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https://github.com/libretro/scummvm.git
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added option to allow control digital imuse tempo callback. it's related to volume fading, lip sync quality and platform resource costs.
svn-id: r44374
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parent
a5df07f56a
commit
e46029e8c6
@ -122,6 +122,10 @@ static const char HELP_STRING[] =
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#ifdef ENABLE_SCUMM
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" --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games\n"
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" (default: 100)\n"
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#ifdef ENABLE_SCUMM_7_8
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" --dimuse-tempo=NUM Set internal Digital iMuse tempo (10 - 100) per second\n"
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" (default: 10)\n"
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#endif
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#endif
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"\n"
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"The meaning of boolean long options can be inverted by prefixing them with\n"
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@ -198,6 +202,9 @@ void registerDefaults() {
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#endif
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#ifdef ENABLE_SCUMM
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ConfMan.registerDefault("tempo", 0);
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#ifdef ENABLE_SCUMM_7_8
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ConfMan.registerDefault("dimuse_tempo", 10);
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#endif
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#endif
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#if defined(ENABLE_SKY) || defined(ENABLE_QUEEN)
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@ -509,6 +516,10 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha
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#ifdef ENABLE_SCUMM
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DO_LONG_OPTION_INT("tempo")
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END_OPTION
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#ifdef ENABLE_SCUMM_7_8
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DO_LONG_OPTION_INT("dimuse-tempo")
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END_OPTION
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#endif
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#endif
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#if defined(ENABLE_SCUMM) || defined(ENABLE_GROOVIE)
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DO_LONG_OPTION_BOOL("demo-mode")
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@ -1236,7 +1236,10 @@ void ScummEngine_v7::setupScumm() {
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else
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_smushFrameRate = (_game.id == GID_FT) ? 10 : 12;
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_musicEngine = _imuseDigital = new IMuseDigital(this, _mixer, 10);
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int dimuseTempo = CLIP(ConfMan.getInt("dimuse_tempo"), 10, 100);
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ConfMan.setInt("dimuse_tempo", dimuseTempo);
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ConfMan.flushToDisk();
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_musicEngine = _imuseDigital = new IMuseDigital(this, _mixer, dimuseTempo);
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ScummEngine::setupScumm();
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