Changed calculations based on frame delay to be based on the scale of 1ms, not 1/100. This fixes the FLIC player and also makes the overall code a bit clearer and easier to understand

svn-id: r40730
This commit is contained in:
Filippos Karapetis 2009-05-19 19:56:53 +00:00
parent 4f6bc50615
commit e358b13ef9
7 changed files with 21 additions and 22 deletions

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@ -244,7 +244,7 @@ int32 DXADecoderWithSound::getAudioLag() {
int32 videoTime = _videoInfo.currentFrame * frameDelay;
int32 audioTime;
audioTime = (((int32) _mixer->getSoundElapsedTime(*_bgSoundHandle)) * 100);
audioTime = (int32) _mixer->getSoundElapsedTime(*_bgSoundHandle);
return videoTime - audioTime;
}

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@ -316,7 +316,7 @@ int32 DXADecoderWithSound::getAudioLag() {
int32 videoTime = _videoInfo.currentFrame * frameDelay;
int32 audioTime;
audioTime = (((int32) _mixer->getSoundElapsedTime(*_bgSoundHandle)) * 100);
audioTime = (int32) _mixer->getSoundElapsedTime(*_bgSoundHandle);
return videoTime - audioTime;
}

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@ -86,13 +86,13 @@ bool DXADecoder::loadFile(const char *fileName) {
if (frameRate > 0) {
_videoInfo.frameRate = 1000 / frameRate;
_videoInfo.frameDelay = frameRate * 100;
_videoInfo.frameDelay = frameRate;
} else if (frameRate < 0) {
_videoInfo.frameRate = 100000 / (-frameRate);
_videoInfo.frameDelay = -frameRate;
_videoInfo.frameDelay = -frameRate / 100;
} else {
_videoInfo.frameRate = 10;
_videoInfo.frameDelay = 10000;
_videoInfo.frameDelay = 100;
}
_videoInfo.width = _fileStream->readUint16BE();

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@ -72,9 +72,8 @@ bool FlicDecoder::loadFile(const char *fileName) {
}
_fileStream->readUint16LE(); // flags
// Note: The normal delay is a 32-bit integer (dword), whereas the overriden delay is a 16-bit integer (word)
// frameDelay is the FLIC "speed", in milliseconds. Our frameDelay is calculated in 1/100 ms, so we convert it here
_videoInfo.frameDelay = _fileStream->readUint32LE() / 100;
_videoInfo.frameRate = 100 * 1000 / _videoInfo.frameDelay;
_videoInfo.frameDelay = _fileStream->readUint32LE(); // frameDelay is the FLIC "speed", in milliseconds
_videoInfo.frameRate = 1000 / _videoInfo.frameDelay;
_fileStream->seek(80);
_offsetFrame1 = _fileStream->readUint32LE();
@ -207,10 +206,10 @@ bool FlicDecoder::decodeNextFrame() {
case FRAME_TYPE: {
chunkCount = _fileStream->readUint16LE();
// Note: The overriden delay is a 16-bit integer (word), whereas the normal delay is a 32-bit integer (dword)
uint16 newFrameDelay = _fileStream->readUint16LE() / 100; // "speed", in milliseconds
uint16 newFrameDelay = _fileStream->readUint16LE(); // "speed", in milliseconds
if (newFrameDelay > 0) {
_videoInfo.frameDelay = newFrameDelay;
_videoInfo.frameRate = 100 * 1000 / _videoInfo.frameDelay;
_videoInfo.frameRate = 1000 / _videoInfo.frameDelay;
}
_fileStream->readUint16LE(); // reserved, always 0
uint16 newWidth = _fileStream->readUint16LE();

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@ -344,9 +344,9 @@ int32 SmackerDecoder::getAudioLag() {
and how much time *should* have passed.
*/
audioTime = (g_system->getMillis() - _videoInfo.startTime) * 100;
audioTime = g_system->getMillis() - _videoInfo.startTime;
} else
audioTime = (((int32) _mixer->getSoundElapsedTime(_audioHandle)) * 100);
audioTime = (int32) _mixer->getSoundElapsedTime(_audioHandle);
return videoTime - audioTime;
}
@ -380,13 +380,13 @@ bool SmackerDecoder::loadFile(const char *fileName) {
if (frameRate > 0) {
_videoInfo.frameRate = 1000 / frameRate;
_videoInfo.frameDelay = frameRate * 100;
_videoInfo.frameDelay = frameRate;
} else if (frameRate < 0) {
_videoInfo.frameRate = 100000 / (-frameRate);
_videoInfo.frameDelay = -frameRate;
_videoInfo.frameDelay = -frameRate / 100;
} else {
_videoInfo.frameRate = 10;
_videoInfo.frameDelay = 10000;
_videoInfo.frameDelay = 100;
}
// Flags are determined by which bit is set, which can be one of the following:

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@ -88,14 +88,14 @@ int32 VideoDecoder::getAudioLag() {
Calculate the lag by how much time has gone by since the first frame
and how much time *should* have passed.
*/
int32 audioTime = (g_system->getMillis() - _videoInfo.startTime) * 100;
int32 audioTime = g_system->getMillis() - _videoInfo.startTime;
int32 videoTime = _videoInfo.currentFrame * getFrameDelay();
return videoTime - audioTime;
}
uint32 VideoDecoder::getFrameWaitTime() {
int32 waitTime = (getFrameDelay() + getAudioLag()) / 100;
int32 waitTime = getFrameDelay() + getAudioLag();
if (waitTime < 0)
return 0;

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@ -75,16 +75,16 @@ public:
virtual int32 getFrameRate();
/**
* Returns the time to wait for each frame in 1/100 ms
* @return the time to wait for each frame in 1/100 ms
* Returns the time to wait for each frame in ms
* @return the time to wait for each frame in ms
*/
virtual int32 getFrameDelay();
/**
* Returns the current A/V lag in 1/100 ms
* Returns the current A/V lag in ms
* If > 0, audio lags behind
* If < 0, video lags behind
* @return the current A/V lag in 1/100 ms
* @return the current A/V lag in ms
*/
virtual int32 getAudioLag();
@ -170,7 +170,7 @@ protected:
uint32 height;
uint32 frameCount;
int32 frameRate;
int32 frameDelay; // 1/100 ms
int32 frameDelay; // ms
uint32 frameOffs;
uint32 currentFrame;
uint32 startTime;