cleanup; made mutex protection of graphics code a little bit tighter by protecting all of method property(); moved set_palette to OSystem_SDL_Common (it was identical in both normal and GL backend)

svn-id: r8717
This commit is contained in:
Max Horn 2003-07-02 15:08:46 +00:00
parent 5b71113dcb
commit e1ca5552dd
4 changed files with 34 additions and 57 deletions

View File

@ -63,7 +63,7 @@ void OSystem_SDL_Common::init_intern(int gfx_mode, bool full_screen, bool aspect
error("Could not initialize SDL: %s.\n", SDL_GetError());
}
_mutex = SDL_CreateMutex();
_graphicsMutex = SDL_CreateMutex();
SDL_ShowCursor(SDL_DISABLE);
@ -94,7 +94,7 @@ OSystem_SDL_Common::OSystem_SDL_Common()
_mouseHotspotX(0), _mouseHotspotY(0),
_currentShakePos(0), _newShakePos(0),
_paletteDirtyStart(0), _paletteDirtyEnd(0),
_mutex(0) {
_graphicsMutex(0) {
// allocate palette storage
_currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
@ -113,7 +113,7 @@ OSystem_SDL_Common::~OSystem_SDL_Common() {
free(_dirty_checksums);
free(_currentPalette);
free(_mouseBackup);
SDL_DestroyMutex(_mutex);
SDL_DestroyMutex(_graphicsMutex);
SDL_ShowCursor(SDL_ENABLE);
#ifdef MACOSX
@ -147,7 +147,7 @@ void OSystem_SDL_Common::copy_rect(const byte *buf, int pitch, int x, int y, int
if (_screen == NULL)
return;
StackLock lock(_mutex); // Lock the mutex until this function ends
StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
if (((uint32)buf & 3) == 0 && pitch == _screenWidth && x==0 && y==0 &&
w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
@ -1228,7 +1228,7 @@ void OSystem_SDL_Common::clear_overlay() {
if (!_overlayVisible)
return;
StackLock lock(_mutex); // Lock the mutex until this function ends
StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
// hide the mouse
undraw_mouse();
@ -1327,6 +1327,24 @@ void OSystem_SDL_Common::copy_rect_overlay(const int16 *buf, int pitch, int x, i
SDL_UnlockSurface(_tmpscreen);
}
void OSystem_SDL_Common::set_palette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
SDL_Color *base = _currentPalette + start;
for (i = 0; i < num; i++) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
b += 4;
}
if (start < _paletteDirtyStart)
_paletteDirtyStart = start;
if (start + num > _paletteDirtyEnd)
_paletteDirtyEnd = start + num;
}
int16 OSystem_SDL_Common::RGBToColor(uint8 r, uint8 g, uint8 b) {
return SDL_MapRGB(_tmpscreen->format, r, g, b);
}

View File

@ -31,13 +31,13 @@
class OSystem_SDL_Common : public OSystem {
public:
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num) = 0;
// Set the size of the video bitmap.
// Typically, 320x200
void init_size(uint w, uint h);
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num);
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
@ -208,7 +208,7 @@ protected:
// Mutex that prevents multiple threads interferring with each other
// when accessing the screen.
SDL_mutex *_mutex;
SDL_mutex *_graphicsMutex;
void add_dirty_rgn_auto(const byte *buf);

View File

@ -29,9 +29,6 @@ class OSystem_SDL : public OSystem_SDL_Common {
public:
OSystem_SDL();
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num);
// Update the dirty areas of the screen
void update_screen();
@ -57,24 +54,6 @@ OSystem_SDL::OSystem_SDL()
{
}
void OSystem_SDL::set_palette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
SDL_Color *base = _currentPalette + start;
for (i = 0; i < num; i++) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
b += 4;
}
if (start < _paletteDirtyStart)
_paletteDirtyStart = start;
if (start + num > _paletteDirtyEnd)
_paletteDirtyEnd = start + num;
}
void OSystem_SDL::load_gfx_mode() {
_forceFull = true;
_mode_flags = DF_UPDATE_EXPAND_1_PIXEL;
@ -201,8 +180,6 @@ void OSystem_SDL::hotswap_gfx_mode() {
if (!_screen)
return;
StackLock lock(_mutex); // Lock the mutex until this function ends
// Keep around the old _screen & _tmpscreen so we can restore the screen data
// after the mode switch.
SDL_Surface *old_screen = _screen;
@ -233,7 +210,7 @@ void OSystem_SDL::hotswap_gfx_mode() {
void OSystem_SDL::update_screen() {
assert(_hwscreen != NULL);
StackLock lock(_mutex); // Lock the mutex until this function ends
StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
@ -357,6 +334,9 @@ void OSystem_SDL::update_screen() {
}
uint32 OSystem_SDL::property(int param, Property *value) {
StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
if (param == PROP_TOGGLE_FULLSCREEN) {
assert(_hwscreen != 0);
_full_screen ^= true;

View File

@ -36,9 +36,6 @@ class OSystem_SDL_OpenGL : public OSystem_SDL_Common {
public:
OSystem_SDL_OpenGL();
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num);
// Update the dirty areas of the screen
void update_screen();
@ -87,24 +84,6 @@ OSystem_SDL_OpenGL::OSystem_SDL_OpenGL()
_glWindow.h = 480;
}
void OSystem_SDL_OpenGL::set_palette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
SDL_Color *base = _currentPalette + start;
for (i = 0; i < num; i++) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
b += 4;
}
if (start < _paletteDirtyStart)
_paletteDirtyStart = start;
if (start + num > _paletteDirtyEnd)
_paletteDirtyEnd = start + num;
}
void OSystem_SDL_OpenGL::load_gfx_mode() {
uint32 Rmask, Gmask, Bmask, Amask;
// I have to force 16 bit color depth with 565 ordering
@ -304,8 +283,6 @@ void OSystem_SDL_OpenGL::hotswap_gfx_mode() {
if (!_screen)
return;
StackLock lock(_mutex); // Lock the mutex until this function ends
// Keep around the old _screen & _tmpscreen so we can restore the screen data
// after the mode switch.
SDL_Surface *old_screen = _screen;
@ -342,7 +319,7 @@ void OSystem_SDL_OpenGL::hotswap_gfx_mode() {
void OSystem_SDL_OpenGL::update_screen() {
StackLock lock(_mutex); // Lock the mutex until this function ends
StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
@ -541,6 +518,8 @@ bool OSystem_SDL_OpenGL::poll_event(Event *event) {
uint32 OSystem_SDL_OpenGL::property(int param, Property *value) {
StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
if (param == PROP_TOGGLE_FULLSCREEN) {
if (!_usingOpenGL)
assert(_hwscreen != 0);