diff --git a/sword1/animation.cpp b/sword1/animation.cpp index 960e8f8306e..9212656762c 100644 --- a/sword1/animation.cpp +++ b/sword1/animation.cpp @@ -307,6 +307,10 @@ bool AnimationState::decodeFrame() { * frames if we run behind and delaying if we are too fast */ + /* Avoid deadlock is sound was too far ahead */ + if (bgSoundStream && !bgSound.isActive()) + return false; + #ifdef BACKEND_8BIT if (checkPaletteSwitch() || (bgSoundStream == NULL) || ((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum + 1)) { diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp index 31a008cab99..4b915c913cd 100644 --- a/sword2/driver/animation.cpp +++ b/sword2/driver/animation.cpp @@ -352,6 +352,10 @@ bool AnimationState::decodeFrame() { * frames if we run behind and delaying if we are too fast */ + /* Avoid deadlock is sound was too far ahead */ + if (bgSoundStream && !bgSound.isActive()) + return false; + #ifdef BACKEND_8BIT if (checkPaletteSwitch() || (bgSoundStream == NULL) || ((_vm->_mixer->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum + 1)) {