From e401d2814f327ab0cb6d2908efeb084a5ed5a1e3 Mon Sep 17 00:00:00 2001 From: antoniou79 Date: Wed, 25 May 2022 12:34:34 +0300 Subject: [PATCH] HDB: Keep exhaustion attached when scrolling away the rocket Previously the scolling animation (to the left) would keep exhaustion in place --- engines/hdb/menu.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/engines/hdb/menu.cpp b/engines/hdb/menu.cpp index 9a4a0c464ef..8649ead337c 100644 --- a/engines/hdb/menu.cpp +++ b/engines/hdb/menu.cpp @@ -1698,20 +1698,20 @@ void Menu::drawRocketAndSelections() { // exhaust if (_rocketEx < 5) { - _rocketEx1->drawMasked(_mRocketX + _mRocketEXHX, _rocketY + _mRocketYBottom); + _rocketEx1->drawMasked(_rocketX + _mRocketEXHX, _rocketY + _mRocketYBottom); if (!g_hdb->isPPC()) { - _rocketEx2->drawMasked(_mRocketX + _mRocketEXHX2, _rocketY + _mRocketYBottom); + _rocketEx2->drawMasked(_rocketX + _mRocketEXHX2, _rocketY + _mRocketYBottom); } } else if (_rocketEx >= 5 && _rocketEx < 10) { - _rocketEx2->drawMasked(_mRocketX + _mRocketEXHX, _rocketY + _mRocketYBottom); + _rocketEx2->drawMasked(_rocketX + _mRocketEXHX, _rocketY + _mRocketYBottom); if (!g_hdb->isPPC()) { - _rocketEx1->drawMasked(_mRocketX + _mRocketEXHX2, _rocketY + _mRocketYBottom); + _rocketEx1->drawMasked(_rocketX + _mRocketEXHX2, _rocketY + _mRocketYBottom); } } else { _rocketEx = 0; - _rocketEx1->drawMasked(_mRocketX + _mRocketEXHX, _rocketY + _mRocketYBottom); + _rocketEx1->drawMasked(_rocketX + _mRocketEXHX, _rocketY + _mRocketYBottom); if (!g_hdb->isPPC()) { - _rocketEx2->drawMasked(_mRocketX + _mRocketEXHX2, _rocketY + _mRocketYBottom); + _rocketEx2->drawMasked(_rocketX + _mRocketEXHX2, _rocketY + _mRocketYBottom); } } _rocketEx++;