mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
added orientation to moveTo() function, added support for the sound queue.
svn-id: r43961
This commit is contained in:
parent
99df32af02
commit
e272e59346
@ -133,12 +133,12 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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playAnimation(867);
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inventory->remove(0x55);
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inventory->add(0x56);
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moveTo(86, 195, true); //warp and orientation 1
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moveTo(86, 195, 1, true);
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playAnimation(868);
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SET_FLAG(0xDBE4, 1);
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} else {
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//fail!
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moveTo(86, 195, true); //warp and orientation 1
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moveTo(86, 195, 1, true);
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playAnimation(868);
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Dialog::pop(scene, 0xDB72);
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}
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@ -155,11 +155,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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case 0x41ce:
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moveTo(Common::Point(197, 159));
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moveTo(197, 159, 4);
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setOns(0, 0);
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playSound(71);
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playSound(71, 8);
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playAnimation(833);
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moveTo(Common::Point(225, 159));
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moveTo(225, 159, 4);
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inventory->add(0x4e);
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disableObject(3);
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return true;
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@ -177,7 +177,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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displayMessage(0x567a);
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displayMessage(0x5682);
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playAnimation(843);
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moveTo(223, 149, true);
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moveTo(223, 149, 0, true);
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disableObject(7);
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disableObject(1);
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inventory->add(0x51);
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@ -191,11 +191,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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return true;
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case 0x43b5: //HQ, first trial - prison
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playSound(70);
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playSound(70, 6);
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playAnimation(962);
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loadScene(7, 30, 184, 2);
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if (res->dseg.get_byte(0xDBDF) < 2) {
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moveTo(Common::Point(134, 167));
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moveTo(134, 167, 2);
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displayMessage(0x54f7);
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setLan(1, 0);
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playAnimation(812, 1, true);
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@ -227,7 +227,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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case 0x44fc: //pull out spring from bed
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playSound(53, 25);
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playAnimation(839);
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moveTo(278, scene->getPosition().y, true);
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moveTo(278, scene->getPosition().y, 0, true);
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inventory->add(0x50);
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disableObject(1);
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return true;
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@ -247,7 +247,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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if (CHECK_FLAG(0xdbdd, 2)) {
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//finished the meal - trap
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displayMessage(0x55c0);
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moveTo(306, 196);
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moveTo(306, 196, 2);
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//playAnimation(825, 1); //very long empty animation. what for?
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setLan(1, 0);
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playSound(71, 4);
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@ -278,7 +278,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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case 0x4662:
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if (CHECK_FLAG(0xDBDD, 3)) {
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moveTo(280, 179);
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moveTo(280, 179, 2);
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playSound(49, 7);
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playAnimation(827);
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inventory->add(0x4d);
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@ -304,7 +304,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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return true;
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case 0x4705: { //prison: getting lamp bulb
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moveTo(144, 185);
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moveTo(144, 185, 4);
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playSound(56, 15);
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setOns(0, 86); //hiding lamp
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playAnimation(816, 0, true);
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@ -317,7 +317,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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playAnimation(819, 1, true);
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waitAnimation();
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moveTo(160, 188, true);
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moveTo(160, 188, 1, true);
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setOns(2, 88);
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disableObject(6);
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@ -380,7 +380,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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case 0x4918: //talking with barmen
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if (CHECK_FLAG(0xDBE7, 1)) {
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moveTo(140, 152);
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moveTo(140, 152, 1);
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if (CHECK_FLAG(0xDBE8, 1)) {
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Dialog::show(scene, 0x6f20);
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displayMessage(0x5883, 0xef);
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@ -528,7 +528,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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} else {
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playAnimation(809, 1, true);
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Dialog::show(scene, 0x5FE9);
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moveTo(Common::Point(269, 175));
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moveTo(269, 175, 4);
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Dialog::pop(scene, 0xDB56);
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}
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return true;
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@ -539,12 +539,12 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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if (Dialog::pop(scene, 0xdaa6) != 0x1b4)
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return true;
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Common::Point p = scene->getPosition();
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moveTo(159, 189);
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moveTo(159, 189, 0);
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playAnimation(550);
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playAnimation(551, 1);
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moveTo(p);
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moveTo(p, 0);
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inventory->add(0x13);
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playAnimation(529, 1);
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Dialog::pop(scene, 0xdaa6);
