eriktorbjorn's Akos Codec 5 rewrite (Patch 618888 V2)

svn-id: r5102
This commit is contained in:
James Brown 2002-10-07 09:20:50 +00:00
parent bbc1567526
commit e252eda7c2

View File

@ -860,60 +860,143 @@ void AkosRenderer::codec1_ignorePakCols(int num)
void AkosRenderer::codec5()
{
VirtScreen *vs;
BompDrawData bdd;
int moveX;
int moveY;
int left;
int var_20;
int max_width;
int left, right, top, bottom;
int clip_left, clip_right, clip_top, clip_bottom;
int right;
int top;
int bottom;
byte *src, *dest;
int src_x, src_y;
int dst_x, dst_y;
bool masking;
byte maskbit;
byte *mask = NULL;
// I don't know if this is complete. It used to simply call drawBomp()
// to draw an unscaled image, but I don't know if that was because it
// will never have to scale, or if it's because until quite recently
// drawBomp() didn't know how to scale images.
//
// What I do know is that drawBomp() doesn't care about masking and
// shadows, and these are both needed for Full Throttle and The Dig.
vs = &_vm->virtscr[0];
//setBlastObjectMode(shadow_mode); // not implemented yet
moveX = move_x_cur;
moveY = move_y_cur;
if (!mirror) {
left = (x - moveX - width) + 1;
left = (x - move_x_cur - width) + 1;
} else {
left = x + moveX - 1;
left = x + move_x_cur - 1;
}
var_20 = 0;
max_width = outwidth;
right = left + width - 1;
top = y + moveY;
right = left + width;
top = y + move_y_cur;
bottom = top + height;
if (left < 0)
left = 0;
if (left > max_width)
left -= left - max_width;
if (left >= _vm->_realWidth || top >= _vm->_realHeight)
return;
// Yazoo: this is not correct, but fix a lots of bugs for the momment
// The actual drawing code shouldn't survive even if the image is
// partially outside the screen, but something before that seems to
// be less tolerant...
draw_top = 0;
draw_bottom = vs->height;
clip_left = (left >= 0) ? left : 0;
clip_right = (right > _vm->_realWidth) ? _vm->_realWidth : right;
clip_top = (top >= 0) ? top : 0;
clip_bottom = (bottom > _vm->_realHeight) ? _vm->_realHeight : bottom;
if (clip_top < draw_top)
draw_top = clip_top;
if (clip_bottom > draw_bottom)
draw_bottom = clip_bottom;
_vm->updateDirtyRect(0, left, right + 1, top, bottom + 1, 1 << dirty_id);
_vm->updateDirtyRect(0, clip_left, clip_right, clip_top, clip_bottom, 1 << dirty_id);
bdd.dataptr = srcptr;
bdd.out = outptr;
bdd.outheight = outheight;
bdd.outwidth = outwidth;
bdd.scale_x = 0xFF;
bdd.scale_y = 0xFF;
bdd.srcheight = height;
bdd.srcwidth = width;
bdd.x = left + 1;
bdd.y = top;
masking = false;
if (clipping) {
masking = _vm->isMaskActiveAt(clip_left, clip_top, clip_right, clip_bottom,
_vm->getResourceAddress(rtBuffer, 9) +
_vm->gdi._imgBufOffs[clipping] +
_vm->_screenStartStrip) != 0;
}
_vm->drawBomp(&bdd, 0, bdd.dataptr, 0, 0);
v1.mask_ptr = NULL;
if (masking || charsetmask) {
v1.mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + _vm->_screenStartStrip;
v1.imgbufoffs = _vm->gdi._imgBufOffs[clipping];
if (!charsetmask && masking) {
v1.mask_ptr += v1.imgbufoffs;
v1.imgbufoffs = 0;
}
}
src = srcptr;
dest = outptr;
for (src_y = 0, dst_y = top; src_y < height; src_y++) {
byte code, color;
uint num, i;
byte *d = dest + dst_y * _vm->_realWidth + left;
byte *s;
uint data_length;
data_length = READ_LE_UINT16(src) + 2;
if (dst_y < 0 || dst_y >= _vm->_realHeight) {
src += data_length;
dst_y++;
continue;
}
src_x = 0;
dst_x = left;
s = src + 2;
while (src_x < width) {
code = *s++;
num = (code >> 1) + 1;
if (code & 1) {
color = *s++;
for (i = 0; i < num; i++) {
if (dst_x >= 0 && dst_x < _vm->_realWidth) {
if (color != 255) {
if (v1.mask_ptr)
mask = v1.mask_ptr + 40 * dst_y + (dst_x >> 3);
maskbit = revBitMask[dst_x & 7];
if (shadow_mode && color == 13)
color = shadow_table[*d];
if (!mask || !((mask[0] | mask[v1.imgbufoffs]) & maskbit))
*d = color;
}
}
d++;
dst_x++;
src_x++;
}
} else {
for (i = 0; i < num; i++) {
color = s[i];
if (dst_x >= 0 && dst_x < _vm->_realWidth) {
if (color != 255) {
if (v1.mask_ptr)
mask = v1.mask_ptr + 40 * dst_y + (dst_x >> 3);
maskbit = revBitMask[dst_x & 7];
if (shadow_mode && color == 13)
color = shadow_table[*d];
if (!mask || !((mask[0] | mask[v1.imgbufoffs]) & maskbit))
*d = color;
}
}
d++;
dst_x++;
src_x++;
}
s += num;
}
}
src += data_length;
dst_y++;
}
}
void AkosRenderer::codec16()