Replaced FilesystemFactory::makeFSFactory with a new method OSystem::getFilesystemFactory()

svn-id: r30947
This commit is contained in:
Max Horn 2008-02-23 23:03:08 +00:00
parent 8917835374
commit e421a23639
6 changed files with 71 additions and 96 deletions

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@ -1,87 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "backends/fs/fs-factory.h"
/*
* All the following includes choose, at compile time, which specific backend will be used
* during the execution of the ScummVM.
*
* It has to be done this way because not all the necessary libraries will be available in
* all build environments. Additionally, this results in smaller binaries.
*/
#if defined(__amigaos4__)
#include "backends/fs/amigaos4/amigaos4-fs-factory.cpp"
#elif defined(__DC__)
#include "backends/fs/dc/ronincd-fs-factory.cpp"
#elif defined(__DS__)
#include "backends/fs/ds/ds-fs-factory.cpp"
#elif defined(__GP32__)
#include "backends/fs/gp32/gp32-fs-factory.cpp"
#elif defined(__MORPHOS__)
#include "backends/fs/morphos/abox-fs-factory.cpp"
#elif defined(PALMOS_MODE)
#include "backends/fs/palmos/palmos-fs-factory.cpp"
#elif defined(__PLAYSTATION2__)
#include "backends/fs/ps2/ps2-fs-factory.cpp"
#elif defined(__PSP__)
#include "backends/fs/psp/psp-fs-factory.cpp"
#elif defined(__SYMBIAN32__)
#include "backends/fs/symbian/symbian-fs-factory.cpp"
#elif defined(UNIX)
#include "backends/fs/posix/posix-fs-factory.cpp"
#elif defined(WIN32)
#include "backends/fs/windows/windows-fs-factory.cpp"
#endif
/**
* Creates concrete FilesystemFactory objects depending on the current architecture.
*
* @return FilesystemFactory* The specific factory for the current architecture.
*/
FilesystemFactory *FilesystemFactory::makeFSFactory() {
#if defined(__amigaos4__)
return &AmigaOSFilesystemFactory::instance();
#elif defined(__DC__)
return &RoninCDFilesystemFactory::instance();
#elif defined(__DS__)
return &DSFilesystemFactory::instance();
#elif defined(__GP32__)
return &GP32FilesystemFactory::instance();
#elif defined(__MORPHOS__)
return &ABoxFilesystemFactory::instance();
#elif defined(PALMOS_MODE)
return &PalmOSFilesystemFactory::instance();
#elif defined(__PLAYSTATION2__)
return &Ps2FilesystemFactory::instance();
#elif defined(__PSP__)
return &PSPFilesystemFactory::instance();
#elif defined(__SYMBIAN32__)
return &SymbianFilesystemFactory::instance();
#elif defined(UNIX)
return &POSIXFilesystemFactory::instance();
#elif defined(WIN32)
return &WindowsFilesystemFactory::instance();
#endif
}

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@ -66,13 +66,6 @@ public:
* On Windows, it will be a special node which "contains" all drives (C:, D:, E:).
*/
virtual AbstractFilesystemNode *makeRootFileNode() const = 0;
/**
* Meta-factory method which returns a concrete FilesystemFactory
* instance depending on the current architecture.
*/
static FilesystemFactory *makeFSFactory();
};
#endif /*FILESYSTEM_FACTORY_H*/

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@ -2,7 +2,6 @@ MODULE := backends
MODULE_OBJS := \
events/default/default-events.o \
fs/fs-factory.o \
midi/alsa.o \
midi/camd.o \
midi/coreaudio.o \

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@ -23,6 +23,7 @@
*/
#include "common/util.h"
#include "common/system.h"
#include "backends/fs/abstract-fs.h"
#include "backends/fs/fs-factory.h"
@ -44,7 +45,7 @@ FilesystemNode::FilesystemNode(const FilesystemNode &node) {
}
FilesystemNode::FilesystemNode(const Common::String &p) {
FilesystemFactory *factory = FilesystemFactory::makeFSFactory();
FilesystemFactory *factory = g_system->getFilesystemFactory();
if (p.empty() || p == ".")
_realNode = factory->makeCurrentDirectoryFileNode();

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@ -24,6 +24,7 @@
*/
#include "backends/events/default/default-events.h"
#include "backends/fs/fs-factory.h"
#include "common/config-manager.h"
#include "common/system.h"
@ -127,3 +128,62 @@ void OSystem::getTimeAndDate(struct tm &t) const {
time_t curTime = time(0);
t = *localtime(&curTime);
}
/*
* All the following includes choose, at compile time, which specific backend will be used
* during the execution of the ScummVM.
*
* TODO: Remove these gradually and instead move the getFilesystemFactory() implementatios
* to the respective backends.
*/
#if defined(__amigaos4__)
#include "backends/fs/amigaos4/amigaos4-fs-factory.cpp"
#elif defined(__DC__)
#include "backends/fs/dc/ronincd-fs-factory.cpp"
#elif defined(__DS__)
#include "backends/fs/ds/ds-fs-factory.cpp"
#elif defined(__GP32__)
#include "backends/fs/gp32/gp32-fs-factory.cpp"
#elif defined(__MORPHOS__)
#include "backends/fs/morphos/abox-fs-factory.cpp"
#elif defined(PALMOS_MODE)
#include "backends/fs/palmos/palmos-fs-factory.cpp"
#elif defined(__PLAYSTATION2__)
#include "backends/fs/ps2/ps2-fs-factory.cpp"
#elif defined(__PSP__)
#include "backends/fs/psp/psp-fs-factory.cpp"
#elif defined(__SYMBIAN32__)
#include "backends/fs/symbian/symbian-fs-factory.cpp"
#elif defined(UNIX)
#include "backends/fs/posix/posix-fs-factory.cpp"
#elif defined(WIN32)
#include "backends/fs/windows/windows-fs-factory.cpp"
#endif
FilesystemFactory *OSystem::getFilesystemFactory() {
#if defined(__amigaos4__)
return &AmigaOSFilesystemFactory::instance();
#elif defined(__DC__)
return &RoninCDFilesystemFactory::instance();
#elif defined(__DS__)
return &DSFilesystemFactory::instance();
#elif defined(__GP32__)
return &GP32FilesystemFactory::instance();
#elif defined(__MORPHOS__)
return &ABoxFilesystemFactory::instance();
#elif defined(PALMOS_MODE)
return &PalmOSFilesystemFactory::instance();
#elif defined(__PLAYSTATION2__)
return &Ps2FilesystemFactory::instance();
#elif defined(__PSP__)
return &PSPFilesystemFactory::instance();
#elif defined(__SYMBIAN32__)
return &SymbianFilesystemFactory::instance();
#elif defined(UNIX)
return &POSIXFilesystemFactory::instance();
#elif defined(WIN32)
return &WindowsFilesystemFactory::instance();
#else
#error Unknown and unsupported backend in OSystem::getFilesystemFactory
#endif
}

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@ -46,6 +46,8 @@ namespace Common {
class TimerManager;
}
class FilesystemFactory;
/**
* Interface for ScummVM backends. If you want to port ScummVM to a system
* which is not currently covered by any of our backends, this is the place
@ -900,6 +902,13 @@ public:
*/
virtual Common::SaveFileManager *getSavefileManager() = 0;
/**
* Returns the FilesystemFactory object, depending on the current architecture.
*
* @return FilesystemFactory* The specific factory for the current architecture.
*/
virtual FilesystemFactory *getFilesystemFactory();
/**
* Return String which is used for backend-specific addition to theme