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@ -611,14 +611,14 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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} else if (CHECK_FLAG(0xDBA0, 1))
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displayMessage(0x3E31);
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else {
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moveTo(173, 138);
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moveTo(173, 138, 2);
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playAnimation(583);
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playAnimation(584);
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playSound(72);
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playSound(72, 8);
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playAnimation(585);
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loadScene(11, 194, 160);
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playSound(28);
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moveTo(138, 163);
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loadScene(11, 194, 160, 2);
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playSound(28, 2);
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moveTo(138, 163, 3);
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displayMessage(0x3650);
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SET_FLAG(0xDBA0, 1);
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}
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@ -666,10 +666,10 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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displayMessage(0x3e75);
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} else {
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SET_FLAG(0xDB95, 1);
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moveTo(188, 179);
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moveTo(188, 179, 0);
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playSound(7, 16);
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playAnimation(519);
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moveTo(168, 179);
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moveTo(168, 179, 2);
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inventory->add(3);
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}
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return true;
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@ -784,12 +784,6 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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} else
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return false;
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//case 0x78f5: //trunk description
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// if (CHECK_FLAG(0xDB95, 1)) {
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// displayMessage(0x3e75);
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// }
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// return;
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case 0x78ce:
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if (!CHECK_FLAG(0xDBA1, 1)) {
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displayMessage(0x3694);
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@ -813,7 +807,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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playSound(51, 3);
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playAnimation(838);
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setOns(0, 0x60);
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moveTo(281, scene->getPosition().y, true);
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moveTo(281, scene->getPosition().y, 0, true);
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disableObject(4);
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SET_FLAG(0xDBE1, 1);
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return true;
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@ -837,8 +831,17 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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case 0x7bfd:
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playSound(76, 18);
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playSound(76, 22);
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playSound(76, 26);
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playSound(76, 30);
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playSound(76, 34);
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playSound(76, 47);
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playSound(76, 51);
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playSound(76, 55);
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playSound(76, 59);
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playSound(76, 63);
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playAnimation(873);
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moveTo(240, 163);
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moveTo(240, 163, 4);
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displayMessage(0x5837);
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playSound(77, 2);
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setLan(1, 0);
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@ -861,8 +864,10 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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case 0x7d1a: //captain's key + door
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if (res->dseg.get_byte(0xDBDF) <= 1) {
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playSound(5, 2);
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playSound(57, 12);
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playSound(70, 19);
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playAnimation(828);
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moveTo(262, 160, true);
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moveTo(262, 160, 1, true);
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disableObject(4);
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disableObject(3);
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setOns(0, 0);
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@ -919,7 +924,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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//playAnimation(854);
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Dialog::show(scene, 0x66fe);
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playAnimation(855, 1);
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moveTo(30, 181);
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moveTo(30, 181, 0);
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disableObject(1);
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setLan(1, 0);
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SET_FLAG(0xDBDF, 3);
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@ -1075,8 +1080,16 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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return true;
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case 0x5561://Enter lakeside house
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moveTo(81, 101);
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loadScene(19, 223, 193);
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processCallback(0x557e);
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loadScene(19, 223, 119, 1);
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return true;
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case 0x557e:
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//scaled moveTo
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if (scene->getPosition().y <= 149)
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moveTo(94, 115, 4);
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else
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moveTo(51, 149, 4);
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return true;
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case 0x563b:
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@ -1100,9 +1113,8 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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case 0x5805://Enter basketball house
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playSound(70, 6);
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moveTo(161, 165);
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playAnimation(513);
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loadScene(22, 51, 180);
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loadScene(22, 51, 180, 2);
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return true;
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case 0x5832://Ring doorbell
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@ -1132,14 +1144,8 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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return true;
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case 0x593e://Enter annes house
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moveTo(100, 176);
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//Need to add support for the choice of music
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//After speaking with anne the default room song changes
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loadScene(23, 94, 190);
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if (CHECK_FLAG(0xdbee, 1)) {//spoken with anne
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//playMusic(6);//Play lovers music
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//i've added music changing right into scene.
