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FULLPIPE: Fix tube logic on scene37
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parent
454f20b948
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@ -177,12 +177,19 @@ void sceneHandler37_updateRing(int ringNum) {
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g_vars->scene37_pipeIsOpen = true;
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for (uint j = 0; j < g_vars->scene37_rings.size(); j++) {
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for (int i = 0; i < g_vars->scene37_rings[j]->numSubRings; i++) {
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ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[j]->subRings[i]);
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for (uint i = 0; i < g_vars->scene37_rings.size(); i++) {
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for (int j = 0; j < g_vars->scene37_rings[i]->numSubRings; j++) {
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ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[i]->subRings[j]);
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if ((ani->_movement && ani->_movement->_id == MV_RNG_CLOSE) || ani->_statics->_staticsId == ST_RNG_CLOSED2)
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g_vars->scene37_pipeIsOpen = false;
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debugC(2, kDebugSceneLogic, "ring[%d][%d]: mov: %d st: %d", i, j, (ani->_movement ? ani->_movement->_id : 0), ani->_statics->_staticsId);
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if (ani->_movement) {
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if (ani->_movement->_id == MV_RNG_CLOSE)
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g_vars->scene37_pipeIsOpen = false;
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} else {
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if (ani->_statics->_staticsId == ST_RNG_CLOSED2)
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g_vars->scene37_pipeIsOpen = false;
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}
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}
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}
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