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NANCY: Allow later games to have 999 saves
Added a hidden ConfMan property that controls how many saves are allowed, and added code that sets it to 8 at startup, provided the game is nancy7 or earlier. This makes sure that later games, which had infinite saves, can have their save menus supported correctly.
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@ -146,7 +146,7 @@ Common::Error NancyMetaEngine::createInstance(OSystem *syst, Engine **engine, co
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}
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}
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int NancyMetaEngine::getMaximumSaveSlot() const { return 8; }
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int NancyMetaEngine::getMaximumSaveSlot() const { int r = ConfMan.getInt("nancy_max_saves"); return r ? r : AdvancedMetaEngine::getMaximumSaveSlot(); }
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SaveStateDescriptor NancyMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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SaveStateDescriptor ret = AdvancedMetaEngine::querySaveMetaInfos(target, slot);
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@ -186,6 +186,7 @@ void NancyMetaEngine::registerDefaultSettings(const Common::String &target) cons
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ConfMan.registerDefault("player_speech", true);
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ConfMan.registerDefault("character_speech", true);
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ConfMan.registerDefault("nancy_max_saves", 999);
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}
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const ADExtraGuiOptionsMap *NancyMetaEngine::getAdvancedExtraGuiOptions() const {
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@ -254,6 +254,13 @@ void NancyEngine::addDeferredLoader(Common::SharedPtr<DeferredLoader> &loaderPtr
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Common::Error NancyEngine::run() {
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setDebugger(new NancyConsole());
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// Set the default number of saves for earlier games
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if (!ConfMan.hasKey("nancy_max_saves", ConfMan.getActiveDomainName())) {
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if (getGameType() <= kGameTypeNancy7) {
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ConfMan.setInt("nancy_max_saves", 8, ConfMan.getActiveDomainName());
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}
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}
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// Boot the engine
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setState(NancyState::kBoot);
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