TSAGE: Renamings for R2R guard post

This commit is contained in:
Paul Gilbert 2013-11-02 18:56:21 -04:00
parent b4a0dfc903
commit e2d893f556
2 changed files with 4 additions and 4 deletions

View File

@ -1303,10 +1303,10 @@ void Scene3255::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(267);
R2_GLOBALS._sound2.play(268);
_sceneMode = 3257;
_actor3.postInit();
_door.postInit();
_quinn.postInit();
_quinn._effect = 1;
setAction(&_sequenceManager, this, 3257, &R2_GLOBALS._player, &_quinn, &_actor3, NULL);
setAction(&_sequenceManager, this, 3257, &R2_GLOBALS._player, &_quinn, &_door, NULL);
} else {
_teal.postInit();
_teal.setup(303, 1, 1);
@ -1328,7 +1328,7 @@ void Scene3255::signal() {
_ghoul2.postInit();
_ghoul3.postInit();
setAction(&_sequenceManager, this, 3258, &R2_GLOBALS._player, &_quinn,
&_actor3, &_ghoul1, &_ghoul2, &_ghoul3, NULL);
&_door, &_ghoul1, &_ghoul2, &_ghoul3, NULL);
break;
case 3256:
R2_GLOBALS._sceneManager.changeScene(3250);

View File

@ -288,7 +288,7 @@ class Scene3255 : public SceneExt {
public:
SceneActor _teal;
SceneActor _guard;
SceneActor _actor3;
SceneActor _door;
SceneActor _quinn;
SceneActor _ghoul1;
SceneActor _ghoul2;