diff --git a/engines/sci/engine/object.cpp b/engines/sci/engine/object.cpp index a82866aaca8..d59ba85d7cb 100644 --- a/engines/sci/engine/object.cpp +++ b/engines/sci/engine/object.cpp @@ -244,7 +244,11 @@ void Object::initSelectorsSci3(const byte *buf) { for (int bit = 2; bit < 32; ++bit) { int value = READ_SCI11ENDIAN_UINT16(seeker + bit * 2); if (typeMask & (1 << bit)) { // Property - propertyIds[propertyCounter] = groupBaseId + bit; +// We really shouldn't be doing endianness conversion here; +// instead, propertyIds should be converted to a Common::Array, like _baseMethod already is +// This interim solution fixes playing SCI3 PC games on Big Endian platforms +// but would likely fail with Mac versions of the same games... + propertyIds[propertyCounter] = TO_LE_16(groupBaseId + bit); _variables[propertyCounter] = make_reg(0, value); propertyOffsets[propertyCounter] = (seeker + bit * 2) - buf; ++propertyCounter;