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SCI: created a workaround table for uninitialized reads, removing old commented out workarounds for pharkas and laura bow 2
svn-id: r50214
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898c9165d9
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@ -639,7 +639,6 @@ reg_t kPalette(EngineState *s, int argc, reg_t *argv) {
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return s->r_acc;
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}
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// This here is needed to make Pharkas work
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reg_t kPalVary(EngineState *s, int argc, reg_t *argv) {
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uint16 operation = argv[0].toUint16();
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@ -1041,26 +1040,6 @@ reg_t kDrawCel(EngineState *s, int argc, reg_t *argv) {
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bool hiresMode = (argc > 7) ? true : false;
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reg_t upscaledHiresHandle = (argc > 7) ? argv[7] : NULL_REG;
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#if 0
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if (g_sci->getGameId() == "freddypharkas") {
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// WORKAROUND
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// Script 24 contains code that draws the game menu on screen. It uses a temp variable for setting priority that
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// is not set. in Sierra sci this happens to be 8250h. In our sci temporary variables are initialized thus we would
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// get 0 here resulting in broken menus.
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if ((viewId == 995) && (loopNo == 0) && (celNo == 0) && (priority == 0)) // game menu
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priority = 15;
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if ((viewId == 992) && (loopNo == 0) && (celNo == 0) && (priority == 0)) // quit game
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priority = 15;
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}
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if (g_sci->getGameId() == "laurabow2") {
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// WORKAROUND
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// see the one above
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if ((viewId == 995) && (priority == 0))
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priority = 15;
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}
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#endif
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g_sci->_gfxPaint16->kernelDrawCel(viewId, loopNo, celNo, x, y, priority, paletteNo, hiresMode, upscaledHiresHandle);
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return s->r_acc;
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@ -183,16 +183,21 @@ static bool validate_variable(reg_t *r, reg_t *stack_base, int type, int max, in
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return true;
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}
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static const UninitializedReadWorkaround uninitializedReadWorkarounds[] = {
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{ "laurabow2", 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu
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{ "freddypharkas", 24, "gcWin", "open", 5, 0xf }, // is used as priority for game menu
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{ "islandbrain", 140, "piece", "init", 3, 0 }, // currently unknown, new value is not right
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{ "", -1, "", "", 0, 0 }
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};
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static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, int index, int line, reg_t default_value) {
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if (validate_variable(r, stack_base, type, max, index, line)) {
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if (type == VAR_TEMP && r[index].segment == 0xffff) {
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// Uninitialized read on a temp
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// We need to find correct replacements for each situation manually
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// FIXME: this should use a table which contains workarounds for gameId, scriptnumber and temp index and
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// a replacement value
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EngineState *engine = g_sci->getEngineState();
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Script *local_script = engine->_segMan->getScriptIfLoaded(engine->xs->local_segment);
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int currentScriptNr = local_script->_nr;
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int curScriptNr = local_script->_nr;
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Common::List<ExecStack>::iterator callIterator = engine->_executionStack.begin();
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ExecStack call = *callIterator;
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@ -201,24 +206,34 @@ static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, i
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callIterator++;
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}
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const char *objName = engine->_segMan->getObjectName(call.sendp);
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const char *selectorName = "";
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const char *curObjectName = engine->_segMan->getObjectName(call.sendp);
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const char *curMethodName = "";
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if (call.type == EXEC_STACK_TYPE_CALL) {
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selectorName = g_sci->getKernel()->getSelectorName(call.selector).c_str();
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curMethodName = g_sci->getKernel()->getSelectorName(call.selector).c_str();
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}
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warning("uninitialized read for temp %d from method %s::%s (script %d)", index, objName, selectorName, currentScriptNr);
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warning("uninitialized read for temp %d from method %s::%s (script %d)", index, curObjectName, curMethodName, curScriptNr);
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Common::String gameId = g_sci->getGameId();
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if ((gameId == "laurabow2") && (currentScriptNr == 24) && (index == 5))
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return make_reg(0, 0xf); // priority replacement for menu - gcWin::open
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if ((gameId == "freddypharkas") && (currentScriptNr == 24) && (index == 5))
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return make_reg(0, 0xf); // priority replacement for menu - gcWin::open
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if ((gameId == "islandbrain") && (currentScriptNr == 140) && (index == 3)) {
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// piece::init
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//r[index] = make_reg(0, 255);
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//return r[index];
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const char *gameId = g_sci->getGameId().c_str();
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// Search if this is a known uninitialized read
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const UninitializedReadWorkaround *workaround = uninitializedReadWorkarounds;
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while (workaround->gameId) {
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if (strcmp(workaround->gameId, gameId) == 0) {
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if (workaround->scriptNr == curScriptNr) {
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if (strcmp(workaround->objectName, curObjectName) == 0) {
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if (strcmp(workaround->methodName, curMethodName) == 0) {
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if (workaround->index == index) {
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// Workaround found
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r[index] = make_reg(0, workaround->newValue);
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return r[index];
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}
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}
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}
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}
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}
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workaround++;
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}
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error("uninitialized read!");
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error("unknown uninitialized read!");
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}
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return r[index];
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} else
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@ -109,6 +109,15 @@ struct ExecStack {
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reg_t* getVarPointer(SegManager *segMan) const;
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};
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struct UninitializedReadWorkaround {
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const char *gameId;
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int scriptNr;
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const char *objectName;
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const char *methodName;
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int index;
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uint16 newValue;
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};
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enum {
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VAR_GLOBAL = 0,
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VAR_LOCAL = 1,
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