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https://github.com/libretro/scummvm.git
synced 2025-04-02 14:51:40 +00:00
cleanup; made mutex protection of graphics code a little bit tighter by protecting all of method property(); moved set_palette to OSystem_SDL_Common (it was identical in both normal and GL backend)
svn-id: r8717
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5b71113dcb
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@ -63,7 +63,7 @@ void OSystem_SDL_Common::init_intern(int gfx_mode, bool full_screen, bool aspect
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error("Could not initialize SDL: %s.\n", SDL_GetError());
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}
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_mutex = SDL_CreateMutex();
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_graphicsMutex = SDL_CreateMutex();
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SDL_ShowCursor(SDL_DISABLE);
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@ -94,7 +94,7 @@ OSystem_SDL_Common::OSystem_SDL_Common()
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_mouseHotspotX(0), _mouseHotspotY(0),
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_currentShakePos(0), _newShakePos(0),
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_paletteDirtyStart(0), _paletteDirtyEnd(0),
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_mutex(0) {
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_graphicsMutex(0) {
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// allocate palette storage
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_currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
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@ -113,7 +113,7 @@ OSystem_SDL_Common::~OSystem_SDL_Common() {
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free(_dirty_checksums);
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free(_currentPalette);
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free(_mouseBackup);
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SDL_DestroyMutex(_mutex);
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SDL_DestroyMutex(_graphicsMutex);
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SDL_ShowCursor(SDL_ENABLE);
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#ifdef MACOSX
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@ -147,7 +147,7 @@ void OSystem_SDL_Common::copy_rect(const byte *buf, int pitch, int x, int y, int
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if (_screen == NULL)
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return;
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StackLock lock(_mutex); // Lock the mutex until this function ends
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StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
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if (((uint32)buf & 3) == 0 && pitch == _screenWidth && x==0 && y==0 &&
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w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
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@ -1228,7 +1228,7 @@ void OSystem_SDL_Common::clear_overlay() {
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if (!_overlayVisible)
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return;
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StackLock lock(_mutex); // Lock the mutex until this function ends
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StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
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// hide the mouse
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undraw_mouse();
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@ -1327,6 +1327,24 @@ void OSystem_SDL_Common::copy_rect_overlay(const int16 *buf, int pitch, int x, i
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SDL_UnlockSurface(_tmpscreen);
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}
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void OSystem_SDL_Common::set_palette(const byte *colors, uint start, uint num) {
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const byte *b = colors;
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uint i;
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SDL_Color *base = _currentPalette + start;
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for (i = 0; i < num; i++) {
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base[i].r = b[0];
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base[i].g = b[1];
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base[i].b = b[2];
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b += 4;
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}
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if (start < _paletteDirtyStart)
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_paletteDirtyStart = start;
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if (start + num > _paletteDirtyEnd)
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_paletteDirtyEnd = start + num;
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}
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int16 OSystem_SDL_Common::RGBToColor(uint8 r, uint8 g, uint8 b) {
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return SDL_MapRGB(_tmpscreen->format, r, g, b);
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}
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@ -31,13 +31,13 @@
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class OSystem_SDL_Common : public OSystem {
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public:
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// Set colors of the palette
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void set_palette(const byte *colors, uint start, uint num) = 0;
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// Set the size of the video bitmap.
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// Typically, 320x200
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void init_size(uint w, uint h);
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// Set colors of the palette
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void set_palette(const byte *colors, uint start, uint num);
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// Draw a bitmap to screen.
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// The screen will not be updated to reflect the new bitmap
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void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
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@ -208,7 +208,7 @@ protected:
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// Mutex that prevents multiple threads interferring with each other
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// when accessing the screen.
