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TEENAGENT: Cleanup Scene class.
This removes the underscores in various variables as per project coding standard.
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@ -83,11 +83,11 @@ struct SceneEvent {
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byte lan;
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union {
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byte music;
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byte first_frame;
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byte firstFrame;
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};
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union {
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byte sound;
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byte last_frame;
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byte lastFrame;
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};
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byte object;
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@ -131,7 +131,7 @@ public:
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bool intro;
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void init(int id, const Common::Point &pos);
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bool render(bool tick_game, bool tick_mark, uint32 message_delta);
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bool render(bool tickGame, bool tickMark, uint32 messageDelta);
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int getId() const { return _id; }
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void warp(const Common::Point &point, byte orientation = 0);
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@ -152,15 +152,15 @@ public:
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byte *getOns(int id);
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byte *getLans(int id);
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bool eventRunning() const { return !current_event.empty(); }
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bool eventRunning() const { return !currentEvent.empty(); }
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Walkbox *getWalkbox(byte id) { return &walkboxes[_id - 1][id]; }
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Object *getObject(int id, int scene_id = 0);
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Object *getObject(int id, int sceneId = 0);
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Object *findObject(const Common::Point &point);
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void loadObjectData();
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Animation *getAnimation(byte slot);
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inline Animation *getActorAnimation() { return &actor_animation; }
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inline Animation *getActorAnimation() { return &actorAnimation; }
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inline const Common::String &getMessage() const { return message; }
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void setPalette(unsigned mul);
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int lookupZoom(uint y) const;
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@ -176,12 +176,12 @@ private:
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void paletteEffect(byte step);
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byte findFade() const;
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Common::Point messagePosition(const Common::String &str, Common::Point position);
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Common::Point messagePosition(const Common::String &str, Common::Point pos);
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uint messageDuration(const Common::String &str);
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bool processEventQueue();
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inline bool nextEvent() {
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current_event.clear();
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currentEvent.clear();
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return processEventQueue();
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}
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void clearMessage();
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@ -191,19 +191,19 @@ private:
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int _id;
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Graphics::Surface background;
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SurfaceList on;
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bool on_enabled;
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bool onEnabled;
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Surface *ons;
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uint32 ons_count;
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Animation actor_animation, animation[4], custom_animation[4];
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Common::Rect actor_animation_position, animation_position[4];
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uint32 onsCount;
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Animation actorAnimation, animation[4], customAnimation[4];
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Common::Rect actorAnimationPosition, animationPosition[4];
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Actor teenagent, teenagent_idle;
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Actor teenagent, teenagentIdle;
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Common::Point position;
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typedef Common::List<Common::Point> Path;
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Path path;
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uint8 orientation;
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bool actor_talking;
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bool actorTalking;
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bool findPath(Path &p, const Common::Point &src, const Common::Point &dst) const;
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@ -212,24 +212,24 @@ private:
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Common::Array<Common::Array<FadeType> > fades;
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Common::String message;
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Common::Point message_pos;
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byte message_color;
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uint message_timer;
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byte message_first_frame;
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byte message_last_frame;
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Animation *message_animation;
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Common::Point messagePos;
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byte messageColor;
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uint messageTimer;
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byte messageFirstFrame;
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byte messageLastFrame;
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Animation *messageAnimation;
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typedef Common::List<SceneEvent> EventList;
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EventList events;
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SceneEvent current_event;
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bool hide_actor;
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SceneEvent currentEvent;
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bool hideActor;
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uint16 callback, callback_timer;
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uint16 callback, callbackTimer;
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int _fade_timer;
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int _fadeTimer;
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byte _fadeOld;
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uint _idle_timer;
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uint _idleTimer;
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struct Sound {
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byte id, delay;
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@ -254,7 +254,7 @@ private:
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feature[i] = true;
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}
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}
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} debug_features;
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} debugFeatures;
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};
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} // End of namespace TeenAgent
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@ -755,8 +755,8 @@ void TeenAgentEngine::displayAsyncMessage(uint16 addr, uint16 x, uint16 y, uint1
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event.color = color;
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event.dst.x = x;
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event.dst.y = y;
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event.first_frame = firstFrame;
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event.last_frame = lastFrame;
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event.firstFrame = firstFrame;
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event.lastFrame = lastFrame;
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scene->push(event);
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}
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@ -766,8 +766,8 @@ void TeenAgentEngine::displayAsyncMessageInSlot(uint16 addr, byte slot, uint16 f
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event.message = parseMessage(addr);
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event.slot = slot + 1;
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event.color = color;
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event.first_frame = firstFrame;
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event.last_frame = lastFrame;
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event.firstFrame = firstFrame;
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event.lastFrame = lastFrame;
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scene->push(event);
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}
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