Cleanups. Mostly whitespace.

svn-id: r19022
This commit is contained in:
Torbjörn Andersson 2005-10-11 17:39:31 +00:00
parent f405adae1f
commit e44213c832
12 changed files with 44 additions and 44 deletions

View File

@ -1033,7 +1033,7 @@ void Actor::handleSpeech(int msec) {
_activeSpeech.drawRect.left = _activeSpeech.speechBox.left;
}
height2 = actor->_screenPosition.y - 50;
height2 = actor->_screenPosition.y - 50;
_activeSpeech.speechBox.top = _activeSpeech.drawRect.top = MAX(10, (height2 - height) / 2);
} else {
_activeSpeech.drawRect.left = _activeSpeech.speechBox.left;

View File

@ -52,7 +52,7 @@ Events::~Events(void) {
// Function to process event list once per frame.
// First advances event times, then processes each event with the appropriate
// handler depending on the type of event.
// handler depending on the type of event.
int Events::handleEvents(long msec) {
Event *event_p;
@ -100,7 +100,7 @@ int Events::handleEvents(long msec) {
} else {
// If there is an event chain present, move the next event
// in the chain up, adjust it by the previous delta time,
// and reprocess the event */
// and reprocess the event
delta_time = event_p->time;
Event *from_chain = event_p->chain;
memcpy(event_p, from_chain, sizeof(*event_p));

View File

@ -222,7 +222,7 @@ void Font::createOutline(FontData *font) {
// "Hollow out" character to prevent overdraw
for (row = 0; row < font->normal.header.charHeight; row++) {
for (currentByte = 0; currentByte < font->outline.fontCharEntry[i].byteWidth; currentByte++) {
destPointer2 = font->outline.font + font->outline.header.rowLength * (row + 1) + font->outline.fontCharEntry[i].index + currentByte;
destPointer2 = font->outline.font + font->outline.header.rowLength * (row + 1) + font->outline.fontCharEntry[i].index + currentByte;
if (currentByte > 0) {
// Get last two columns from previous byte
srcPointer = font->normal.font + font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + (currentByte - 1);

View File

@ -54,7 +54,7 @@ Gfx::Gfx(SagaEngine *vm, OSystem *system, int width, int height, GameDetector &d
}
Gfx::~Gfx() {
_backBuffer.free();
_backBuffer.free();
}
void Surface::drawPalette() {

View File

@ -1505,7 +1505,7 @@ void Interface::drawStatusBar() {
rect.right = rect.left + _vm->getDisplayInfo().saveReminderWidth;
rect.bottom = rect.top + _vm->getDisplayInfo().saveReminderHeight;
_vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_saveReminderSprites,
_vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_saveReminderSprites,
_saveReminderState == 1 ? _vm->getDisplayInfo().saveReminderFirstSpriteNumber : _vm->getDisplayInfo().saveReminderSecondSpriteNumber,
rect, 256);
@ -1606,7 +1606,7 @@ void Interface::handleMainUpdate(const Point& mousePoint) {
//inventory stuff
void Interface::inventoryChangePos(int chg) {
if ((chg < 0 && _inventoryStart + chg >= 0) ||
(chg > 0 && _inventoryStart < _inventoryEnd)) {
(chg > 0 && _inventoryStart < _inventoryEnd)) {
_inventoryStart += chg;
draw();
}
@ -1632,7 +1632,7 @@ void Interface::updateInventory(int pos) {
_inventoryStart = 0;
}
_inventoryEnd = (_inventoryCount - 1 - cols) / cols * cols;
_inventoryEnd = (_inventoryCount - 1 - cols) / cols * cols;
if (_inventoryEnd < 0) {
_inventoryEnd = 0;
}
@ -1962,7 +1962,7 @@ void Interface::converseClear(void) {
}
bool Interface::converseAddText(const char *text, int replyId, byte replyFlags, int replyBit) {
int count = 0; // count how many pieces of text per string
int count = 0; // count how many pieces of text per string
int i;
int len;
byte c;
@ -1994,10 +1994,10 @@ bool Interface::converseAddText(const char *text, int replyId, byte replyFlags,
_converseText[_converseTextCount].text[i] = 0;
_converseText[_converseTextCount].textNum = count;
_converseText[_converseTextCount].stringNum = _converseStrCount;
_converseText[_converseTextCount].replyId = replyId;
_converseText[_converseTextCount].replyFlags = replyFlags;
_converseText[_converseTextCount].replyBit = replyBit;
_converseText[_converseTextCount].stringNum = _converseStrCount;
_converseText[_converseTextCount].replyId = replyId;
_converseText[_converseTextCount].replyFlags = replyFlags;
_converseText[_converseTextCount].replyBit = replyBit;
_converseTextCount++;
count++;
@ -2104,7 +2104,7 @@ void Interface::converseDisplayTextLines(Surface *ds) {
void Interface::converseChangePos(int chg) {
if ((chg < 0 && _converseStartPos + chg >= 0) ||
(chg > 0 && _converseStartPos < _converseEndPos)) {
(chg > 0 && _converseStartPos < _converseEndPos)) {
_converseStartPos += chg;
draw();
}
@ -2298,7 +2298,7 @@ void Interface::mapPanelDrawCrossHair() {
_mapPanelCrossHairState = !_mapPanelCrossHairState;
Point mapPosition = _vm->_isoMap->getMapPosition();
Rect screen(_vm->getDisplayWidth(), _vm->_scene->getHeight());
Rect screen(_vm->getDisplayWidth(), _vm->_scene->getHeight());
if (screen.contains(mapPosition)) {
_vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_mainSprites,

