (fcs->x + fcs->width) * 8, fcs->y, fcs->x * 8);
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} else {
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if (_vgaVar6 && _windowArray[2] == fcs) {
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fcs = _windowArray[0x18 / 4];
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fcs = _windowArray[6];
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_vgaVar6 = 0;
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}
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@ -655,6 +655,7 @@ void SimonEngine::decodeStripA(byte *dst, const byte *src, int height) {
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void SimonEngine::vc10_draw() {
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byte *p2;
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uint width, height;
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uint maxWidth, maxHeight;
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byte flags;
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const uint16 *vlut;
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VC10_state state;
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@ -665,7 +666,11 @@ void SimonEngine::vc10_draw() {
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if (state.image == 0)
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return;
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state.palette = (_vcPtr[1] << 4);
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if (_game == GAME_FEEBLEFILES) {
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state.palette = (_vcPtr[0] * 16);
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} else {
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state.palette = (_vcPtr[1] * 16);
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}
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_vcPtr += 2;
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state.x = (int16)vc_read_next_word();
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@ -674,7 +679,7 @@ void SimonEngine::vc10_draw() {
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}
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state.y = (int16)vc_read_next_word();
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if (!(_game & GF_SIMON2)) {
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if (_game & GF_SIMON1) {
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state.flags = vc_read_next_word();
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} else {
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state.flags = vc_read_next_byte();
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@ -693,7 +698,7 @@ void SimonEngine::vc10_draw() {
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flags = p2[5];
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} else {
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state.depack_src = _curVgaFile2 + READ_BE_UINT32(p2);
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width = READ_BE_UINT16(p2 + 6) >> 4;
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width = READ_BE_UINT16(p2 + 6) / 16;
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height = p2[5];
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flags = p2[4];
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}
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@ -717,8 +722,8 @@ void SimonEngine::vc10_draw() {
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}
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}
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uint maxWidth = (_game == GAME_FEEBLEFILES) ? 641 : 21;
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if (_game & GF_SIMON2 && width >= maxWidth) {
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maxWidth = (_game == GAME_FEEBLEFILES) ? 640 : 20;
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if (_game & GF_SIMON2 && width > maxWidth) {
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const byte *src;
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byte *dst;
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uint w;
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@ -747,15 +752,17 @@ void SimonEngine::vc10_draw() {
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return;
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}
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if (state.flags & 0x10) {
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state.depack_src = vc10_uncompressFlip(state.depack_src, width, height);
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} else if (state.flags & 1) {
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state.depack_src = vc10_flip(state.depack_src, width, height);
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if (_game != GAME_FEEBLEFILES) {
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if (state.flags & 0x10) {
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state.depack_src = vc10_uncompressFlip(state.depack_src, width, height);
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} else if (state.flags & 1) {
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state.depack_src = vc10_flip(state.depack_src, width, height);
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}
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}
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vlut = &_video_windows[_windowNum * 4];
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state.draw_width = width << 1; /* cl */
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state.draw_width = width * 2; /* cl */
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state.draw_height = height; /* ch */
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state.x_skip = 0; /* colums to skip = bh */
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@ -771,7 +778,8 @@ void SimonEngine::vc10_draw() {
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}
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state.x = cur;
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cur += state.draw_width - (vlut[2] << 1);
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maxWidth = (_game == GAME_FEEBLEFILES) ? 640 : (vlut[2] * 2);
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cur += state.draw_width - maxWidth;
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if (cur > 0) {
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do {
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if (!--state.draw_width)
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@ -789,7 +797,8 @@ void SimonEngine::vc10_draw() {
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}
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state.y = cur;
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cur += state.draw_height - vlut[3];
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maxHeight = (_game == GAME_FEEBLEFILES) ? 480 : vlut[3];
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cur += state.draw_height - maxHeight;
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if (cur > 0) {
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do {
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if (!--state.draw_height)
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@ -799,7 +808,7 @@ void SimonEngine::vc10_draw() {
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assert(state.draw_width != 0 && state.draw_height != 0);
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state.draw_width <<= 2;
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state.draw_width *= 4;
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state.surf2_addr = dx_lock_2();
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state.surf2_pitch = _dxSurfacePitch;
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@ -828,7 +837,7 @@ void SimonEngine::vc10_draw() {
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byte h;
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uint w;
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state.x_skip <<= 2;
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state.x_skip *= 4;
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state.dl = width;
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state.dh = height;
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@ -877,7 +886,7 @@ void SimonEngine::vc10_draw() {
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uint h, i;
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if (!(state.flags & 8)) {
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src = state.depack_src + (width * state.y_skip << 4) + (state.x_skip << 3);
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src = state.depack_src + (width * state.y_skip * 16) + (state.x_skip * 8);
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dst = state.surf_addr;
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state.draw_width *= 2;
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@ -912,7 +921,7 @@ void SimonEngine::vc10_draw() {
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if (state.flags & 2) {
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/* no transparency */
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do {
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uint count = state.draw_width >> 2;
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uint count = state.draw_width / 4;
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dst = dst_org;
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do {
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@ -938,7 +947,7 @@ void SimonEngine::vc10_draw() {
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} else {
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/* transparency */
