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MOHAWK: Add games not yet suppoted by engine to detection and mark them as such
This effectively reverts 44fd44ccc965b91a38c534e0a890772e83577c4b We use detection for documentation purposes, to reduce time spent on game cataloging and also indicate to the devs where they could explore
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@ -36,12 +36,19 @@ static const PlainGameDescriptor mohawkGames[] = {
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{"myst", "Myst"},
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{"makingofmyst", "The Making of Myst"},
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{"riven", "Riven: The Sequel to Myst"},
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{"zoombini", "Logical Journey of the Zoombinis"},
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{"cstime", "Where in Time is Carmen Sandiego?"},
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{"csworld", "Where in the World is Carmen Sandiego?"},
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{"csamtrak", "Where in America is Carmen Sandiego? (The Great Amtrak Train Adventure)"},
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{"carmentq", "Carmen Sandiego's ThinkQuick Challenge"},
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{"carmentqc", "Carmen Sandiego's ThinkQuick Challenge Custom Question Creator"},
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{"maggiesfa", "Maggie's Farmyard Adventure"},
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{"jamesmath", "James Discovers/Explores Math"},
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{"treehouse", "The Treehouse"},
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{"greeneggs", "Green Eggs and Ham"},
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{"seussabc", "Dr Seuss's ABC"},
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{"1stdegree", "In the 1st Degree"},
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{"csusa", "Where in the USA is Carmen Sandiego?"},
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{"seussps", "Dr Seuss's Preschool"},
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{"tortoise", "Aesop's Fables: The Tortoise and the Hare"},
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{"arthur", "Arthur's Teacher Trouble"},
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@ -35,7 +35,14 @@ enum MohawkGameType {
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GType_LIVINGBOOKSV2,
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GType_LIVINGBOOKSV3,
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GType_LIVINGBOOKSV4,
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GType_LIVINGBOOKSV5
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GType_LIVINGBOOKSV5,
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GType_ZOOMBINI,
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GType_CSWORLD,
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GType_CSAMTRAK,
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GType_JAMESMATH,
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GType_TREEHOUSE,
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GType_1STDEGREE,
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GType_CSUSA,
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};
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#define GAMEOPTION_ME GUIO_GAMEOPTIONS1
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@ -758,6 +758,123 @@ static const MohawkGameDescription gameDescriptions[] = {
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0
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},
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{
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{
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"zoombini",
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_s("Missing game code"), // Reason for being unsupported,
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AD_ENTRY1("ZOOMBINI.MHK", "98b758fec55104c096cfd129048be9a6"),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_UNSUPPORTED,
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GUIO1(GUIO_NOASPECT)
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},
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GType_ZOOMBINI,
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0,
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0
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},
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{
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{
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"zoombini",
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_s("Missing game code"), // Reason for being unsupported,
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AD_ENTRY1("ZOOMBINI.MHK", "0672f65c40dd065840c896e41c13f980"),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_UNSUPPORTED,
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GUIO1(GUIO_NOASPECT)
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},
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GType_ZOOMBINI,
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0,
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0
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},
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{
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{
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"zoombini",
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_s("Missing game code"), // Reason for being unsupported // "v2.0",
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AD_ENTRY1("ZOOMBINI.MHK", "506b1122ffa740e2566cf0b583d24478"),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_UNSUPPORTED,
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GUIO1(GUIO_NOASPECT)
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},
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GType_ZOOMBINI,
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0,
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0
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},
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{
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{
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"zoombini",
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_s("Missing game code"), // Reason for being unsupported,
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AD_ENTRY1("ZOOMBINI.MHK", "6ae0bdf791266b1fe3d4fabbf44c3faa"),
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Common::DE_DEU,
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Common::kPlatformWindows,
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ADGF_UNSUPPORTED,
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GUIO1(GUIO_NOASPECT)
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},
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GType_ZOOMBINI,
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0,
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0
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},
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{
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{
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"zoombini",
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_s("Missing game code"), // Reason for being unsupported,
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AD_ENTRY1("ZOOMBINI.MHK", "8231e58525143ccf6e8b747df34b139f"),
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Common::FR_FRA,
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Common::kPlatformWindows,
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ADGF_UNSUPPORTED,
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GUIO1(GUIO_NOASPECT)
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},
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GType_ZOOMBINI,
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0,
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0
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},
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{
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{
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"csworld",
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_s("Missing game code"), // Reason for being unsupported // "v3.0",
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AD_ENTRY1("C2K.MHK", "605fe88380848031bbd0ff84ade6fe40"),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_UNSUPPORTED,
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GUIO1(GUIO_NOASPECT)
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},
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GType_CSWORLD,
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0,
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0
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},
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{
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{
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"csworld",
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_s("Missing game code"), // Reason for being unsupported // "v3.5",
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AD_ENTRY1("C2K.MHK", "d4857aeb0f5e2e0c4ac556aa74f38c23"),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_UNSUPPORTED,
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GUIO1(GUIO_NOASPECT)
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},
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GType_CSWORLD,
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0,
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0
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},
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{
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{