View File

@ -426,7 +426,7 @@ void IsoMap::drawSprite(Surface *ds, SpriteList &spriteList, int spriteNumber, c
}
void IsoMap::drawTiles(Surface *ds, const Location *location) {
void IsoMap::drawTiles(Surface *ds, const Location *location) {
Point view1;
Point fineScroll;
Point tileScroll;

View File

@ -45,13 +45,13 @@ struct MacResMap {
struct MacResource {
int16 id;
int16 nameOffset;
byte attr;
byte attr;
int32 dataOffset;
byte name[255];
};
struct MacResType {
uint32 id;
uint32 id;
int16 items;
int16 maxItemId;
int16 offset;
@ -178,7 +178,7 @@ bool Resource::loadMacContext(ResourceContext *context) {
macMapLength = context->file->readUint32BE();
if (macDataOffset >= context->file->size() || macMapOffset >= context->file->size() ||
macDataLength + macMapLength > context->file->size()) {
macDataLength + macMapLength > context->file->size()) {
return false;
}
@ -392,7 +392,7 @@ void Resource::clearContexts() {
uint32 Resource::convertResourceId(uint32 resourceId) {
if ((_vm->getGameType() == GType_ITE) && (_vm->getFeatures() & GF_MAC_RESOURCES)) {
if (_vm->getGameType() == GType_ITE && _vm->isMacResources()) {
if (resourceId > 1537) {
return resourceId - 2;
} else {

View File

@ -57,7 +57,7 @@
static const GameSettings saga_games[] = {
{"ite", "Inherit the Earth", 0},
{"ite-demo", "Inherit the Earth (Demo)", 0},
{"ite-demo", "Inherit the Earth (Demo)", 0},
{"ihnm", "I Have No Mouth and I Must Scream", GF_DEFAULT_TO_1X_SCALER },
{"ihnm-demo", "I Have No Mouth and I Must Scream (Demo)", GF_DEFAULT_TO_1X_SCALER },
{0, 0, 0}

View File

@ -200,7 +200,7 @@ void SagaEngine::save(const char *fileName, const char *saveName) {
void SagaEngine::load(const char *fileName) {
Common::InSaveFile *in;
int commonBufferSize;
int commonBufferSize;
int sceneNumber, insetSceneNumber;
int mapx, mapy;

