mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-05 00:36:57 +00:00
ANDROID: Allow to load soundfont through SAF
This commit is contained in:
parent
ab5718055b
commit
e2357fc35c
@ -51,6 +51,9 @@
|
||||
#if defined(IPHONE_IOS7) && defined(IPHONE_SANDBOXED)
|
||||
#include "backends/platform/ios7/ios7_common.h"
|
||||
#endif
|
||||
#ifdef __ANDROID__
|
||||
#include "backends/fs/android/android-fs-factory.h"
|
||||
#endif
|
||||
|
||||
// We assume here Fluidsynth minor will never be above 255 and
|
||||
// that micro versions won't break API compatibility
|
||||
@ -300,6 +303,17 @@ int MidiDriver_FluidSynth::open() {
|
||||
return MERR_DEVICE_NOT_AVAILABLE;
|
||||
}
|
||||
|
||||
#if defined(__ANDROID__) && defined(FS_HAS_STREAM_SUPPORT)
|
||||
// In Android, when using SAF we need to wrap IO to make it work
|
||||
// We can only do this with FluidSynth 2.0
|
||||
if (!isUsingInMemorySoundFontData &&
|
||||
AndroidFilesystemFactory::instance().hasSAF()) {
|
||||
Common::FSNode fsnode(ConfMan.get("soundfont"));
|
||||
_engineSoundFontData = fsnode.createReadStream();
|
||||
isUsingInMemorySoundFontData = _engineSoundFontData != nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
_settings = new_fluid_settings();
|
||||
|
||||
// The default gain setting is ridiculously low - at least for me. This
|
||||
|
Loading…
Reference in New Issue
Block a user