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"csamtrak",
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_s("Missing game code"), // Reason for being unsupported,
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AD_ENTRY1("AMTRAK.MHK", "2f95301f0bb950d555bb7b0e3b1b7eb1"),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_UNSUPPORTED,
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GUIO1(GUIO_NOASPECT)
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},
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GType_CSAMTRAK,
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0,
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0
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},
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// Harry and the Haunted House v1.0E
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// English Windows 3.11
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// From strangerke
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@ -987,6 +1104,52 @@ static const MohawkGameDescription gameDescriptions[] = {
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0
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},
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{
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{
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"jamesmath",
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_s("Missing game code"), // Reason for being unsupported,
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AD_ENTRY1("BRODER.MHK", "007299da8b2c6e8ec1cde9598c243024"),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_UNSUPPORTED,
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GUIO1(GUIO_NOASPECT)
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},
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GType_JAMESMATH,
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0,
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0
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},
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// This is in the NEWDATA folder, so I assume it's a newer version ;)
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{
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{
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"jamesmath",
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_s("Missing game code"), // Reason for being unsupported,
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AD_ENTRY1("BRODER.MHK", "53c000938a50dca92860fd9b546dd276"),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_UNSUPPORTED,
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GUIO1(GUIO_NOASPECT)
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},
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GType_JAMESMATH,
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0,
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0
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},
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{
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{
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"treehouse",
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_s("Missing game code"), // Reason for being unsupported,
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AD_ENTRY1("MAINROOM.MHK", "12f51894d7f838af639ea9bf1bc8f45b"),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_UNSUPPORTED,
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GUIO1(GUIO_NOASPECT)
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},
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GType_TREEHOUSE,
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0,
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0
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},
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{
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{
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"greeneggs",
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@ -1154,6 +1317,54 @@ static const MohawkGameDescription gameDescriptions[] = {
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0
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},
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{
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{
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"1stdegree",
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_s("Missing game code"), // Reason for being unsupported,
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AD_ENTRY1("AL236_1.MHK", "3ba145492a7b8b4dee0ef4222c5639c3"),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_UNSUPPORTED,
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GUIO1(GUIO_NOASPECT)
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},
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GType_1STDEGREE,
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0,
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0
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},
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// In The 1st Degree
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// French Windows
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// From Strangerke
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{
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{
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"1stdegree",
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_s("Missing game code"), // Reason for being unsupported,
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AD_ENTRY1("AL236_1.MHK", "0e0c70b1b702b6ddca61a1192ada1282"),
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Common::FR_FRA,
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Common::kPlatformWindows,
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ADGF_UNSUPPORTED,
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GUIO1(GUIO_NOASPECT)
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},
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GType_1STDEGREE,
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0,
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0
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},
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{
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{
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"csusa",
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_s("Missing game code"), // Reason for being unsupported,
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AD_ENTRY1("USAC2K.MHK", "b8c9d3a2586f62bce3a48b50d7a700e9"),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_UNSUPPORTED,
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GUIO1(GUIO_NOASPECT)
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},
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GType_CSUSA,
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0,
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0
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},
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{
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{
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"tortoise",
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@ -92,6 +92,10 @@ namespace Mohawk {
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#define ID_BMAP MKTAG('B','M','A','P') // Old Mohawk Bitmap
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#define ID_BCOD MKTAG('B','C','O','D') // Book Code
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// JamesMath Resource FourCC's
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#define ID_TANM MKTAG('t','A','N','M') // Animation?
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#define ID_TMFO MKTAG('t','M','F','O') // ???
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// CSTime Resource FourCC's
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#define ID_CINF MKTAG('C','I','N','F') // Case Info
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#define ID_CONV MKTAG('C','O','N','V') // Conversation
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@ -107,6 +111,10 @@ namespace Mohawk {
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#define ID_DATA MKTAG('D','a','t','a') // Game Sound Chunk
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#define ID_CUE MKTAG('C','u','e','#') // Game Sound Chunk
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// Mohawk MIDI Tags
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#define ID_MIDI MKTAG('M','I','D','I') // Game Sound (Third Tag), instead of WAVE
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#define ID_PRG MKTAG('P','r','g','#') // MIDI Patch
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// Common Resource FourCC's
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#define ID_TBMP MKTAG('t','B','M','P') // Standard Mohawk Bitmap
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#define ID_TWAV MKTAG('t','W','A','V') // Standard Mohawk Sound
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@ -196,6 +196,9 @@ Audio::RewindableAudioStream *Sound::makeAudioStream(uint16 id, CueList *cueList
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Audio::RewindableAudioStream *audStream = nullptr;
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switch (_vm->getGameType()) {
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case GType_ZOOMBINI:
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audStream = makeMohawkWaveStream(_vm->getResource(ID_SND, id));
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break;
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case GType_LIVINGBOOKSV1:
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audStream = makeLivingBooksWaveStream_v1(_vm->getResource(ID_WAV, id));
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break;
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