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Fix inventory palette glitches in Elvira 2.
svn-id: r26775
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425bd5c136
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@ -70,9 +70,14 @@ void AGOSEngine::vc45_setWindowPalette() {
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const uint16 *vlut = &_videoWindows[num * 4];
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uint16 *dst = (uint16 *)getBackBuf() + vlut[0] * 8 + vlut[1] * _dxSurfacePitch / 2;
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uint width = vlut[2] * 8;
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if (getGameType() == GType_ELVIRA2 && num == 7) {
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dst -= 4;
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width += 4;
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}
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for (uint h = 0; h < vlut[3]; h++) {
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uint width = vlut[2] * 8;
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for (uint w = 0; w < width; w++) {
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dst[w] &= 0xF0F;
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dst[w] |= color * 16;
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