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do {
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uint count = state.draw_width >> 2;
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uint count = state.draw_width / 4;
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dst = dst_org;
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do {
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@ -991,7 +1000,7 @@ void SimonEngine::vc10_draw() {
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uint w, h;
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byte *src, *dst, *dst_org;
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state.x_skip <<= 2; /* reached */
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state.x_skip *= 4; /* reached */
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state.dl = width;
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state.dh = height;
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@ -1006,7 +1015,7 @@ void SimonEngine::vc10_draw() {
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h = 0;
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do {
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dst[0] = (*src >> 4) | state.palette;
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dst[0] = (*src / 16) | state.palette;
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dst[1] = (*src & 15) | state.palette;
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dst += _screenWidth;
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src++;
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@ -1027,7 +1036,7 @@ void SimonEngine::vc10_draw() {
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h = 0;
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do {
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color = (*src >> 4);
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color = (*src / 16);
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if (color)
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dst[0] = color | state.palette;
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color = (*src & 15);
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@ -1047,11 +1056,11 @@ void SimonEngine::vc10_draw() {
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src = state.depack_src + (width * state.y_skip) * 8;
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dst = state.surf_addr;
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state.x_skip <<= 2;
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state.x_skip *= 4;
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if (state.flags & 2) {
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do {
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for (count = 0; count != state.draw_width; count++) {
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dst[count * 2] = (src[count + state.x_skip] >> 4) | state.palette;
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dst[count * 2] = (src[count + state.x_skip] / 16) | state.palette;
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dst[count * 2 + 1] = (src[count + state.x_skip] & 15) | state.palette;
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}
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dst += _screenWidth;
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@ -1061,7 +1070,7 @@ void SimonEngine::vc10_draw() {
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do {
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for (count = 0; count != state.draw_width; count++) {
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byte color;
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color = (src[count + state.x_skip] >> 4);
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color = (src[count + state.x_skip] / 16);
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if (color)
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dst[count * 2] = color | state.palette;
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color = (src[count + state.x_skip] & 15);
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@ -1206,7 +1215,7 @@ void SimonEngine::vc21_endRepeat() {
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void SimonEngine::vc22_setSpritePalette() {
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uint a = vc_read_next_word();
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uint b = vc_read_next_word();
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uint num = a == 0 ? 0x20 : 0x10;
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uint num = a == 0 ? 32 : 16;
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uint palSize = 96;
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byte *palptr, *src;
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@ -1215,13 +1224,13 @@ void SimonEngine::vc22_setSpritePalette() {
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palSize = 768;
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}
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palptr = &_palette[(a << 6)];
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palptr = &_palette[(a * 64)];
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src = _curVgaFile1 + 6 + b * palSize;
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do {
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palptr[0] = src[0] << 2;
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palptr[1] = src[1] << 2;
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palptr[2] = src[2] << 2;
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palptr[0] = src[0] * 4;
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palptr[1] = src[1] * 4;
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palptr[2] = src[2] * 4;
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palptr[3] = 0;
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palptr += 4;
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@ -1312,7 +1321,7 @@ void SimonEngine::vc27_resetSprite() {
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vsp = _vgaSprites;
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while (vsp->id) {
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if ((_game & GF_SIMON1) && vsp->id == 0x80) {
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if ((_game & GF_SIMON1) && vsp->id == 128) {
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memcpy(&bak, vsp, sizeof(VgaSprite));
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}
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vsp->id = 0;
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@ -1330,7 +1339,7 @@ void SimonEngine::vc27_resetSprite() {
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vte = _vgaTimerList;
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while (vte->delay) {
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if ((_game & GF_SIMON1) && vsp->id == 0x80) {
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if ((_game & GF_SIMON1) && vsp->id == 128) {
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vte++;
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} else {
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vte2 = vte;
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@ -1341,7 +1350,7 @@ void SimonEngine::vc27_resetSprite() {
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}
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}
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vc_write_var(0xFE, 0);
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vc_write_var(254, 0);
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_lockWord &= ~8;
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}
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@ -1434,7 +1443,7 @@ void SimonEngine::vc40() {
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uint var = vc_read_next_word();
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int16 value = vc_read_var(var) + vc_read_next_word();
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if ((_game & GF_SIMON2) && var == 0xF && !(_bitArray[5] & 1)) {
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if ((_game & GF_SIMON2) && var == 15 && !(_bitArray[5] & 1)) {
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int16 tmp;
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if (_scrollCount != 0) {
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@ -1463,7 +1472,7 @@ void SimonEngine::vc41() {
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uint var = vc_read_next_word();
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int16 value = vc_read_var(var) - vc_read_next_word();
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if ((_game & GF_SIMON2) && var == 0xF && !(_bitArray[5] & 1)) {
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if ((_game & GF_SIMON2) && var == 15 && !(_bitArray[5] & 1)) {
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int16 tmp;
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if (_scrollCount != 0) {
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@ -1550,8 +1559,8 @@ void SimonEngine::vc48_setPathFinder() {
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p += step;
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y1 = readUint16Wrapper(p) - y2;
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vp[0] = y1 >> 1;
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vp[1] = y1 - (y1 >> 1);
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vp[0] = y1 / 2;
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vp[1] = y1 - (y1 / 2);
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vp += 2;
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} while (--c);
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