View File

@ -304,7 +304,7 @@ void Scene::nextScene() {
endScene();
// Delete the current head in scene queue
// Delete the current head in scene queue
queueIterator = _sceneQueue.begin();
if (queueIterator == _sceneQueue.end()) {
return;
@ -316,7 +316,7 @@ void Scene::nextScene() {
return;
}
// Load the head in scene queue
// Load the head in scene queue
sceneQueue = queueIterator.operator->();
loadScene(sceneQueue);
@ -364,12 +364,12 @@ void Scene::skipScene() {
}
static struct SceneSubstitutes {
int sceneId;
const char *message;
const char *title;
const char *image;
int sceneId;
const char *message;
const char *title;
const char *image;
} sceneSubstitutes[] = {
{
{
7,
"Tycho says he knows much about the northern lands. Can Rif convince "
"the Dog to share this knowledge?",
@ -377,7 +377,7 @@ static struct SceneSubstitutes {
"tycho.bbm"
},
{
{
27,
"The scene of the crime may hold many clues, but will the servants of "
"the Sanctuary trust Rif?",
@ -385,7 +385,7 @@ static struct SceneSubstitutes {
"sanctuar.bbm"
},
{
{
5,
"The Rats hold many secrets that could guide Rif on his quest -- assuming "
"he can get past the doorkeeper.",
@ -393,7 +393,7 @@ static struct SceneSubstitutes {
"ratdoor.bbm"
},
{
{
2,
"The Ferrets enjoy making things and have the materials to do so. How can "
"that help Rif?",
@ -401,14 +401,14 @@ static struct SceneSubstitutes {
"ferrets.bbm"
},
{
{
67,
"What aid can the noble King of the Elks provide to Rif and his companions?",
"The Realm of the Forest King",
"elkenter.bbm"
},
{
{
3,
"The King holds Rif's sweetheart hostage. Will the Boar provide any "
"assistance to Rif?",

View File

@ -419,7 +419,7 @@ void Script::sfSetActorFacing(SCRIPTFUNC_PARAMS) {
ActorData *actor;
actorId = thread->pop();
actorDirection = thread->pop();
actorDirection = thread->pop();
actor = _vm->_actor->getActor(actorId);
actor->_facingDirection = actor->_actionDirection = actorDirection;
@ -959,7 +959,7 @@ void Script::sfCycleFrames(SCRIPTFUNC_PARAMS) {
actorId = thread->pop();
flags = thread->pop();
cycleFrameSequence = thread->pop();
cycleDelay = thread->pop();
cycleDelay = thread->pop();
actor = _vm->_actor->getActor(actorId);
@ -1067,7 +1067,7 @@ void Script::sfScriptSpecialWalk(SCRIPTFUNC_PARAMS) {
actorId = thread->pop();
actorLocation.x = thread->pop();
actorLocation.y = thread->pop();
walkFrameSequence = thread->pop();
walkFrameSequence = thread->pop();
actor = _vm->_actor->getActor(actorId);
actorLocation.z = actor->_location.z;
@ -1096,9 +1096,9 @@ void Script::sfPlaceActor(SCRIPTFUNC_PARAMS) {
actorId = thread->pop();
actorLocation.x = thread->pop();
actorLocation.y = thread->pop();
actorDirection = thread->pop();
frameType = thread->pop();
frameOffset = thread->pop();
actorDirection = thread->pop();
frameType = thread->pop();
frameOffset = thread->pop();
debug(1, "sfPlaceActor(id = 0x%x, x=%d, y=%d, dir=%d, frameType=%d, frameOffset=%d)", actorId, actorLocation.x,
actorLocation.y, actorDirection, frameType, frameOffset);
@ -1152,7 +1152,7 @@ void Script::sfScriptWalkRelative(SCRIPTFUNC_PARAMS) {
objectId = thread->pop();
actorLocation.x = thread->pop();
actorLocation.y = thread->pop();
walkFlags = thread->pop();
walkFlags = thread->pop();
actor = _vm->_actor->getActor(actorId);
actorLocation.z = actor->_location.z;
@ -1189,7 +1189,7 @@ void Script::sfScriptMoveRelative(SCRIPTFUNC_PARAMS) {
objectId = thread->pop();
actorLocation.x = thread->pop();
actorLocation.y = thread->pop();
walkFlags = thread->pop();
walkFlags = thread->pop();
actor = _vm->_actor->getActor(actorId);
actorLocation.z = actor->_location.z;
@ -1834,7 +1834,7 @@ void Script::finishDialog(int replyID, int flags, int bitOffset) {
if (flags & kReplyOnce) {
addr = _conversingThread->_staticBase + (bitOffset >> 3);
*addr |= (1 << (bitOffset & 7));
*addr |= (1 << (bitOffset & 7));
}
}

View File

@ -189,7 +189,7 @@ void Script::abortAllThreads(void) {
void Script::completeThread(void) {
int limit = (_vm->getGameType() == GType_IHNM) ? 100 : 40;
for (int i = 0; i < limit && !_threadList.isEmpty() ; i++)
for (int i = 0; i < limit && !_threadList.isEmpty(); i++)
executeThreads(0);
}