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}
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playSound(89, 4);
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loadScene(23, 76, 199, 1);
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return true;
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case 0x5994:
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@ -1153,11 +1159,14 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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case 0x5a21:
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loadScene(24, 230, 170, 1);
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playSound(52, 3);
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playSound(52, 7);
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playSound(52, 11);
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playSound(52, 14);
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playSound(52, 18);
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playSound(52, 21);
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playSound(52, 25);
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playAnimation(601);
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// FIXME: the third parameter here is a number, but the function expects a boolean
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// Changing it to "1" for now (i.e. true)
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//moveTo(230, 179, 3);
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moveTo(230, 179, 1);
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moveTo(230, 179, 3);
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if (!CHECK_FLAG(0xDBA4, 1))
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displayMessage(0x37ea); //it's kinda dark here
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return true;
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@ -1334,16 +1343,6 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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displayMessage(0x3eb2);
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return true;
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case 0x78f5://Describe trunk
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if (CHECK_FLAG(0xdb95, 1)) {//trunk closed
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displayMessage(0x3e75);
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return true;
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}
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else {
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displayMessage(0x9080);
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return true;
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}
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case 0x7907://Describe car lever
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if (CHECK_FLAG(0xdb94, 1)) {//Already pulled lever?
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displayMessage(0x3e4f);
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@ -1353,6 +1352,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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case 0x612b://climb basement ladder(exit)
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playSound(52, 10);
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playSound(52, 14);
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playSound(52, 18);
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playSound(52, 21);
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playSound(52, 25);
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playSound(52, 28);
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playAnimation(600);
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loadScene(21, 297, 178, 3);
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return true;
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@ -1438,30 +1442,60 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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case 0x7f23://Use grenade on captains drawer
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if (CHECK_FLAG(0xDBDF, 3)) {
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playSound(5, 3);
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playSound(58, 11);
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playSound(46, 56);
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playSound(46, 85);
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playSound(46, 117);
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playAnimation(870);
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playSound(54, 15);
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playAnimation(871);
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SET_FLAG(0xDBE6, 1);
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setOns(1, 0x66);
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moveTo(224, 194, true);
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debug(0, "FIXME: add cut message: 57DF");
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moveTo(224, 194, 0, true);
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debug(0, "FIXME: add cut message: 57DF at 30423");
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inventory->remove(0x59);
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} else {
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displayMessage(0x5de2);
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}
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return true;
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case 0x505c:
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{
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//suspicious stuff
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Common::Point p = scene->getPosition();
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if (p.x != 203 && p.y != 171)
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moveTo(203, 169, 2);
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else
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moveTo(203, 169, 1);
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}
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return true;
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case 0x509a:
