SCI: set signal on fadeOut and also set signal when fade is requested but sound is not playing (& show warning in that case) - fixes iceman hang after fireworks in room 14

svn-id: r49087
This commit is contained in:
Martin Kiewitz 2010-05-18 19:59:43 +00:00
parent 62717eafc4
commit e41874c91d

View File

@ -689,6 +689,12 @@ void SoundCommandParser::cmdFadeSound(reg_t obj, int16 value) {
error("cmdFadeSound: unsupported argc %d", _argc);
}
// If sound is not playing currently, set signal directly
if (musicSlot->status != kSoundPlaying) {
warning("cmdFadeSound: fading requested, but sound is currently not playing");
PUT_SEL32V(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
}
debugC(2, kDebugLevelSound, "cmdFadeSound: to %d, step %d, ticker %d", musicSlot->fadeTo, musicSlot->fadeStep, musicSlot->fadeTickerStep);
#endif
}
@ -856,10 +862,11 @@ void SoundCommandParser::cmdUpdateCues(reg_t obj, int16 value) {
if (musicSlot->fadeCompleted) {
musicSlot->fadeCompleted = false;
// We need signal for sci0 at least in iceman as well (room 14, fireworks)
PUT_SEL32V(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
if (_soundVersion <= SCI_VERSION_0_LATE) {
cmdStopSound(obj, 0);
} else {
PUT_SEL32V(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);
if (musicSlot->stopAfterFading)
cmdStopSound(obj, 0);
}