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e2d0352069
@ -387,10 +387,11 @@ bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
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value2 = atoi(argv[4]);
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if (!strcmp(argv[2], "animvar")) {
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a->setAnimVar(value, value2);
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DebugPrintf("Actor[%d].animVar[%d] = %d\n", actnum, value, a->getAnimVar(value));
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} else if (!strcmp(argv[2], "anim")) {
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a->animateActor(value);
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DebugPrintf("Actor[%d].animateActor(%d)\n", actnum, value);
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} else if (!strcmp(argv[2], "ignoreboxes")) {
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a->_ignoreBoxes = (value > 0);
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DebugPrintf("Actor[%d].ignoreBoxes = %d\n", actnum, a->_ignoreBoxes);
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@ -1271,6 +1271,15 @@ void ScummEngine_v6::o6_animateActor() {
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// (593 is the time machine in room 57), or if this is simply a script bug.
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act = 6;
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}
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if (_gameId == GID_SAMNMAX && _roomResource == 35 &&
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vm.slot[_currentScript].number == 202 && act == 4 && anim == 14) {
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// WORKAROUND bug #1223621 (Animation glitch at World of Fish).
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// Before starting animation 14 of the fisherman, make sure he isn't
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// talking anymore. This appears to be a bug in the original game as well.
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if (getTalkingActor() == 4) {
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stopTalk();
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}
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}
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Actor *a = derefActor(act, "o6_animateActor");
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a->animateActor(anim);
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}
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