SCI: Fix script bug #3606025 - "SCI: Crazy Nick's: King Graham's Challenge Backgammon Crash"

The script in question has a bug - it was fixed for checkers, but not backgammon
This commit is contained in:
Filippos Karapetis 2013-03-30 13:33:51 +02:00
parent 8b5fc0e2e5
commit e376535ad4

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@ -51,8 +51,8 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_CASTLEBRAIN, 280, 280, 0, "programmer", "dispatchEvent", -1, 0, { WORKAROUND_FAKE, 0xf } }, // pressing 'q' on the computer screen in the robot room, and closing the help dialog that pops up (bug #3039656). Moves the cursor to the view with the ID returned (in this case, the robot hand)
{ GID_CNICK_KQ, 200, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // checkers, like in hoyle 3 - temps 504 and 505
{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu, like in hoyle 3
{ GID_CNICK_KQ, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // checkers/backgammon, like in hoyle 3 - temps 504 and 505 - bug #3606025
{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering the control menu, like in hoyle 3
{ GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game
{ GID_ECOQUEST, -1, -1, 0, NULL, "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // almost clicking anywhere triggers this in almost all rooms
{ GID_FANMADE, 516, 979, 0, "", "export 0", -1, 20, { WORKAROUND_FAKE, 0 } }, // Happens in Grotesteing after the logos