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SDL_mutex *_mutex;
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SDL_mutex *_graphicsMutex;
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void add_dirty_rgn_auto(const byte *buf);
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@ -29,9 +29,6 @@ class OSystem_SDL : public OSystem_SDL_Common {
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public:
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OSystem_SDL();
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// Set colors of the palette
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void set_palette(const byte *colors, uint start, uint num);
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// Update the dirty areas of the screen
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void update_screen();
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@ -57,24 +54,6 @@ OSystem_SDL::OSystem_SDL()
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{
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}
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void OSystem_SDL::set_palette(const byte *colors, uint start, uint num) {
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const byte *b = colors;
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uint i;
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SDL_Color *base = _currentPalette + start;
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for (i = 0; i < num; i++) {
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base[i].r = b[0];
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base[i].g = b[1];
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base[i].b = b[2];
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b += 4;
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}
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if (start < _paletteDirtyStart)
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_paletteDirtyStart = start;
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if (start + num > _paletteDirtyEnd)
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_paletteDirtyEnd = start + num;
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}
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void OSystem_SDL::load_gfx_mode() {
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_forceFull = true;
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_mode_flags = DF_UPDATE_EXPAND_1_PIXEL;
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@ -201,8 +180,6 @@ void OSystem_SDL::hotswap_gfx_mode() {
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if (!_screen)
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return;
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StackLock lock(_mutex); // Lock the mutex until this function ends
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// Keep around the old _screen & _tmpscreen so we can restore the screen data
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// after the mode switch.
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SDL_Surface *old_screen = _screen;
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@ -233,7 +210,7 @@ void OSystem_SDL::hotswap_gfx_mode() {
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void OSystem_SDL::update_screen() {
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assert(_hwscreen != NULL);
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StackLock lock(_mutex); // Lock the mutex until this function ends
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StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
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// If the shake position changed, fill the dirty area with blackness
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if (_currentShakePos != _newShakePos) {
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@ -357,6 +334,9 @@ void OSystem_SDL::update_screen() {
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}
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uint32 OSystem_SDL::property(int param, Property *value) {
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StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
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if (param == PROP_TOGGLE_FULLSCREEN) {
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assert(_hwscreen != 0);
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_full_screen ^= true;
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@ -36,9 +36,6 @@ class OSystem_SDL_OpenGL : public OSystem_SDL_Common {
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public:
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OSystem_SDL_OpenGL();
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// Set colors of the palette
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void set_palette(const byte *colors, uint start, uint num);
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// Update the dirty areas of the screen
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void update_screen();
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@ -87,24 +84,6 @@ OSystem_SDL_OpenGL::OSystem_SDL_OpenGL()
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_glWindow.h = 480;
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}
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void OSystem_SDL_OpenGL::set_palette(const byte *colors, uint start, uint num) {
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const byte *b = colors;
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uint i;
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SDL_Color *base = _currentPalette + start;
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for (i = 0; i < num; i++) {
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base[i].r = b[0];
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base[i].g = b[1];
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base[i].b = b[2];
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b += 4;
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}
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if (start < _paletteDirtyStart)
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_paletteDirtyStart = start;
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if (start + num > _paletteDirtyEnd)
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_paletteDirtyEnd = start + num;
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}
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void OSystem_SDL_OpenGL::load_gfx_mode() {
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uint32 Rmask, Gmask, Bmask, Amask;
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// I have to force 16 bit color depth with 565 ordering
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@ -304,8 +283,6 @@ void OSystem_SDL_OpenGL::hotswap_gfx_mode() {
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if (!_screen)
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return;
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StackLock lock(_mutex); // Lock the mutex until this function ends
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// Keep around the old _screen & _tmpscreen so we can restore the screen data
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// after the mode switch.
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SDL_Surface *old_screen = _screen;
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@ -342,7 +319,7 @@ void OSystem_SDL_OpenGL::hotswap_gfx_mode() {
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void OSystem_SDL_OpenGL::update_screen() {
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StackLock lock(_mutex); // Lock the mutex until this function ends
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StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
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// If the shake position changed, fill the dirty area with blackness
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if (_currentShakePos != _newShakePos) {
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@ -541,6 +518,8 @@ bool OSystem_SDL_OpenGL::poll_event(Event *event) {
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uint32 OSystem_SDL_OpenGL::property(int param, Property *value) {
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StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
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if (param == PROP_TOGGLE_FULLSCREEN) {
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if (!_usingOpenGL)
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assert(_hwscreen != 0);
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