Don't call _mixer->stopAll() when changing scenes, as this stops the enhanced audio tracks as well. Sounds are stopped by stopAllSamples()

svn-id: r35839
This commit is contained in:
Filippos Karapetis 2009-01-12 15:51:11 +00:00
parent 3f8ca778d0
commit e1f8088328

View File

@ -343,7 +343,7 @@ void EndScene(void) {
}
_vm->_sound->stopAllSamples(); // Kill off any still-running sample
_vm->_mixer->stopAll();
//_vm->_mixer->stopAll();
// init the palette manager
ResetPalAllocator();