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moveTo(203, 169);
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processCallback(0x505c);
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setOns(1, 0);
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playSound(5);
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playSound(5, 10);
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playAnimation(543);
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inventory->add(15);
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disableObject(9);
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return true;
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case 0x78e0:
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moveTo(203, 169);
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processCallback(0x50c5);
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return false;
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case 0x78e7:
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processCallback(0x557e);
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return false;
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case 0x78ee:
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processCallback(0x557e);
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return false;
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case 0x78f5:
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if (CHECK_FLAG(0xDB95, 1)) {
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displayMessage(0x3575);
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return true;
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} else
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return false;
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case 0x7919:
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@ -1550,11 +1584,21 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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} else {
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SET_FLAG(0xDB92, 1);
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Dialog::show(scene, 0x0fcd);
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playSound(5);
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playSound(5, 16);
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playSound(1, 25);
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playSound(1, 29);
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playSound(1, 34);
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playAnimation(506, 1);
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playAnimation(504);
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setOns(0, 0);
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playSound(24);
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playSound(24, 2);
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playSound(22, 24);
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playSound(1, 28);
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playSound(1, 32);
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playSound(1, 37);
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playSound(5, 43);
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playSound(61, 70);
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playSound(61, 91);
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playAnimation(505);
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displayMessage(0x3cfb);
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playAnimation(507, 1);
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@ -1573,10 +1617,10 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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disableObject(14);
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disableObject(15);
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disableObject(16);
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moveTo(162, 164);
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moveTo(162, 164, 2);
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displayMessage(0x3d01, 0xe5);
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displayMessage(0x3d20, 0xd8);
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moveTo(162, 191);
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moveTo(162, 191, 2);
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setOns(1, 0);
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setOns(2, 0);
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setOns(3, 0);
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@ -1641,7 +1685,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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Dialog::show(scene, 0x24b1);
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Dialog::show(scene, 0x24d7);
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Dialog::show(scene, 0x2514);
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moveTo(scene->getPosition().x, scene->getPosition().y + 1);
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moveTo(scene->getPosition().x, scene->getPosition().y + 1, 0);
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Dialog::show(scene, 0x2570);
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return true;
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@ -1717,10 +1761,18 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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return true;
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case 0x8cc8://Cut bush with sickle
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moveTo(Common::Point(234, 152));
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playSound(5, 3);
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playAnimation(644);
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setOns(1, 45);
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playSound(56, 2);
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playSound(26, 4);
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playAnimation(645);
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playSound(56, 1);
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playSound(56, 6);
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playSound(26, 3);
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playSound(26, 8);
