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ASYLUM: Added Screen class. Engine run() method split in two, init() and go() to separate initialization and main game loop.
git-svn-id: http://asylumengine.googlecode.com/svn/trunk@11 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
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@ -25,6 +25,7 @@
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#include "common/file.h"
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#include "asylum/asylum.h"
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#include "asylum/screen.h"
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#include "asylum/resource.h"
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#include "asylum/graphics.h"
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@ -41,11 +42,24 @@ AsylumEngine::AsylumEngine(OSystem *system, Common::Language language)
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AsylumEngine::~AsylumEngine() {
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//Common::clearAllDebugChannels();
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delete _screen;
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}
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Common::Error AsylumEngine::run() {
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initGraphics(640, 480, true);
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Common::Error err;
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err = init();
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if (err != Common::kNoError)
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return err;
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return go();
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}
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Common::Error AsylumEngine::init() {
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_screen = new Screen(_system);
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return Common::kNoError;
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}
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Common::Error AsylumEngine::go() {
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Resource* res = new Resource;
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res->load("res.001");
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@ -24,8 +24,11 @@
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#include "engines/engine.h"
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namespace Asylum {
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class Screen;
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class AsylumEngine: public Engine {
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public:
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@ -33,11 +36,15 @@ public:
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virtual ~AsylumEngine();
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// Engine APIs
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Common::Error init();
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Common::Error go();
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virtual Common::Error run();
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virtual bool hasFeature(EngineFeature f) const;
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private:
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Common::Language _language;
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Common::RandomSource _rnd;
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Screen *_screen;
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};
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} // namespace Asylum
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@ -2,8 +2,9 @@ MODULE := engines/asylum
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MODULE_OBJS := \
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detection.o \
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graphics.o \
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graphics.o \
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resource.o \
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screen.o \
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asylum.o
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# This module can be built as a plugin
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58
engines/asylum/screen.cpp
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58
engines/asylum/screen.cpp
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@ -0,0 +1,58 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "engines/engine.h"
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#include "asylum/screen.h"
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namespace Asylum {
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Screen::Screen(OSystem *system)
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{
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initGraphics(SCREEN_WIDTH, SCREEN_DEPTH, true);
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_system = system;
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_frontBuf = _backBuf = NULL;
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_updatePalette = false;
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_fullRefresh = false;
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}
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Screen::~Screen()
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{
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}
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void clearScreen(){
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}
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void updateScreen(){
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}
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void updateRect(Common::Rect *r){
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}
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void setPalette(uint8 * palette){
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}
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void drawLine(int x0, int y0, int x1, int y1, uint8 colour){
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}
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} // end of namespace Asylum
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61
engines/asylum/screen.h
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61
engines/asylum/screen.h
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@ -0,0 +1,61 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef ASYLUM_SCREEN_H
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#define ASYLUM_SCREEN_H
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#include "common/scummsys.h"
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#include "common/rect.h"
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class OSystem;
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#define SCREEN_WIDTH 640
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#define SCREEN_DEPTH 400
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namespace Asylum {
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class Screen {
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public:
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Screen(OSystem *system);
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~Screen();
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void clearScreen();
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void updateScreen();
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void updateRect(Common::Rect *r);
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void setPalette(uint8 * palette);
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void drawLine(int x0, int y0, int x1, int y1, uint8 colour);
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private:
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OSystem *_system;
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uint8 *_frontBuf;
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uint8 *_backBuf;
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bool _fullRefresh;
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uint8 _currentPalette[256 * 4];
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bool _updatePalette;
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}; // end of class Screen
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} // end of namespace Asylum
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#endif
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