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playAnimation(646);
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playSound(5, 21);
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playAnimation(647);
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SET_FLAG(0xdaca, 1);
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inventory->remove(0x2e);
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@ -1746,11 +1798,12 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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if (CHECK_FLAG(0xDBAB, 1)) {
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displayMessage(0x3c0b);
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} else {
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playSound(5);
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moveTo(99, scene->getPosition().y);
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playSound(5, 11);
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playSound(49, 21);
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moveTo(scene->getPosition().x, 99, 0);
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playAnimation(632);
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setOns(5, 40);
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moveTo(239, 139, true);
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moveTo(239, 139, 0, true);
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playAnimation(633);
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SET_FLAG(0xDBA8, 1);
|
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inventory->remove(47);
|
||||
@ -1804,16 +1857,20 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
|
||||
displayMessage(0x52F6);
|
||||
} else {
|
||||
SET_FLAG(0xDBF1, 1);
|
||||
moveTo(102, 195);
|
||||
moveTo(102, 195, 2);
|
||||
playSound(5, 3);
|
||||
playSound(75, 12);
|
||||
playAnimation(794);
|
||||
//scene->getWalkbox(0)->rect.left = 0;
|
||||
//scene->getWalkbox(0)->rect.top = 0;
|
||||
moveTo(151, 197);
|
||||
moveTo(151, 197, 2);
|
||||
playAnimation(795);
|
||||
moveTo(186, 198, true);
|
||||
moveTo(220, 198);
|
||||
moveTo(186, 198, 2, true);
|
||||
moveTo(220, 198, 4);
|
||||
scene->getWalkbox(0)->rect.top = 200;
|
||||
|
||||
Dialog::show(scene, 0x58a9);
|
||||
|
||||
Object * obj = scene->getObject(1);
|
||||
obj->actor_rect.left = obj->actor_rect.right = 270;
|
||||
obj->actor_rect.top = obj->actor_rect.bottom = 193;
|
||||
|
@ -37,8 +37,7 @@ Scene::Scene() : _engine(NULL),
|
||||
_system(NULL),
|
||||
_id(0), ons(0), walkboxes(0),
|
||||
orientation(Object::ActorRight),
|
||||
current_event(SceneEvent::None),
|
||||
sound_id(0), sound_delay(0) {}
|
||||
current_event(SceneEvent::None) {}
|
||||
|
||||
void Scene::warp(const Common::Point & _point, byte o) {
|
||||
Common::Point point(_point);
|
||||
@ -206,8 +205,8 @@ void Scene::init(int id, const Common::Point &pos) {
|
||||
|
||||
if (id == 23 && res->dseg.get_byte(0xdbee) == 1) {
|
||||
//talked to anne, lovers music
|
||||
if (_engine->music->getId() != 6)
|
||||
_engine->music->load(6);
|
||||
if (_engine->music->getId() != 7)
|
||||
_engine->music->load(7);
|
||||
} else {
|
||||
//check music
|
||||
int now_playing = _engine->music->getId();
|
||||
@ -361,11 +360,15 @@ bool Scene::render(OSystem * system) {
|
||||
system->unlockScreen();
|
||||
|
||||
|
||||
if (sound_id != 0 && sound_delay != 0) {
|
||||
if (--sound_delay == 0) {
|
||||
debug(0, "delayed sound %u started", sound_id);
|
||||
_engine->playSoundNow(sound_id);
|
||||
sound_id = 0;
|
||||
for(Sounds::iterator i = sounds.begin(); i != sounds.end(); ) {
|
||||
Sound &sound = *i;
|
||||
if (sound.delay == 0) {
|
||||
debug(0, "sound %u started", sound.id);
|
||||
_engine->playSoundNow(sound.id);
|
||||
i = sounds.erase(i);
|
||||
} else {
|
||||
--sound.delay;
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
@ -435,8 +438,7 @@ bool Scene::processEventQueue() {
|
||||
if (current_event.color == 0) {
|
||||
_engine->playSoundNow(current_event.sound);
|
||||
} else {
|
||||
sound_id = current_event.sound;
|
||||
sound_delay = current_event.color;
|
||||
sounds.push_back(Sound(current_event.sound, current_event.color));
|
||||
}
|
||||
|
||||
current_event.clear();
|
||||
|
@ -157,7 +157,12 @@ private:
|
||||
EventList events;
|
||||
SceneEvent current_event;
|
||||
|
||||
byte sound_id, sound_delay;
|
||||
struct Sound {
|
||||
byte id, delay;
|
||||
Sound(byte i, byte d): id(i), delay(d) {}
|
||||
};
|
||||
typedef Common::List<Sound> Sounds;
|
||||
Sounds sounds;
|
||||
};
|
||||
|
||||
} // End of namespace TeenAgent
|
||||
|
@ -348,14 +348,15 @@ void TeenAgentEngine::displayMessage(uint16 addr, byte color) {
|
||||
displayMessage(message, color);
|
||||
}
|
||||
|
||||
void TeenAgentEngine::moveTo(const Common::Point & dst, bool warp) {
|
||||
moveTo(dst.x, dst.y);
|
||||
void TeenAgentEngine::moveTo(const Common::Point & dst, byte o, bool warp) {
|
||||
moveTo(dst.x, dst.y, o, warp);
|
||||
}
|
||||
|
||||
void TeenAgentEngine::moveTo(uint16 x, uint16 y, bool warp) {
|
||||
void TeenAgentEngine::moveTo(uint16 x, uint16 y, byte o, bool warp) {
|
||||
SceneEvent event(SceneEvent::Walk);
|
||||
event.dst.x = x;
|
||||
event.dst.y = y;
|
||||
event.orientation = o;
|
||||
event.color = warp? 1: 0;
|
||||
scene->push(event);
|
||||
}
|
||||
@ -452,7 +453,7 @@ void TeenAgentEngine::playSoundNow(byte id) {
|
||||
uint size = in->size();
|
||||
char *data = new char[size];
|
||||
in->read(data, size);
|
||||
debug(0, "playing %u samples...", size);
|
||||
//debug(0, "playing %u samples...", size);
|
||||
|
||||
_mixer->playRaw(Audio::Mixer::kSFXSoundType, &_soundHandle, data, size, 11025, Audio::Mixer::FLAG_AUTOFREE);
|
||||
}
|
||||
|
@ -67,8 +67,8 @@ public:
|
||||
//event driven:
|
||||
void displayMessage(uint16 addr, byte color = 0xd1);
|
||||
void displayMessage(const Common::String &str, byte color = 0xd1);
|
||||
void moveTo(const Common::Point & dst, bool warp = false);
|
||||
void moveTo(uint16 x, uint16 y, bool warp = false);
|
||||
void moveTo(const Common::Point & dst, byte o, bool warp = false);
|
||||
void moveTo(uint16 x, uint16 y, byte o, bool warp = false);
|
||||
void playAnimation(uint16 id, byte slot = 0, bool async = false);
|
||||
void loadScene(byte id, const Common::Point &pos, byte o = 0);
|
||||
void loadScene(byte id, uint16 x, uint16 y, byte o = 0);
|
||||
|
Loading…
Reference in New Issue
Block a user